The pattern cannot be tested in advance as it seems that Lua inspect
the pattern only partially, the part that is actually used.
We resort to use pcall to catch any error when using the pattern.
Evolve the rule for directory in ignore_files to be more natural
and easy to understand.
When a final '/' or '/$' is found we consider the pattern to match
a directory and the pattern is not modifed. In turns, is used, before
matching a directory's name a final '/' is appended to its name
before checking if it matches the pattern.
With the previous rule a final '/' in the pattern meant also a directory
but the '/' was removed from the pattern.
When a user's or project's module configuration file is changed we
make sure that the config.plugins fields are all restored so that
all plugins already loaded can continue to work.
Some asserts are placed in case that can effectively occur
so we remove the assertion and we return false. In turn we
adapt the logic accordingly so when false is returned to add
a watch we do not open that directory.
Works correctly and the logic seems sound even if somewhat quirky.
`^%.` match any file of directory whose basename begins with a dot.
`^/node_modules$/"` match a directory named `node_modules` at the project's root.
Note that the final '/' needs to be at the end. The '/' after the '^' needs to be there to trigger
a match of the full path filename so we are sure it is at the root.
PROBLEM: the '/' to trigger full path match could be in a pattern's special expression like:
[^/]
`^%.git$/` match any directory name '.git' anywhere in the project.
`^/%.git$/` match a directory named '.git' only at the project's root.
`^/subprojects/.+/` match any directory in a top-level folder named "subprojects".
`^/build/` match any top level directory whose name begins with "build"
PROBLEM: may be surprising, one may expects it matches only a directory named 'build'. It actually acts like
it was `^/build.*/`.
For special file types like the ones in /dev/ the info
entry's type is neither file neither dir.
We prevent these kind of files from being listed in the
project.
Avoid reloading the core.keymap module when user's config
or project module change.
The reason is the plugins like autocomplete can add keymaps
and the additions from plugins would be lost.
Close issue #793
There was a double error because the config.ignore_files was
used at two differect places in different ways.
Now we apply coherently the original rule to apply
config.ignore_files to the basename of each file or directory.
Simplifies and uniformize the logic on the Lua side for the
setting of directories' watches. Now we always use the methods:
systems.watch_dir_add / rm
on all the project's directories at any depth when we are not
in files limit mode.
In files limited mode the functions systems.watch_dir_add/rm are
called only on the expanded folders. The shown_subdir table is also
updated only in files limited mode.
On the C side, using the dmon library, we remove the recursive argument
from the system.watch_dir and we always call it recursively except on
Linux. At the same time the functions:
systems.watch_dir_add / rm
are provided but as dummy functions that does nothing except on Linux
where they work as before to add / remove sub-directories in the inotify
watch.
In this was on the Lua side we always act we if the watches needed to be
set for each sub-directory explicitly, independently of the system.
The important improvement introduced is that we always avoid calling
dmon_watch recursively on Linux. This latter thing is problematic with
inotify and is therefore avoided on Linux.
On the other side we simplifies the logic on the Lua side and remove
conditions based on the OS used.
Changes in project's module required an application restart to work.
Now the project will be re-scanned when the project's module changes.
In addition ensure borderless window config is changed when changed
in user's preferences.
It is not a good practice to keep a reference to the project's
directory object outside of the "core" module itself.
The TreeView was using such a reference in the cache item for each
file or directory entry. Replace the reference to the object with
the absolute name of the project directory.
Address issue:
https://github.com/lite-xl/lite-xl/issues/689
Attempt to provide a more accurate fix to commit:
59f64088e1
For this latter what happens is that any change inside a directory
cause the corresponding entry to be folded in the TreeView.
The new change is more accurate because we remove only the stale
entry corresponding to the delete event and we do not reset the
cache of the parent directory using the modify event.
Fix a conspicuous omission to call the dmon_unwatch function
when changing project directory.
