Guldoman
89864ee88c
Aggregate `SDL_Surface`s and their scale in `RenSurface` ( #1429 )
2023-08-19 12:38:49 +08:00
Guldoman
a61531dbf0
Use clipping functions provided by SDL ( #1426 )
2023-08-19 12:38:35 +08:00
Guldoman
1d0725f904
Improve text width calculation precision ( #1408 )
...
In some extreme cases (~30000 chars) text width precision takes a hit.
Using double instead of float fixes that.
2023-08-19 12:38:35 +08:00
Takase
32860c111e
refactor(main): move SetProcessDPIAware to manifests ( #1413 )
2023-08-19 12:38:35 +08:00
Guldoman
8c47fad637
Split `Command` struct into different structs for each command type ( #1407 )
...
This reduces the space needed for each command.
2023-08-19 12:38:34 +08:00
Takase
f685293417
Add manifest on Windows ( #1405 )
...
* fix(gitignore): add exclusion for manifest files
* feat(windows): add application manifest
* feat(build): use application manifest on windows
* refactor(build): use genrate_file to generate the manifest
* style(manifest): remove trailing whitespace
2023-08-19 12:38:34 +08:00
Takase
b95fdfcf5f
fix: exec() error not returned to parent ( #1363 )
...
* fix: exec() error not returned to parent
* chore: remove accidental lua.h inclusion
2023-08-19 12:37:20 +08:00
Jan
a951c3cd39
pass RenWindow by argument ( #1321 )
...
* pass RenWindow to all renderer functions that need it
* pass RenWindow to all rencache functions that need it
2023-08-19 12:30:41 +08:00
Guldoman
bddb5e274d
Avoid drawing hidden text in `DocView:draw_line_text` ( #1298 )
...
* Stop drawing text past the `DocView` edge in `DocView:draw_line_text`
* Don't add draw commands if they fall outside the latest clip
The check was previously done with the window rect, so this will reduce
a bit more the number of commands sent.
2023-08-19 12:28:48 +08:00
Adam Harrison
4c18cf6744
Updated dummy method signature to match prototypes.
2023-08-19 12:28:48 +08:00
Guldoman
a9d8f12cb7
Make empty groups in `regex.gmatch` return their offset ( #1325 )
...
This makes `regex.gmatch` behave like `string.gmatch`.
2023-08-19 12:28:47 +08:00
adityaraj
ae218bc005
Create Renderer Only When It Doesn't Exist ( #1315 )
2023-08-19 12:28:21 +08:00
Jan
c8afe3d1bf
replace uses of SDL_Window with RenWindow ( #1319 )
...
Since Renwindow contains our instance of SDL_Window we can use this
to simplify future logic to create separate window instances
2023-08-19 12:28:21 +08:00
Jan
f5a224999a
defer lua error until after cleanup ( #1310 )
2023-08-19 12:28:20 +08:00
Julien Voisin
1ab320bb9b
Handle readlink errors ( #1292 )
2023-08-19 12:28:19 +08:00
Julien Voisin
d86413cc30
Don't set a value twice ( #1306 )
2023-08-19 12:28:19 +08:00
Julien Voisin
d06c9f401c
Fix a memory leak ( #1305 )
...
`font` was not freed upon error.
2023-08-19 12:28:19 +08:00
Julien Voisin
d755fa6fba
Make api_require's nodes const ( #1296 )
2023-08-19 12:28:18 +08:00
Takase
69ce580970
do not allow users to create an empty font group ( #1303 )
2023-08-19 12:28:18 +08:00
Guldoman
bd4e64cc7e
Allow command buffer to be expanded ( #1297 )
2023-08-19 12:28:18 +08:00
Takase
4e5c0ed1d4
feat(src/renderer): unify fontgroup baseline ( #1560 )
...
* feat(src/renderer): unify fontgroup baseline
* fix(src/renderer): use the first font's baseline for the text run
2023-08-07 15:26:49 +01:00
Takase
60e71160b6
feat(src/renderer): stream fonts with SDL_RWops on all platforms ( #1555 )
...
