Commit Graph

5 Commits

Author SHA1 Message Date
Adam e784513222 Missing header. 2022-06-24 20:21:15 -04:00
jgmdev 83f368cdbe core: check for sdl initialization errors 2022-05-31 14:57:26 -04:00
Jan fff10a2612
Cleanup (#826)
* Update meson.build
- add logic to loop over more lua names (in the future more names might be discovered)
- disable warnings and errors on dependencies

* adding missing includes and checks, correct data types, pointer mess […]
- various functions from string.h were used but never defined
- logic was done across multiple different data types with different signedness, got all of them up to snuff
- give 0 sized array size of 1 (array of size 0 is illegal, but rewriting the code is out of the scope of this commit)
- add preprocessor that marks possibly unused argument as such (does not mean they will get optimized out or anything)
- correctly initialize structs with all data needed

All these were found by generating the project using `meson -Dwarning_level=3 -Dwerror=true`

* remove undefined behavior, correct data types

* Comment manual bit manipulation to be investigated

* check for more edge cases, replace multiple cleanups with goto

* remove system specific includes
2022-04-15 11:34:46 -04:00
Francesco Abbate 4c99a18341 More accurate update rects / show window / present sequence
For the option when we use the SDL_Renderer we change:

- the order of calls to SDL_DestroyTexture/Renderer.
  Reported by valgrind on linux as an error to destroy the
  renderer before the texture.
- the SDL_Renderer and texture are created when the surface is
  initialized before the window is shown

It seems that creating the SDL_Renderer and Texture between the
moment the window was shown and the renderer present was introducing
a flashing blank window because of the time taken to create the
renderer/texture resources.
2021-05-06 09:00:36 +02:00
Francesco Abbate 3d84fe5488 Make usage of SDL renderer optional 2021-04-29 14:15:24 +02:00