In some cases rencache was using a FontDesc pointer that was actually freed by
Lua giving segfaults errors.
In addition, some FontDesc object were not freed in some cases if the
rencache_end_frame was not called when performing the "restart" command.
The invalid access problem can happen because rencache keep some pointers to
FontDesc object but these are Lua userdata that Lua can dispose of. This
situation is prone to hard errors and we should avoid to keep pointers to
objects managed by Lua.
To this purpose we use luaL_ref/unref to bind the FontDesc into the Lua's
registry while rencache need them. We still keeps pointer to FontDesc object but
using luaL_ref we are assured they will not be disposed by Lua.
Since we are using luaL_ref/unref to inform the GC about when the objects are in
use we can now finalize the objects directly when Lua collects them. Previously
the GC metamethods was issuing a FREE command to rencache and the font was
actually freed only from the rencache_end_frame function.
Introduce a new approach that discriminate coordinates in
points and pixels. Now all the logic from the Lua side and in
rencache is to always use points. The coordinates are converted
to pixels only within the renderer, in the file renderer.c.
In this way the application logic does not need to care about the
scaling of the retina displays.
For non-retina display the scaling between points and pixels is
equal to one so nothing will change.
There is nevertheless a change that leak into the Lua side. The
subpixel coordinates are in sub-pixel, not sub-points so they are
scaled by the retina scaling factor. But no change in the code is
required because the subpixel scaling factor take into account the
retina scaling, when present.
Because the retina scaling factor is not know when the application
starts but only when a window is actually available we introduce a
mechanism to render the font with a given scaling factor only from
the renderer when they are needed. We use therefore FontDesc to
describe the font information but without actually rasterizing the
font at a given scale.
Useful to draw whitespaces with alternate characters and colors
without slowing down the text rendering.
A new API is implemented. A renderer.replacements object can be created
to list the replacements.
In turns the function renderer.draw_text and draw_text_subpixel now accept
two optional arguments for replacements.
In order to fix the issue with cursor positioning a subpixel-aware draw
text operation within rencache was required.
With this modification the cursor positioning problem is completely
resolved.
A new function renderer.draw_text_subpixel is introduced to perform
consecutive, inline, text drawings with subpixel accuracy.
In order to get right the cursor position on text on mouse clicks it is
needed to take into account text's subpixel positioning.
This fix mostly corrects the problem but cursor positioning is still
somewhat inaccurate for long lines due to repeated commands to draw a text
along a line. Repeated draw text calls make the subpixel information
lost and small errors will add-up.
Create the user's config init file if lite user's config directory does
not exists.
No longer use the awkward package.searchers but instead add user's
config dir at the end of package path.
The problem was that when the editor had no events the cursor was not
blinking because the event loop was blocking on wait_event.
Now we no longer calls wait_event without a timeout if the windows has
the focus. When the window has the focus the timeout is set to 1 / fps
so that the cursor can blinks.
In addition we react to the "focus lost" event to ensure the documents
are redrawn without the cursor.
Currently the editor will not work if it is not installed.
There is also a caveat about the 'data' directory which is installed
in the bin directory. This may work but does not seem ok because it is
pollution a shared bin directory and the 'data' folder may not be unique
to Lite.