* feat(src/renderer): stream fonts with SDL_RWops on all platforms
This fixes #1529 where the font itself carries the font file, which gets copied around.
This commit streams the file, so the file is not entirely in memory.
* style(src/renderer): use standard C types
* refactor(src/renderer): implement FT_Stream.close
* fix(src/renderer): fix SDL_RWops double free
2023-08-07 15:26:38 +01:00
Takase
fa694ae6f8
style(src/renderer): use FreeType header names ( #1554 )
2023-08-07 15:26:38 +01:00
Guldoman
608ad159cd
Allow setting custom glyphset size ( #1542 )
...
* Properly set glyphset size
* Rename `MAX_GLYPHSET` to `GLYPHSET_SIZE`
* Use more appropriate types for font metrics
2023-08-07 15:26:38 +01:00
Jan
0532ef1792
Attach command buffer to Renderer Window ( #1472 )
2023-08-07 15:26:38 +01:00
Guldoman
9328e7ae8f
Increase number of loadable glyphsets ( #1524 )
...
This should be enough to load every unicode codepoint.
2023-08-07 15:26:38 +01:00
Jefferson González
39182d49d6
Close lua state when exiting on a runtime error ( #1487 )
...
* Close lua state when exiting on a runtime error
* This change allows calling the garbage collector before exiting the
application for a cleaner shutdown.
* Components like the shared memory object on #1486 will have a better
chance at destroying no longer needed resources.
* Overriden os.exit to always close the state
* Allow setting close param on os.exit override
* Simplified the os.exit override a bit more
Co-authored-by: Guldoman <giulio.lettieri@gmail.com>
---------
Co-authored-by: Guldoman <giulio.lettieri@gmail.com>
2023-08-07 15:26:38 +01:00
takase1121
554a4d4f48
fix(renderer): fix memory leak when freeing glyphsets
2023-08-07 15:26:38 +01:00
takase1121
1d37fa1be3
fix(rencache): fix compiler warning for printing size_t
2023-08-07 15:26:38 +01:00
Takase
c0c2e7222e
fix(process): check for HANDLE_INVALID ( #1475 )
2023-08-07 15:26:38 +01:00
Jan
bd93e5a4b6
Make `system.path_compare` more digit-aware ( #1474 )
...
This allows a human friendly sorting filenames with numbers in them
So
- asd1
- asd10
- asd2
becomes
- asd1
- asd2
- asd10
2023-08-07 15:26:38 +01:00
Takase
e667b16099
Process API improvements (again) ( #1370 )
...
* feat(process): add push_error
* refactor(process): use push_error for better errors
* style(process): consistent error messages
* refactor(process): reimplement process.strerror() with push_error
* refactor(process): implement close_fd only once
* refactor(process): rename process_handle to process_handle_t
* fix(process): prevent errors from a NULL error message
* refactor(process): refactor push_error into 2 functions
* fix(process): fix wrong error message
* fix(process): check if push_error_string actually pushed something
* refactor(process): make error messages descriptive
* fix(process): check for empty table instead of aborting
* refactor(process): make error messages descriptive on Windows
* refactor(process): rename process_stream_handle to process_stream_t
* refactor(process): fix wrong usage of process_handle_t
* fix(process): fix wrong type name
* refactor(process): incoporate kill_list_thread into process_kill_list_t
* refactor(process): make kill_list per-state data
2023-08-07 15:26:38 +01:00
Guldoman
10bd794d8a
Show error message in crash message box ( #1461 )
...
* Save to `error.txt` the same traceback shown on stdout
* Show error message in crash message box
2023-08-07 15:26:38 +01:00
Jefferson González
d16dce4fb6
Fix for api_require wrong macro && conditions ( #1465 )
...
This mistake escaped my eyes when reviewing #1437 and causes
some symbols to not be exported, because the preprocessor macros
are expecting multiple LUA versions to evaluate as true at once.
The fix is to replace `&&` with `||`.
2023-08-07 15:26:38 +01:00
Guldoman
637064d351
Make `system.path_compare` more case-aware ( #1457 )
...
