* ci(release): try using lite-xl-build-box
* ci(build): test with my own fork
* ci(build): do not install python via actions
* ci(build): disable package updates
* fix(scripts/appimage.sh): add workaround for non-FUSE environments
* ci(build): document why the actions are disabled
* ci(release): fix typo
* chore(resources): rename macos_arm64.txt to macos-arm64.txt
This matches the platform-arch convention like many other parts of the project.
* chore(resources/cross): rename wasm.txt to unknown-wasm32.txt
* refactor(scripts/common.sh): use parameter expansion instead of if else
* feat(scripts/common.sh): support custom arch and platform for get_default_build_dir
* feat(scripts/build.sh): add --cross-platform, --cross-arch and --cross-file
* feat(scripts/package.sh): add --cross-platform and --cross-arch
* feat(build-packages.sh): add support for new options in build.sh and packages.sh
* ci(build): make arm64 binaries in CI
* ci(build): do not install external libraries
* ci(build): fix invalid artifact name
* ci(build): fix INSTALL_NAME
* ci(build): change name for macos artifacts
* ci(build): add script to build universal dmgs from individual dmgs
* ci(build): build universal dmgs
* fix(make-universal-binaries): fix wrong path for hdiutil
* ci(build): rename macos action
* fix(make-universal-binaries.sh): fix wrong pathname for ditto
* ci(release): build macos universal binaries
* ci(release): remove useless variables
* ci(release): fix wrong dependency
* ci(build): fix old ubuntu version
This version will be restored once I complete some container-specific fixes.
* ci(build): make build_macos_universal depend on release
* ci(build): fix wrong dmg dir
* style(ci): capitalize 'universal' for CI name
* fix(make-universal-binaries.sh): fix truncated dmg name when it contains dots
* ci: styling changes
* ci(release): install appdmg only
Thanks to Guldoman who discovered the cause for meson failing to
validate SSL certificates which turned out to be MSYS now requiring
ca-certificates package installed for the different architectures.
* Getting ready for 2.1.
* Fixed version.
* Year.
* Manually added line as takase said to.
* Fixed minor issue at takase's behest.
* Dunno where that went.
* Updated to use a function pointer.
* OK, as discussed, adding this manually for now.
* Updated SDL.
the original hamburger menu icon is confusing. It is not a menu
and clicking it doesn't do anything. There is no reason why
we can't draw lite-xl's icon in place of that.
* ci linux: make builds properly static
* test workflow_dispatch
* install wayland-protocols
* append missing portable
* make debug builds by default
* auto enable some video subsystems for proper wayland support
* added release workflow
* make line shorter in innosetup bash script
* disable some video subsystems on darwin and windows
* fix default build dir on msys
* print output of ntldd
* properly set msys arch
* disable opengl on windows
* copy mingw dependencies on package
* innosetup script copy from generated package dir
* changed license to reflect team work
* adjusted the ci windows install name
* add all language plugins to addons
* disabled generation of source tarballs
* removed language_cpp from plugins repo
* enabled lua utf8 patch for windows build
* added open_ext to addons
* moved away from deprecated virtual environments
* make minimal build and with addons
* simplified CI build.yml
Add objc_args in meson when compiling to pass C defines also to
bundle_open.m.
Default "bundle" option to false to have by default a unix-like
build and install.
In the run-local script always expect that "bundle" option is to
false to have a unix-like install.
In the build-package script pass the -Dbundle=true option when
building on macos.
When setting the resouce path revert to original method using
[[NSBundle mainBundle] resourcePath]
to have the real resource path when the bundle option will be
activated. With the recent commit the function
set_macos_bundle_resources will be called only if the "bundle"
option is activate and is not used in unix-like mode.
Instead of having a separate start.lua.in file in the scripts directory
and no start.lua file in data/core we use the file data/core/start.lua
as a template for Meson to generate the final start.lua file for release.
In this way people naturally trying to run lite-xl from the source folder
will have a start.lua file albeit without a resolved version number.
Otherwise, when using run-local script or the meson install command the
meson-generated start.lua file will be used as it should be.