* remove scaling logic from font code
for the time being its been hardcoded to 1 for the non SDL Renderer basewin setup, so nothing is lost for non MacOS users.
will be revisited in the future when scaling is improved with SDL3 and moved into scripts.
* remove unused window_renderer argument from font functions
* move window logic to lua, pass window via argument
* rename window creation functions `*_create`, `*_destroy`, add real init
* Set active window when processing frame
* get size directly from RenWindow, get active window size from renderer
* correct reverted draw calls
* fix window not reappearing on restart
* add simple logic to persist the core window
* fix style
* add renwindow documentation
* make windows hidden by default again
* reorder ren_update_rects execution, add comment to note future work
* Initial commit of process framework.
* Fixed a small issue.
* Cleaned up old name.
* Harmonized with lua 5.4, and added documentation.
* Process is a userdata, not a table, so had to wrap it. Also added in `wait`.
* Added in documentation.
* Clarified documentation.
* Applied patch, and fixed undefined variable.
* Re-ordered documentation to be more sensible, added missing option.
* Added into start.
* Removed unecessary require.
* macos: support drag-and-drop and default file associations
* resources/macos: use LSItemContentTypes to narrow down files
* macos: support opening folders
* rootview: workaround macos weird dnd event timing
* core/rootview: rename variable and refactor if statement
* Update language_python.lua
* Update language_python.lua
* Update language_python.lua
* implemented a better `python_type` subsyntax
* Update language_python.lua
* fixed a small error where you couldn't hint a type at a var and guive it a value at the same time
* Update language_python.lua
* Update language_python.lua
Dictionaries appear now normally
* Update language_python.lua
* added suggestions concerning strings
* commited suggestion
Co-authored-by: Guldoman <giulio.lettieri@gmail.com>
* Various changes
* Update language_python.lua
Syntax more optimized but a tiny bit more complex...
* Simplified everything
---------
Co-authored-by: Guldoman <giulio.lettieri@gmail.com>
* improve number highlighting for c
* add unsigned suffix
* add long suffixes
* reorder octal literals and add suffix for hex numbers
* fix integer and float suffixes
too many characters, send help
* fix: avoid iterating over a changing table in `run_threads`
This is done to avoid iterating over a table that can change in the meantime.
More precisely the issue appears if a thread is removed from the table, we yield early from `run_threads` because we reached the end of the frame, and a new thread is added before the next iteration.
For example:
```lua
local lost_time = false
core.add_thread(function()
-- force early yield
local t0 = system.get_time()
while system.get_time() - t0 < .1 do end
lost_time = true
end, "a")
local step = core.step
function core.step()
if lost_time then
-- add a new thread while run_threads hasn't finished iterating
core.add_thread(function()end, "a1")
lost_time = false
end
return step()
end
```
would crash with `invalid key to 'next'`.
* fix: only run coroutine if it wasn't removed
* fix: don't handle `core.threads` table as an array
This caused some entries to be skipped or even removed erroneously.
* Make command palette item scrolling more natural
Also add a config option for the maximum number of visible entries in the command palette.
* Make `autocomplete` item scrolling more natural
* Improve `autocomplete` suggestions box sizing
This avoids that the box gets too big because of non-visible items, and makes it reactive to window sizing.
* Draw ellipsis when `autocomplete` entries aren't fully visible
* comment typo in data/core/init.lua
* init.lua reword comment
* Update dirwatch.lua
Some wording is still whacky, maybe next time
* Update dirwatch.lua
* clear up can/may be not nil confusion
* falsey vs falsy new wording to help out
* falsey -> falsy
* Update data/core/dirwatch.lua
Co-authored-by: Guldoman <giulio.lettieri@gmail.com>
---------
Co-authored-by: Guldoman <giulio.lettieri@gmail.com>
* Improve number highlighting for python syntax highlighting
Adds support for octal and binary representation, as well uppercase characters (X, B and O)
* add underscore and negative hex/oct/bin value support
* Removed | from pattern
* fix nagbar failed save message
- visually separated statements with a `.`
- first statement slightly rewritten
- use `'` rather than `"`
* yeahhhh no back to `"`
* added text overwriting
* rewrote `DocView:draw_caret` to not use the order of draws
* forgot to delete some old code in `DocView:draw_overlay`
also added a temporary solution to overwriting
and added the missing arguments in `DocView:draw_ime_decoration`
and fixed `DocView:draw_caret`
* accidentally broke the `draw_caret` call in `draw_overlay` in the process
* multiline
* fixed calling `Doc:get_char` as a function
that, in turn, crashed the editor because "can't index a number"
* move and rename some stuff
* remove unneeded extra check
I just had to change the `~=` to `<` in the second condition
* overwrite disregards pasting text
* disregard overwrite on selections; doc only removes selection
* Fixed error where `doc` was used, instead of `self`.
---------
Co-authored-by: ThaCuber <70547062+ThaCuber@users.noreply.github.com>
Co-authored-by: Adam Harrison <adamdharrison@gmail.com>
* Avoid adding existing selections in `select_add_next`
* Use the first available selection as delimiter in `select_add_next`
* Fix returning searches with newlines in `search.find`
* Fix repeat search when the last result spanned multiple lines
* Execute at least one step when window has no focus
This way if `core.redraw` is set, it's respected.
* Fully run threads at least once when window has no focus
This allows threads that set `core.redraw` (like `projectsearch`) to
continue running even after the window loses focus.
"Fully" here means that `run_threads` has gone through *all* the "timed
out" coroutines at least once.
* Use `PATHSEP` in path-related functions
* Don't stop on digits when getting the common part in `system.path_compare`
* Avoid sorting multiple times in `dirwatch.get_directory_files`
This also fixes the timeout detection in `recurse_pred`.
When `time_to_wake` was <= 0, so when a coroutine needed to be executed
as soon as possible, we didn't check for events, so we only performed a
`core.step` with the blink timer.
This resulted in jerky reactions to input.
* Fixed issue with set_target_size passing the wrong value to plugins that are split on the right and activated from the settings UI.
* Added position awareness for the all resize_child_node calls.