* Use Lua-provided string lengths for `system.path_compare`
* Make `system.path_compare` more case-aware
Before, strings like `README.md` would be sorted before `changelog.md`,
because we only looked at the raw ascii values.
Now the character case is considered as a secondary sorting key.
2023-08-07 15:26:38 +01:00
Takase
688bcaf707
Update api_require to expose more symbols ( #1437 )
...
* feat(system): update api_require for more symbols
* fix(system): fix missing 5.1 symbols
* fix(system): add more missing symbols
* fix(system): add all symbols
We got'em this time. I swear.
* fix(system): fix undefined symbols due to conditional compilation
There is only pain and suffering.
Turns out some of the symbols are only exported when the options are enabled.
We need to preprocess the header.
2023-08-07 15:26:38 +01:00
Takase
b623ad9b35
fix: fix differing stacktrace on stdout and file ( #1404 )
...
* fix(c-bootstrap): produce identical stack traces
2023-08-07 15:26:38 +01:00
Takase
612ebebb1f
Fix invalid EXEFILE and EXEDIR on Windows ( #1396 )
...
* fix(main): fix get_exe_filename returning invalid result on Windows
* fix(main): fix bootstrap not intepreting UTF-8 properly
2023-08-07 15:26:38 +01:00
Adam
9634715618
Added in support for foreground and background events. ( #1395 )
2023-08-07 15:26:38 +01:00
Adam
acbd8715f4
Added in explicit touchscreen keyboard support. ( #1389 )
2023-08-07 15:26:38 +01:00
Takase
ef70faa2fd
Asynchronous process reaping ( #1412 )
...
* refactor(process): introduce process_stream_handle separate from process_handle
* feat(process): introduce process_handle helper functions
* feat(process): add asynchronous process reaping
* feat(process): wait for shorter period if possible
* style(process): remove unecessary brackets
* style(process): fix parentheses
* refactor(process): remove useless setvbuf call
* style(process): remove unecessary value
* refactor(process): add size field into kill_list
* refactor(process): use SDL_Delay for sleeping
* style(process): remove trailing whitespace
* fix(main): destroy window before closing lua
* fix(process): check for timeout correctly
* refactor(process): remove unecessary if check
* refactor(process): remove size from the list
* fix(process): fix invalid delay calculation
Co-authored-by: Guldoman <giulio.lettieri@gmail.com>
---------
Co-authored-by: Guldoman <giulio.lettieri@gmail.com>
2023-08-07 15:26:37 +01:00
Guldoman
71e4adbd6f
Aggregate `SDL_Surface`s and their scale in `RenSurface` ( #1429 )
2023-08-07 15:26:06 +01:00
Guldoman
94e2df991c
Use clipping functions provided by SDL ( #1426 )
2023-08-07 15:26:06 +01:00
Guldoman
ca29728e34
Improve text width calculation precision ( #1408 )
...
In some extreme cases (~30000 chars) text width precision takes a hit.
Using double instead of float fixes that.
2023-08-07 15:25:46 +01:00
Takase
d31f128ef9
refactor(main): move SetProcessDPIAware to manifests ( #1413 )
2023-08-07 15:25:46 +01:00
Guldoman
703b14170b
Split `Command` struct into different structs for each command type ( #1407 )
...
This reduces the space needed for each command.
2023-08-07 15:25:30 +01:00
Takase
d27bd6b14d
Add manifest on Windows ( #1405 )
...
* fix(gitignore): add exclusion for manifest files
* feat(windows): add application manifest
* feat(build): use application manifest on windows
* refactor(build): use genrate_file to generate the manifest
* style(manifest): remove trailing whitespace
2023-08-07 15:25:30 +01:00
Adam
9284e92291
Added in ability to specify prefix via env variable. ( #1388 )
2023-08-07 15:25:30 +01:00
Takase
0423611a99
fix: exec() error not returned to parent ( #1363 )
...
* fix: exec() error not returned to parent
* chore: remove accidental lua.h inclusion
2023-08-07 15:02:06 +01:00
Jan
66815b24b0
pass RenWindow by argument ( #1321 )
...
