```c stbtt_InitFont stbtt_ScaleForMappingEmToPixels x 3 stbtt_ScaleForPixelHeight stbtt_BakeFontBitmap stbtt_GetFontVMetrics x 2 typedef struct { unsigned short x0, y0, x1, y1; // coordinates of bbox in bitmap float xoff, yoff, xadvance; } stbtt_bakedchar; struct RenImage { RenColor *pixels; int width, height; }; typedef struct { RenImage *image; stbtt_bakedchar glyphs[256]; } GlyphSet; struct RenFont { void *data; stbtt_fontinfo stbfont; GlyphSet *sets[MAX_GLYPHSET]; float size; int height; }; ``` The function stbtt_BakeFontBitmap is used to write bitmap data into set->image->pixels (where set is a GlyphSet). Note that set->image->pixels need data in RGB format. After stbtt_BakeFontBitmap call the bitmap data are converted into RGB. With a single call many glyphs corresponding to a range of codepoints, all in a single image. ## STB truetype font metrics stbtt_ScaleForPixelHeight takes a float 'height' and returns height / (ascent - descent). stbtt_ScaleForMappingEmToPixels take a float 'pixels' and returns pixels / unitsPerEm. ### Computing RenFont When loading a font, in renderer.c, the font->height is determined as: ```c int ascent, descent, linegap; stbtt_GetFontVMetrics(&font->stbfont, &ascent, &descent, &linegap); float scale = stbtt_ScaleForMappingEmToPixels(&font->stbfont, font->size); font->height = (ascent - descent + linegap) * scale + 0.5; ``` so, mathematically ```c font->height = (ascent - descent + linegap) * font->size / unitsPerEm + 0.5; ``` **TO DO**: find out for what font->height is actually used. ### Call to BakeFontBitmap In the same file, renderer.c, to create the glyphset image it computes: ```c // Using stbtt functions float s = ScaleForMappingEmToPixels(1) / ScaleForPixelHeight(1); ``` so 's' is actually equal to (ascent - descent) / unitsPerEm. Then BakeFontBitmap is called and `font->size * s` is used for the pixel_height argument. So BakeFontBitmap gets, for pixel_height, (ascent - descent) * font->size / unitsPerEm. This is equal almost equal to font->height except the 0.5, the missing linegap calculation and the fact that this latter is an integer instead of a float.