Commit Graph

236 Commits

Author SHA1 Message Date
Adam 248d70a8ca
Add PCRE to support regular expressions
Use regular expressions instead of Lua patterns for find and replace editor commands.

Syntax files can now use regex or Lua patterns as before keeping backward compatibility for plugins.
2021-06-02 21:27:00 +02:00
Francesco Abbate aa0b2bb5fc Fix crash problem with rencache and font access
In some cases rencache was using a FontDesc pointer that was actually freed by
Lua giving segfaults errors.

In addition, some FontDesc object were not freed in some cases if the
rencache_end_frame was not called when performing the "restart" command.

The invalid access problem can happen because rencache keep some pointers to
FontDesc object but these are Lua userdata that Lua can dispose of. This
situation is prone to hard errors and we should avoid to keep pointers to
objects managed by Lua.

To this purpose we use luaL_ref/unref to bind the FontDesc into the Lua's
registry while rencache need them. We still keeps pointer to FontDesc object but
using luaL_ref we are assured they will not be disposed by Lua.

Since we are using luaL_ref/unref to inform the GC about when the objects are in
use we can now finalize the objects directly when Lua collects them. Previously
the GC metamethods was issuing a FREE command to rencache and the font was
actually freed only from the rencache_end_frame function.
2021-05-21 23:38:54 +02:00
Adam c7b1a6f53e
Allowed for optional boolean to better match filenames. (#180) 2021-05-16 19:23:17 +02:00
Francesco Abbate 4c99a18341 More accurate update rects / show window / present sequence
For the option when we use the SDL_Renderer we change:

- the order of calls to SDL_DestroyTexture/Renderer.
  Reported by valgrind on linux as an error to destroy the
  renderer before the texture.
- the SDL_Renderer and texture are created when the surface is
  initialized before the window is shown

It seems that creating the SDL_Renderer and Texture between the
moment the window was shown and the renderer present was introducing
a flashing blank window because of the time taken to create the
renderer/texture resources.
2021-05-06 09:00:36 +02:00
Francesco Abbate d8244120e9 Ensure the rencache commands buffer is cleared on restart
Fix issue #176 but it should be tested more thoroughly.
2021-05-05 09:32:24 +02:00
Francesco Abbate 3d84fe5488 Make usage of SDL renderer optional 2021-04-29 14:15:24 +02:00
Francesco Abbate 7c79105d2f Fix missing scaling for update rects in renderer 2021-04-27 07:29:13 -07:00
Francesco Abbate 9486940082 Update the whole texture with RenderCopy 2021-04-27 15:21:23 +02:00
Francesco Abbate 67f431c69c Alternative texture update scheme 2021-04-27 14:04:02 +02:00
Francesco Abbate 0fe8415bb4 Add assert if font loading fails during rendering 2021-04-27 11:56:02 +02:00
Francesco Abbate 8b9fbecd74 Ensure we update only modified rects 2021-04-27 09:52:02 +02:00
Francesco Abbate f2a33a567b Cleanup FontDesc struct and implementation 2021-04-26 15:56:18 +02:00
Francesco Abbate 46c3bdea67 First implementation of scaling for retina display
Introduce a new approach that discriminate coordinates in
points and pixels. Now all the logic from the Lua side and in
rencache is to always use points. The coordinates are converted
to pixels only within the renderer, in the file renderer.c.
In this way the application logic does not need to care about the
scaling of the retina displays.

For non-retina display the scaling between points and pixels is
equal to one so nothing will change.

There is nevertheless a change that leak into the Lua side. The
subpixel coordinates are in sub-pixel, not sub-points so they are
scaled by the retina scaling factor. But no change in the code is
required because the subpixel scaling factor take into account the
retina scaling, when present.