* pass RenWindow to all renderer functions that need it
* pass RenWindow to all rencache functions that need it
2023-08-07 15:02:06 +01:00
Guldoman
920d3ef1e3
Avoid drawing hidden text in `DocView:draw_line_text` ( #1298 )
...
* Stop drawing text past the `DocView` edge in `DocView:draw_line_text`
* Don't add draw commands if they fall outside the latest clip
The check was previously done with the window rect, so this will reduce
a bit more the number of commands sent.
2023-08-07 15:01:50 +01:00
Adam Harrison
b676314b1a
Updated dummy method signature to match prototypes.
2023-08-07 15:01:50 +01:00
Guldoman
757b906ca2
Make empty groups in `regex.gmatch` return their offset ( #1325 )
...
This makes `regex.gmatch` behave like `string.gmatch`.
2023-08-07 15:01:50 +01:00
adityaraj
9a831cb206
Create Renderer Only When It Doesn't Exist ( #1315 )
2023-08-07 15:01:50 +01:00
Jan
4d35dc4969
replace uses of SDL_Window with RenWindow ( #1319 )
...
Since Renwindow contains our instance of SDL_Window we can use this
to simplify future logic to create separate window instances
2023-08-07 15:01:31 +01:00
Takase
8daf7dc926
feat(src/renderer): unify fontgroup baseline ( #1560 )
...
* feat(src/renderer): unify fontgroup baseline
* fix(src/renderer): use the first font's baseline for the text run
2023-08-07 14:51:14 +01:00
Takase
8c9620aaed
feat(src/renderer): stream fonts with SDL_RWops on all platforms ( #1555 )
...
* feat(src/renderer): stream fonts with SDL_RWops on all platforms
This fixes #1529 where the font itself carries the font file, which gets copied around.
This commit streams the file, so the file is not entirely in memory.
* style(src/renderer): use standard C types
* refactor(src/renderer): implement FT_Stream.close
* fix(src/renderer): fix SDL_RWops double free
2023-08-07 14:51:14 +01:00
Takase
74d9c15736
style(src/renderer): use FreeType header names ( #1554 )
2023-08-07 14:51:14 +01:00
Guldoman
3775032c78
Allow setting custom glyphset size ( #1542 )
...
* Properly set glyphset size
* Rename `MAX_GLYPHSET` to `GLYPHSET_SIZE`
* Use more appropriate types for font metrics
2023-08-07 14:51:14 +01:00
Jan
6e113cb15e
Attach command buffer to Renderer Window ( #1472 )
2023-08-07 14:50:59 +01:00
Guldoman
9bb6589790
Increase number of loadable glyphsets ( #1524 )
...
This should be enough to load every unicode codepoint.
2023-08-07 14:50:59 +01:00
Jefferson González
35647067d8
Close lua state when exiting on a runtime error ( #1487 )
...
* Close lua state when exiting on a runtime error
* This change allows calling the garbage collector before exiting the
application for a cleaner shutdown.
* Components like the shared memory object on #1486 will have a better
chance at destroying no longer needed resources.
* Overriden os.exit to always close the state
* Allow setting close param on os.exit override
* Simplified the os.exit override a bit more
Co-authored-by: Guldoman <giulio.lettieri@gmail.com>
---------
Co-authored-by: Guldoman <giulio.lettieri@gmail.com>
2023-08-07 14:50:59 +01:00
takase1121
363b102abc
fix(renderer): fix memory leak when freeing glyphsets
2023-08-07 14:50:59 +01:00
takase1121
a007a190ef
fix(rencache): fix compiler warning for printing size_t
2023-08-07 14:50:59 +01:00
Takase
46260b8073
fix(process): check for HANDLE_INVALID ( #1475 )
2023-08-07 14:50:59 +01:00
Jan
0fae012c68
Make `system.path_compare` more digit-aware ( #1474 )
...
This allows a human friendly sorting filenames with numbers in them
So
- asd1
- asd10
- asd2
becomes
- asd1
- asd2
- asd10
2023-08-07 14:50:59 +01:00
Takase
e2a582d5fd
Process API improvements (again) ( #1370 )
...
