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1c3f766e6b
Author | SHA1 | Date |
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George Sokianos | 1c3f766e6b | |
George Sokianos | de6c0fd575 |
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@ -44,9 +44,12 @@ https://git.walkero.gr/walkero/lite-xl/issues
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- Changed the Gfx memory leak solution to a fix that was applied by the
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editor development team on Lua scripts at a later version. Less custom
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code for AmigaOS 4 port.
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- Now, when return from fullscreen, there is no extra header visible
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at the top of the window content
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### Fixed
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- Fixed the assertion error and crash when the window is resized
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- Fixed the assertion error and crash when the window is resized (#2)
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- Fixed the resolution on fullscreen toggle to be like the workbench (#4)
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## [1.16.12.4] - 2021-12-31
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### Fixed
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@ -6,6 +6,7 @@ local LogView = require "core.logview"
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local fullscreen = false
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local restore_title_view = false
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local function suggest_directory(text)
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text = common.home_expand(text)
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@ -27,9 +28,12 @@ command.add(nil, {
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["core:toggle-fullscreen"] = function()
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fullscreen = not fullscreen
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if fullscreen then
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restore_title_view = core.title_view.visible
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end
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system.set_window_mode(fullscreen and "fullscreen" or "normal")
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core.show_title_bar(not fullscreen)
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core.title_view:configure_hit_test(not fullscreen)
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core.show_title_bar(not fullscreen and restore_title_view)
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core.title_view:configure_hit_test(not fullscreen and restore_title_view)
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end,
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["core:reload-module"] = function()
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@ -291,7 +291,11 @@ static int f_set_window_mode(lua_State *L) {
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int n = luaL_checkoption(L, 1, "normal", window_opts);
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SDL_SetWindowFullscreen(window,
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n == WIN_FULLSCREEN ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
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if (n == WIN_NORMAL) { SDL_RestoreWindow(window); }
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if (n == WIN_NORMAL)
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{
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ren_resize_window();
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SDL_RestoreWindow(window);
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}
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if (n == WIN_MAXIMIZED) { SDL_MaximizeWindow(window); }
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if (n == WIN_MINIMIZED) { SDL_MinimizeWindow(window); }
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return 0;
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@ -135,6 +135,8 @@ int main(int argc, char **argv) {
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window = SDL_CreateWindow(
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"", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, dm.w * 0.8, dm.h * 0.8,
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SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_HIDDEN);
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SDL_SetWindowDisplayMode(window, &dm);
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init_window_icon();
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ren_init(window);
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