This uncovered a bug or a quirk of the dmon library where the watch_ids
can change as a result of calling dmon_unwatch because they are just
indexes on a contiguous array. Use a workaround to always unwatch the
first valid watch_id N times.
Address issue:
https://github.com/lite-xl/lite-xl/issues/689
Attempt to provide a more accurate fix to commit:
59f64088e1
For this latter what happens is that any change inside a directory
cause the corresponding entry to be folded in the TreeView.
The new change is more accurate because we remove only the stale
entry corresponding to the delete event and we do not reset the
cache of the parent directory using the modify event.
The function "file_search" in core.init was sometimes giving a wrong index
value, off by one.
The problem happened for example when the entry to search was "less than"
the first entry, the function returned a value of two instead of one as
expected.
The bug was easily observed creating a new directory with a name that comes
as the first in alphabetical order within the project.
The function "file_search" in core.init was sometimes giving a wrong index
value, off by one.
The problem happened for example when the entry to search was "less than"
the first entry, the function returned a value of two instead of one as
expected.
The bug was easily observed creating a new directory with a name that comes
as the first in alphabetical order within the project.
When adding a directory in a project we check if the filesystem is too
slow. If it is too slow we act as if the projects was files-limited by
the number of files but we show a specific warning.
This solution is not perfect but for very low filesystem it can limit
the problem. Otherwise the application would be totally irresponsive.
Use the function defined in the "common" module.
Move the check for not-nil filename from common.normalize_path
to core.open_doc. In this latter the filename can be nil if a
new unnamed document is created.
Move the function mkdirp into common to be generally available.
Use the new common.mkdirp from create_user_directory() from
core/init.lua replacing previous parent directory creation code
within the function.
The previous mkdirp function did not work on Windows where
absolute paths starts with a drive letter. The code from
create_user_directory() did not have this problem but was wrong
in the way it was creating the nested directories.
The new implementation in common.mkdirp fix both problems.
Groups together consecutive mouse move events like done in core.step()
lua function but on the C side.
It does not introduce any meaningful speedup but it theory is more efficient and
simplifies the Lua code.
The simplification of the Lua code alone is enough to justify this change?
* Retrieve scale plugin from lite-plugins
* New implementation of scale plugin and font C API
Introduce two new C API functions, renderer.font.get_size and set_size
respectively to get the font size and to set the size to a new value.
Using these functions we don't need to know the name of the font but
we can just change their size.
Adapt the scale plugin to use the new C API function with minor adaptations
in the logic.
Use smaller step to scale fonts.
Rename font_desc_free function, previous name was misleading as only the cached
resources are freed.
* Add contextmenu plugin from takase
From https://github.com/takase1121/lite-contextmenu
Adapted to show font scaling commands and find/replace commands.
i# testing.lua
* Fix the cursor flickering with contextmenu
To avoid flickering of the cursor when using the context menu
we add a new function `core.request_cursor` that just take note
of the cursor requested.
The cursor will be actually changed only in root_view:draw() method
only when all the drawing operations are done. This means the cursor
will be changed only once per frame and only the most recent cursor
change request will take effect.
* Remove unneeded scale plugin return functions
Use regular expressions instead of Lua patterns for find and replace editor commands.
Syntax files can now use regex or Lua patterns as before keeping backward compatibility for plugins.
In order to stay simple and closer to the lite's design principles we
deprecate the core.add_save_hook function and the related mechanism.
Instead we now directly override the Doc:save() method.
The method is already overrided from core.init to add the automatic
reloading of style when user's module is saved.
The cleanup is related to the discussion in issue #229.
When the number of files in a project directory is above the max
limit switch back to a mechanism to read directory content only
when the corresponding folder is expanded in the treeview.
When the command core:find-file is invoked the command core:open-file
is executed instead because the complete list of the project's
files is not available.
When a project search is done we search through all the files within
the project dir without indexing them.
Address issues #217#203#183.