* feat(process): add push_error
* refactor(process): use push_error for better errors
* style(process): consistent error messages
* refactor(process): reimplement process.strerror() with push_error
* refactor(process): implement close_fd only once
* refactor(process): rename process_handle to process_handle_t
* fix(process): prevent errors from a NULL error message
* refactor(process): refactor push_error into 2 functions
* fix(process): fix wrong error message
* fix(process): check if push_error_string actually pushed something
* refactor(process): make error messages descriptive
* fix(process): check for empty table instead of aborting
* refactor(process): make error messages descriptive on Windows
* refactor(process): rename process_stream_handle to process_stream_t
* refactor(process): fix wrong usage of process_handle_t
* fix(process): fix wrong type name
* refactor(process): incoporate kill_list_thread into process_kill_list_t
* refactor(process): make kill_list per-state data
2023-08-07 14:50:59 +01:00
Guldoman
0be18493a9
Show error message in crash message box ( #1461 )
...
* Save to `error.txt` the same traceback shown on stdout
* Show error message in crash message box
2023-08-07 14:50:58 +01:00
Jefferson González
baa8f528f1
Fix for api_require wrong macro && conditions ( #1465 )
...
This mistake escaped my eyes when reviewing #1437 and causes
some symbols to not be exported, because the preprocessor macros
are expecting multiple LUA versions to evaluate as true at once.
The fix is to replace `&&` with `||`.
2023-08-07 14:50:58 +01:00
Guldoman
0ee346014e
Make `system.path_compare` more case-aware ( #1457 )
...
* Use Lua-provided string lengths for `system.path_compare`
* Make `system.path_compare` more case-aware
Before, strings like `README.md` would be sorted before `changelog.md`,
because we only looked at the raw ascii values.
Now the character case is considered as a secondary sorting key.
2023-08-07 14:50:58 +01:00
Takase
4e626bc320
Update api_require to expose more symbols ( #1437 )
...
* feat(system): update api_require for more symbols
* fix(system): fix missing 5.1 symbols
* fix(system): add more missing symbols
* fix(system): add all symbols
We got'em this time. I swear.
* fix(system): fix undefined symbols due to conditional compilation
There is only pain and suffering.
Turns out some of the symbols are only exported when the options are enabled.
We need to preprocess the header.
2023-08-07 14:50:58 +01:00
Takase
26ff5e28a6
fix: fix differing stacktrace on stdout and file ( #1404 )
...
* fix(c-bootstrap): produce identical stack traces
2023-08-07 14:50:58 +01:00
Takase
e935454992
Fix invalid EXEFILE and EXEDIR on Windows ( #1396 )
...
* fix(main): fix get_exe_filename returning invalid result on Windows
* fix(main): fix bootstrap not intepreting UTF-8 properly
2023-08-07 14:50:58 +01:00
Adam
7ca0ec18ca
Added in support for foreground and background events. ( #1395 )
2023-08-07 14:50:58 +01:00
Adam
ee80b451c6
Added in explicit touchscreen keyboard support. ( #1389 )
2023-08-07 14:50:58 +01:00
Takase
350131dabc
Asynchronous process reaping ( #1412 )
...
* refactor(process): introduce process_stream_handle separate from process_handle
* feat(process): introduce process_handle helper functions
* feat(process): add asynchronous process reaping
* feat(process): wait for shorter period if possible
* style(process): remove unecessary brackets
* style(process): fix parentheses
* refactor(process): remove useless setvbuf call
* style(process): remove unecessary value
* refactor(process): add size field into kill_list
* refactor(process): use SDL_Delay for sleeping
* style(process): remove trailing whitespace
* fix(main): destroy window before closing lua
* fix(process): check for timeout correctly
* refactor(process): remove unecessary if check
* refactor(process): remove size from the list
* fix(process): fix invalid delay calculation
Co-authored-by: Guldoman <giulio.lettieri@gmail.com>
---------
Co-authored-by: Guldoman <giulio.lettieri@gmail.com>
2023-08-07 14:50:58 +01:00
Guldoman
1d86665b6d
Aggregate `SDL_Surface`s and their scale in `RenSurface` ( #1429 )
2023-08-07 14:50:58 +01:00
Guldoman
4f1360a6c5
Use clipping functions provided by SDL ( #1426 )
2023-08-07 14:50:58 +01:00
Guldoman
7907fa785c
Improve text width calculation precision ( #1408 )
...
