project('lite', 'c', 'cpp', version: '1.06', default_options : ['c_std=gnu11', 'cpp_std=c++03']) cc = meson.get_compiler('c') libm = cc.find_library('m', required : false) libdl = cc.find_library('dl', required : false) lua_subproject = subproject('lua', default_options: [ 'default_library=static', 'use_readline=false' ]) lua_dep = lua_subproject.get_variable('lua_dep') sdl_dep = dependency('sdl2', method: 'config-tool') lite_include = include_directories('src') install_subdir('data', install_dir : 'bin') lite_link_args = [] if get_option('buildtype') == 'release' lite_link_args += ['-static-libgcc', '-static-libstdc++'] endif lite_rc = [] if host_machine.system() == 'windows' windows = import('windows') lite_rc += windows.compile_resources('res.rc') endif subdir('lib/font_renderer') subdir('src')