#include #include #include #include "SDL_surface.h" #include "font_renderer_alpha.h" #define MAX_GLYPHSET 256 typedef struct { uint8_t b, g, r, a; } RenColor; typedef struct { int x, y, width, height; } RenRect; struct RenImage { RenColor *pixels; int width, height; }; struct GlyphSetA { RenImage *image; // FIXME: add glyphs information for AGG implementation // stbtt_bakedchar glyphs[256]; }; struct RenFontA { font_renderer_alpha *renderer; float size; int height; }; template static T* check_alloc(T *ptr) { if (ptr == 0) { fprintf(stderr, "Fatal error: memory allocation failed\n"); exit(EXIT_FAILURE); } return ptr; } RenImage* ren_new_image(int width, int height) { assert(width > 0 && height > 0); RenImage *image = (RenImage *) malloc(sizeof(RenImage) + width * height * sizeof(RenColor)); check_alloc(image); image->pixels = (RenColor*) (image + 1); image->width = width; image->height = height; return image; } void ren_free_image(RenImage *image) { free(image); } RenFontA* ren_load_font_agg(const char *filename, float size) { RenFontA *font = NULL; /* init font */ font = (RenFontA *) check_alloc(calloc(1, sizeof(RenFontA))); font->size = size; font->renderer = new font_renderer_alpha(true, false); font->renderer->load_font(filename); int ascender, descender; font->renderer->get_font_vmetrics(ascender, descender); fprintf(stderr, "Font metrics ascender: %d descender: %d\n", ascender, descender); float scale = font->renderer->scale_for_em_to_pixels(size); font->height = (ascender - descender) * scale + 0.5; fprintf(stderr, "Font height: %d\n", font->height); return font; } static GlyphSetA* load_glyphset_agg(RenFontA *font, int idx) { const int pixel_size = 1; GlyphSetA *set = (GlyphSetA *) check_alloc(calloc(1, sizeof(GlyphSetA))); /* init image */ int width = 128; int height = 128; retry: set->image = ren_new_image(width, height); memset(set->image->pixels, 0x00, width * height * pixel_size); agg::rendering_buffer ren_buf((agg::int8u *) set->image->pixels, width, height, -width * pixel_size); // FIXME: figure out how to precisely layout each glyph. double x = 4, y = height - font->size * 3 / 2; int res = 0; const agg::alpha8 text_color(0xff); for (int i = 0; i < 256; i++) { if (x + font->size * 3 / 2 > width) { x = 4; y -= font->size * 3 / 2; } if (y < 0) { res = -1; break; } // FIXME: we are ignoring idx and with a char we cannot pass codepoint > 255. char text[2] = {char(i % 256), 0}; // FIXME: using font->size below is wrong. font->renderer->render_text(ren_buf, font->size, text_color, x, y, text); } /* retry with a larger image buffer if the buffer wasn't large enough */ if (res < 0) { width *= 2; height *= 2; ren_free_image(set->image); goto retry; } /* convert 8bit data to 32bit */ for (int i = width * height - 1; i >= 0; i--) { uint8_t n = *((uint8_t*) set->image->pixels + i); RenColor c = {0xff, 0xff, 0xff, n}; set->image->pixels[i] = c; } return set; } extern "C" int main(int argc, char *argv[]); int main(int argc, char *argv[]) { if (argc < 3) { fprintf(stderr, "usage: %s \n", argv[0]); return 1; } const char *filename = argv[1]; const int size = atoi(argv[2]); RenFontA *font = ren_load_font_agg(filename, size); GlyphSetA *set = load_glyphset_agg(font, 0); SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormatFrom( set->image->pixels, set->image->width, set->image->height, 32, set->image->width * 4, SDL_PIXELFORMAT_RGBA32); SDL_SaveBMP(surface, "agg-glyphset.bmp"); return 0; }