In some extreme cases (~30000 chars) text width precision takes a hit.
Using double instead of float fixes that.
2023-08-07 14:50:58 +01:00
Takase
193871869d
refactor(main): move SetProcessDPIAware to manifests ( #1413 )
2023-08-07 14:50:58 +01:00
Guldoman
dbb9f30c81
Split `Command` struct into different structs for each command type ( #1407 )
...
This reduces the space needed for each command.
2023-08-07 14:50:58 +01:00
Takase
2d2d715fd9
Add manifest on Windows ( #1405 )
...
* fix(gitignore): add exclusion for manifest files
* feat(windows): add application manifest
* feat(build): use application manifest on windows
* refactor(build): use genrate_file to generate the manifest
* style(manifest): remove trailing whitespace
2023-08-07 14:50:58 +01:00
Adam
83c27cf9f4
Added in ability to specify prefix via env variable. ( #1388 )
2023-08-07 14:50:58 +01:00
Takase
ab3d6004a1
fix: exec() error not returned to parent ( #1363 )
...
* fix: exec() error not returned to parent
* chore: remove accidental lua.h inclusion
2023-08-07 14:50:58 +01:00
Jan
16182d01d8
pass RenWindow by argument ( #1321 )
...
* pass RenWindow to all renderer functions that need it
* pass RenWindow to all rencache functions that need it
2023-08-07 14:50:58 +01:00
Guldoman
12bae1ec95
Avoid drawing hidden text in `DocView:draw_line_text` ( #1298 )
...
* Stop drawing text past the `DocView` edge in `DocView:draw_line_text`
* Don't add draw commands if they fall outside the latest clip
The check was previously done with the window rect, so this will reduce
a bit more the number of commands sent.
2023-08-07 14:50:43 +01:00
Adam Harrison
bdd87298d6
Updated dummy method signature to match prototypes.
2023-08-07 14:50:43 +01:00
Guldoman
b58ba3fede
Make empty groups in `regex.gmatch` return their offset ( #1325 )
...
This makes `regex.gmatch` behave like `string.gmatch`.
2023-08-07 14:50:43 +01:00
adityaraj
8c4f093c41
Create Renderer Only When It Doesn't Exist ( #1315 )
2023-08-07 14:50:43 +01:00
Jan
c44a3cd291
replace uses of SDL_Window with RenWindow ( #1319 )
...
Since Renwindow contains our instance of SDL_Window we can use this
to simplify future logic to create separate window instances
2023-08-07 14:50:43 +01:00
George Sokianos
e4f3f1b744
Prepare 2.1.1r1 release
2023-01-29 12:58:56 +00:00
George Sokianos
62adafb59d
Updates to make latest code compile and work under OS4
2023-01-09 00:45:37 +00:00
George Sokianos
65d95c7f40
Merge branch 'master' into amiga2.1
2023-01-08 21:04:04 +00:00
George Sokianos
f6784d2530
innosetup changes
2023-01-08 20:52:15 +00:00
Jan
aa503665e0
defer lua error until after cleanup ( #1310 )
2023-01-06 14:31:44 -04:00
Julien Voisin
6c6e5e9b99
Handle readlink errors ( #1292 )
2023-01-05 15:59:45 -05:00
Julien Voisin
b3937b0380
Don't set a value twice ( #1306 )
2023-01-05 15:48:49 -05:00
Julien Voisin
7133ea5419
Fix a memory leak ( #1305 )
...
`font` was not freed upon error.
2023-01-05 15:48:01 -05:00
Julien Voisin
81b8747d80
Make api_require's nodes const ( #1296 )
2023-01-05 15:46:26 -05:00
Takase
b7e9ca6585
do not allow users to create an empty font group ( #1303 )
2023-01-04 16:46:08 +01:00