Because the retina scaling factor is not know when the application
starts but only when a window is actually available we introduce a
mechanism to render the font with a given scaling factor only from
the renderer when they are needed. We use therefore FontDesc to
describe the font information but without actually rasterizing the
font at a given scale.
2021-04-26 15:16:34 +02:00
Francesco Abbate 57e6de978b Fix error with missing ren_resize call 2021-04-23 07:09:50 -07:00
Francesco Abbate 33fe7295c0 First working implemention
Cleanup also debug messages
2021-04-23 14:54:25 +02:00
Francesco Abbate 685b8c82d0 WIP: testing usage of SDL renderer
It does segfault.
2021-04-23 11:58:53 +02:00
Francesco Abbate 12ca5f3d2a Add momentum scroll for macos
Taken from @mathewmariani lite-macos
2021-04-21 09:52:16 +02:00
Francesco Abbate 1f6680b492 Add macos flush specific fix
Taken from @mathewmariani lite-macos
2021-04-21 09:51:40 +02:00
Francesco Abbate 8bcace1d59 Merge remote-tracking branch 'origin/border-less-window' 2021-04-21 08:42:57 +02:00
Francesco Abbate c97fa9a3a6 Fix bug with wrong hashing of rencache commands
The command in rencache.c (Command struct + variable length text) was
incorrectly sized. As a result some bites at the end of the command payload
were uninitialized and was causing hash to randomly change forcing the
system to redraw many more areas.

Since the text of the command for DRAW_TEXT commands is written beginning
at the offset of the text field we compute the bare size of the command as
offsetof(Command, text) instead of sizeof(Command).
2021-04-20 21:54:05 +02:00
Francesco Abbate 94c8f34a81 Fix missing header for macos 2021-04-19 01:18:52 -07:00
Francesco Abbate 2f8c70ac51 Remove bundle_open.h file 2021-04-19 09:52:00 +02:00
Francesco Abbate 53f77a29ea Implement correctly loading from macos bundle resources 2021-04-18 08:51:31 -07:00
Francesco Abbate f913a8513f Testing functions to open files from bundle 2021-04-18 17:08:35 +02:00
Francesco Abbate d5e9ef6bff Remove trailing debug message 2021-04-12 19:12:21 +02:00
Francesco Abbate f7375924ab Make non-borderless mode work 2021-04-12 19:05:30 +02:00
Francesco Abbate 4de97d51fb Avoid always calling system.get_window_mode 2021-04-12 13:31:32 +02:00
Francesco Abbate 46791aefe5 Implement maximize/restore controls
Remove also resize from top and right of the window
2021-04-12 11:54:52 +02:00
Francesco Abbate 67dc16ad26 Make windows control buttons active 2021-04-11 23:52:31 +02:00
Francesco Abbate 8ad87d77da Add correct hit-test information and menu icon 2021-04-11 15:08:25 +02:00
Francesco Abbate 7531a0ddc8 Preliminary implementation of border-less mode
Not yet functional but most ingredients are there
2021-04-10 19:35:57 +02:00
Francesco Abbate b1c1deb4c4 Remove no longer used system.show_confirm_dialog
Replaced by the NagView dialog
2021-04-06 07:12:33 +02:00
Takase 49cde08ed6
Use Xlib to read resources (#142) 2021-04-02 16:43:21 +02:00
Francesco Abbate 3b040aabc7 Implement unicode character replacements
Useful to draw whitespaces with alternate characters and colors
without slowing down the text rendering.

A new API is implemented. A renderer.replacements object can be created
to list the replacements.

In turns the function renderer.draw_text and draw_text_subpixel now accept
two optional arguments for replacements.
2021-04-01 18:05:59 +02:00
Francesco Abbate 4b3b8f430a Merge remote-tracking branch 'basinbaby/set-window-opacity'
Implement the suggestion and close #125.

Initial suggestion and implementation from

https://github.com/rxi/lite/pull/17
2021-03-23 07:15:18 +01:00
Francesco Abbate e160ed4e5e Add comments about unused RenFont data field 2021-03-20 23:05:09 +01:00
Francesco Abbate b33167ca4b Revert "Remove unused data field in RenFont"
This reverts commit 461266e97d.

Related to github issue #122.

