Fix a problem introduced when fixing the dirty pixel problem, commit
cb08c5c. The node, when determining the layout was rounding the size
of the fixed-size view. In turns this latter was calling move_towards
to the default_size it wanted. If default_size was non-integer the
value vas never archieved because it was rounded during layout and
move_towars was keeping the editor busy by setting the
core.need_redraw flag.
The x size of the treeview plugin cannot really change expect if explicitly
resized.
The call to move_towards for x seems to raise a state where core.redraw is
always set to true and this prevent the application to go idle.
It is seen after the introduction of the dmon directory monitoring but it
is not clear why it wasn't seen before.
Some (probably lots) of people are used to tabbing through autocomplete.
now, tab is binded to autocomplete:cycle while enter is binded to
autocomplete:complete.
Before, if the indent wasn't fully detected, `detectindent` would try to
update every second. On files with very long lines this would cause
stutters.
Now the indent is updated only once after saving/reloading.
Brought form the 1.16.12 release.
It provides support for C++ using multi-part syntax patterns. Take
the priority over C language plugins for header files.
If the user manually set the desired scale by calling scale.set(1.60)
the scale_level was not set accordingly which meant that later doing
a Scale:Increase/Decrease command yielded incorrect scale amount.
In TreeView:on_mouse_pressed() we need to find the directory a
relative filename belongs to from its absolute filename.
The code was using string.find to locate the relative filename
within the absolute path but in some very specific cases we can
find a pattern which is not the right-most one leading to a
wrong directory name.
Fix the error by adding a loop to make sure we find the right-most
match. The standard Lua library has not a string.rfind to make a
reverse search.
Close#275
The method RootView:on_mouse_pressed was copied in the contextmenu plugin with
a small modification to intercept the mouse clicks of the active view.
This approach is problematic because a relatively large portion of code is
duplicated.
We introduced a function named RootView.on_view_mouse_pressed to let plugins
like contextmenu intercepts mouse clicks in the active area without duplicating
the function RootView:on_mouse_pressed.