The void *data field is not used but the glyphset index can
someting be equal to -1 and the unused field prevent faulty
writes before the allocated struct.
2021-03-20 21:48:04 +01:00
Francesco Abbate aee602ea2f Merge branch 'xrdb-lean' 2021-03-18 16:20:32 +01:00
Francesco Abbate 461266e97d Remove unused data field in RenFont 2021-03-18 14:05:58 +01:00
Francesco Abbate ecb9e88fdb Merge branch 'master' into xrdb-lean 2021-03-18 14:00:54 +01:00
Francesco Abbate 88bec172a1 Fix problem with tab size and subpixel positioning
Solve github issue https://github.com/franko/lite-xl/issues/109
2021-03-18 13:54:33 +01:00
Francesco Abbate a742c56ee7 Minor xrdb buffer optimization 2021-03-18 10:06:01 +01:00
Francesco Abbate 43e08b0f8e Fix problem with previous commit and remove strtol call 2021-03-18 10:00:03 +01:00
Francesco Abbate 51e7c9493f Minor change for xrdb output parsing
Use memmove to copy remaining bytes at beginning of buffer
2021-03-18 09:32:52 +01:00
Francesco Abbate ac0728d073 Check for error in pipe call 2021-03-17 18:29:50 +01:00
Francesco Abbate 30f9f20e23 Ensure xrdb code is compiled only on unix 2021-03-17 18:10:47 +01:00
Francesco Abbate dab39d3b5c Implement xrdb reading without popen
Avoid using the shell, awk and cut command
2021-03-17 16:58:44 +01:00
daubaris 27f3cb23d4
Addressing the scaling factor on linux. (#107)
Use xrdb and the Xft.dpi variable to find out DPI scaling on linux.
2021-03-14 16:13:26 +01:00
Francesco Abbate baf5aebe1c Merge remote-tracking branch 'origin/master' into subpixel-font-positioning-fix 2021-03-07 12:25:53 +01:00
Francesco Abbate 23a053e1ee Ensure error and stack trace are written to stdout
To address https://github.com/franko/lite-xl/issues/87
2021-03-07 09:48:44 +01:00
Francesco Abbate 3426bc5d73 Introduce subpixel text positioning within rencache
In order to fix the issue with cursor positioning a subpixel-aware draw
text operation within rencache was required.

With this modification the cursor positioning problem is completely
resolved.

A new function renderer.draw_text_subpixel is introduced to perform
consecutive, inline, text drawings with subpixel accuracy.
2021-03-06 18:12:02 +01:00
Francesco Abbate 9ff6a0325e Mostly fix problem of offset with cursor positioning when using mouse
In order to get right the cursor position on text on mouse clicks it is
needed to take into account text's subpixel positioning.

This fix mostly corrects the problem but cursor positioning is still
somewhat inaccurate for long lines due to repeated commands to draw a text
along a line. Repeated draw text calls make the subpixel information
lost and small errors will add-up.
2021-03-06 16:18:24 +01:00
Francesco Abbate 09332fe242 Fix problem with fatal error message
Previous implementation was broken.

Ensure the error file is always written and write its location in the error message
2021-03-05 23:46:41 +01:00
Francesco Abbate a4bc8986ff Implement fatal error message box
Used when lite-xl fails at startup
2021-03-05 10:33:50 +01:00
Francesco Abbate 636bc7ec95 More accurate EXEDIR detection
Use ony the OS path separator to parse the executable filename
2021-03-05 09:42:48 +01:00
Francesco Abbate ffb4773a0b Merge branch 'subpixel-font-positioning' 2021-03-05 09:14:25 +01:00
Francesco Abbate 1ea497deb4 Fix problem when launching from a different location
Should fix https://github.com/franko/lite-xl/issues/76 and https://github.com/franko/lite-xl/issues/67
2021-03-05 07:28:29 +01:00
Francesco Abbate 294f3f14fb Implement subpixel font positioning
Subpixel positioning is only by 1/3 of pixel
2021-03-03 18:36:09 +01:00
Francesco Abbate 351a772466 do not use 'portable' as a compile time option
Introduce the file core/start.lua to initialize applications variables
2021-02-24 16:29:39 +01:00
Francesco Abbate ea8a8770ea Do not use nullptr and add check 2021-02-24 09:46:48 +01:00
Francesco Abbate 35f31c8fbc Fix font rendering artifacts bug
Seen with some fonts like FiraSans, github issue:

https://github.com/franko/lite-xl/issues/46

The fix works essentially by looking to the bounds of each glyph to
accurately ensure that there are no overlaps between the glyphs.

The construction of the font atlas was changed to make some related
improvements now that the bounds of each glyph are know. The main
changes are:

- no longer align glyph on the baseline but align them on their upper
  bounds. We ensure this way that very tall fonts do not leak in the
  upper part
- terminate the row based on x bounds of the glyph to be more accurate
- for each row keep trace of the y of the more larger along y of the
  glyph. The value is used to start a new row to be sure that the new
  now does not overlap with the previous one
- sort glyphs by y size before drawing them. In this way the space
  utilization is better. The algorithm used is the very simple insert
  sort. It behaves like O(n^2) with the number of characters but should
  be ok since n is always small, typically below 128.
- compute the optimal image width and height for the given font's atlas
  for optimal memory usage. As a bonus now the lite's code don't have to
  try and repeat to get a good image size
2021-02-23 17:14:08 +01:00
Francesco Abbate 9fced84a7a Move VERSION variable into Lua code
To avoid recreating binaries if there are no changes
in the C side of the source code.
2021-02-16 14:35:02 +01:00
Francesco Abbate 882413e92d Bump 1.16 version number 2021-01-13 16:52:27 +01:00
Francesco Abbate d3686bb6f4 Bump new version number 2020-12-31 11:27:35 +01:00
Francesco Abbate 2cdf674b97 Keep memory of window's size and position and restore them on start
Fix also a problem with directory path on windows.
2020-12-31 11:25:12 +01:00
Francesco Abbate 35c87462a6 Use ~ for HOME directory in folder search 2020-12-19 16:31:42 +01:00
Francesco Abbate e50d67df85 Update readme and changelog for release 1.14 2020-12-13 13:04:29 +01:00
Francesco Abbate 1fc0409163 Merge branch 'project-manager' 2020-12-12 20:27:07 +01:00
Francesco Abbate 6409b67ea2 Add core:restart function to restart the editor 2020-12-10 12:44:01 +01:00
Francesco Abbate 1c4b8cf315 Fix documentation and behavior for 1.13 release 2020-12-06 11:23:33 +01:00
Francesco Abbate afda299fe4 Implement optional font rendering options
The user can now choose antialiasing grayscale and subpixel and hinting
non, slight or full.
2020-12-04 16:15:54 +01:00
Francesco Abbate be189fda0d Always use HOME based user's config independently from portable option 2020-12-04 12:01:49 +01:00
Francesco Abbate c41dedafad Improve the implementation of unix-like directories usage
Add a Meson option "portable" to choose between "portable" and unix-like
directories. Add information about this option in the README.

To determine the user's directory use the variable USERPROFILE only on
Windows and use HOME otherwise.

Implement the "portable" option in the package build script.
2020-12-03 16:46:18 +01:00
Francesco Abbate 277186491a Fix some problems with user's directory
To accommodate the Window's platform prefer the USERPROFILE to HOME
to set user's dir.

Fix error, user's dir was not added to the package.path.
2020-12-02 16:43:35 +01:00
Francesco Abbate a337f893d9 Implement user's config as init file and add directory into package.path
Create the user's config init file if lite user's config directory does
not exists.

No longer use the awkward package.searchers but instead add user's
config dir at the end of package path.
2020-12-02 16:03:31 +01:00
Francesco Abbate 3589d7d3c0 First implementation of unix-like data directory
It basically works by setting the data directory to

$prefix/share/lite-xl

where $prefix is determined so that $prefix/bin corresponds to EXEDIR.

The packages 'user' and 'user.*' are loaded from the directory
'$HOME/.config/lite-xl'.
2020-12-02 00:23:15 +01:00
Francesco Abbate 70412b520b Fix cursor blinking problem
The problem was that when the editor had no events the cursor was not
blinking because the event loop was blocking on wait_event.

Now we no longer calls wait_event without a timeout if the windows has
the focus. When the window has the focus the timeout is set to 1 / fps
so that the cursor can blinks.

In addition we react to the "focus lost" event to ensure the documents
are redrawn without the cursor.
2020-11-21 16:36:32 +01:00
Francesco Abbate cdcd89d6d7 Merge remote-tracking branch 'rxi/master' 2020-11-17 10:24:27 +01:00
rxi 878c94a334 Changed rencache to store font tab_width with font command
Fixes bug where text would be drawn/cached wrongly if more than one tab_width
was used in a given frame
2020-09-05 15:09:54 +01:00
Francesco Abbate 1c5767d393 Merge remote-tracking branch 'rxi/master' 2020-08-19 10:08:32 +02:00
rxi 91c43dc01e Version 1.11 2020-07-05 10:56:39 +01:00
Francesco Abbate 14ec61511d Merge remote-tracking branch 'rxi/master' 2020-07-04 22:08:25 +02:00
Francesco Abbate 77a9819f4e Fix SDL2 include directives 2020-06-29 15:24:08 +02:00
rxi 87532a4b3a Version 1.10 2020-06-28 14:40:07 +01:00
rxi 11df722162 Version 1.09 2020-06-21 19:38:42 +01:00
Francesco Abbate fe0dda8309 Merge remote-tracking branch 'rxi/master' into agg-font-renderer 2020-06-16 15:00:47 +02:00
Francesco Abbate 5c3d4163d3 Modify system.wait_event to wait indefinitely if no timeout is given 2020-06-16 14:53:01 +02:00
Francesco Abbate f5ede27e91 No longer use gamma correction
Text looks more correct without the gamma correction. With gamma correction
text looks too bold in dark mode and too light in light mode. This
behavior is a sign that gamma correction is not the right thing to do.

The problem is seen with gamma at 1.5 used previously but is even worst
if a gamma value of 2.2, the theoretical value, is used.
2020-06-16 14:43:03 +02:00
rxi 1db1f0bceb Version 1.08 2020-06-14 13:33:23 +01:00
Francesco Abbate 3c3662b3ba Add option to disable X axis font's pre-scaling
If used pre-scaling along X null the effect of the font's hinting.
2020-06-12 16:06:39 +02:00
Francesco Abbate 4d3693479d Merge remote-tracking branch 'rxi/master' into agg-font-renderer 2020-06-11 23:22:49 +02:00
Francesco Abbate 9e996a2d87 Rename FontRenderer to FR_Renderer 2020-06-11 23:19:08 +02:00
Francesco Abbate 93a36617f9 Bring back simple grayscale rendering option 2020-06-11 23:11:40 +02:00
Francesco Abbate 00c3983da6 Rename FontRenderer* symbols as FR_* 2020-06-11 18:12:47 +02:00
Francesco Abbate 117714390a Make the FontRenderer's Bitmap struct opaque outside the library 2020-06-11 17:52:00 +02:00
Francesco Abbate ce664f85b1 Move rendering buffers pointers computations inside FontRendererBlendGammaSubpixel
The logic is to disentangle the code between renderer.c and FontRenderer
so that this latter has a simple, logical interface.
2020-06-11 17:33:57 +02:00
rxi 95b70b1b16 Revert "Removed __APPLE__ `#ifdef` from main.c"
This reverts commit 6a7e214d1c.
2020-06-11 15:05:39 +01:00
Francesco Abbate 18865fd32f Remove font renderer debug code 2020-06-09 16:55:26 +02:00
rxi db471c0554 Version 1.07 2020-06-07 14:02:45 +01:00
rxi 6a7e214d1c Removed __APPLE__ `#ifdef` from main.c 2020-06-07 08:57:57 +01:00