local core = require "core" local common = require "core.common" local style = require "core.style" local keymap = require "core.keymap" local Object = require "core.object" local View = require "core.view" local DocView = require "core.docview" local EmptyView = View:extend() local function draw_text(x, y, color) local th = style.big_font:get_height() local dh = th + style.padding.y * 2 x = renderer.draw_text(style.big_font, "lite", x, y + (dh - th) / 2, color) x = x + style.padding.x renderer.draw_rect(x, y, math.ceil(1 * SCALE), dh, color) local lines = { { fmt = "%s to run a command", cmd = "core:find-command" }, { fmt = "%s to open a file from the project", cmd = "core:find-file" }, } th = style.font:get_height() y = y + (dh - th * 2 - style.padding.y) / 2 local w = 0 for _, line in ipairs(lines) do local text = string.format(line.fmt, keymap.get_binding(line.cmd)) w = math.max(w, renderer.draw_text(style.font, text, x + style.padding.x, y, color)) y = y + th + style.padding.y end return w, dh end function EmptyView:draw() self:draw_background(style.background) local w, h = draw_text(0, 0, { 0, 0, 0, 0 }) local x = self.position.x + math.max(style.padding.x, (self.size.x - w) / 2) local y = self.position.y + (self.size.y - h) / 2 draw_text(x, y, style.dim) end local Node = Object:extend() function Node:new(type) self.type = type or "leaf" self.position = { x = 0, y = 0 } self.size = { x = 0, y = 0 } self.views = {} self.divider = 0.5 if self.type == "leaf" then self:add_view(EmptyView()) end end function Node:propagate(fn, ...) self.a[fn](self.a, ...) self.b[fn](self.b, ...) end function Node:on_mouse_moved(x, y, ...) self.hovered_tab = self:get_tab_overlapping_point(x, y) if self.type == "leaf" then self.active_view:on_mouse_moved(x, y, ...) else self:propagate("on_mouse_moved", x, y, ...) end end function Node:on_mouse_released(...) if self.type == "leaf" then self.active_view:on_mouse_released(...) else self:propagate("on_mouse_released", ...) end end function Node:consume(node) for k, _ in pairs(self) do self[k] = nil end for k, v in pairs(node) do self[k] = v end end local type_map = { up="vsplit", down="vsplit", left="hsplit", right="hsplit" } function Node:split(dir, view, locked) assert(self.type == "leaf", "Tried to split non-leaf node") local type = assert(type_map[dir], "Invalid direction") local last_active = core.active_view local child = Node() child:consume(self) self:consume(Node(type)) self.a = child self.b = Node() if view then self.b:add_view(view) end if locked then self.b.locked = locked core.set_active_view(last_active) end if dir == "up" or dir == "left" then self.a, self.b = self.b, self.a end return child end function Node:close_active_view(root) local do_close = function() if #self.views > 1 then local idx = self:get_view_idx(self.active_view) table.remove(self.views, idx) self:set_active_view(self.views[idx] or self.views[#self.views]) else local parent = self:get_parent_node(root) local is_a = (parent.a == self) local other = parent[is_a and "b" or "a"] if other:get_locked_size() then self.views = {} self:add_view(EmptyView()) else parent:consume(other) local p = parent while p.type ~= "leaf" do p = p[is_a and "a" or "b"] end p:set_active_view(p.active_view) end end core.last_active_view = nil end self.active_view:try_close(do_close) end function Node:add_view(view) assert(self.type == "leaf", "Tried to add view to non-leaf node") assert(not self.locked, "Tried to add view to locked node") if self.views[1] and self.views[1]:is(EmptyView) then table.remove(self.views) end table.insert(self.views, view) self:set_active_view(view) end function Node:set_active_view(view) assert(self.type == "leaf", "Tried to set active view on non-leaf node") self.active_view = view core.set_active_view(view) end function Node:get_view_idx(view) for i, v in ipairs(self.views) do if v == view then return i end end end function Node:get_node_for_view(view) for _, v in ipairs(self.views) do if v == view then return self end end if self.type ~= "leaf" then return self.a:get_node_for_view(view) or self.b:get_node_for_view(view) end end function Node:get_parent_node(root) if root.a == self or root.b == self then return root elseif root.type ~= "leaf" then return self:get_parent_node(root.a) or self:get_parent_node(root.b) end end function Node:get_children(t) t = t or {} for _, view in ipairs(self.views) do table.insert(t, view) end if self.a then self.a:get_children(t) end if self.b then self.b:get_children(t) end return t end function Node:get_divider_overlapping_point(px, py) if self.type ~= "leaf" then local p = 6 local x, y, w, h = self:get_divider_rect() x, y = x - p, y - p w, h = w + p * 2, h + p * 2 if px > x and py > y and px < x + w and py < y + h then return self end return self.a:get_divider_overlapping_point(px, py) or self.b:get_divider_overlapping_point(px, py) end end function Node:get_tab_overlapping_point(px, py) if #self.views == 1 then return nil end local x, y, w, h = self:get_tab_rect(1) if px >= x and py >= y and px < x + w * #self.views and py < y + h then return math.floor((px - x) / w) + 1 end end function Node:get_child_overlapping_point(x, y) local child if self.type == "leaf" then return self elseif self.type == "hsplit" then child = (x < self.b.position.x) and self.a or self.b elseif self.type == "vsplit" then child = (y < self.b.position.y) and self.a or self.b end return child:get_child_overlapping_point(x, y) end function Node:get_tab_rect(idx) local tw = math.min(style.tab_width, math.ceil(self.size.x / #self.views)) local h = style.font:get_height() + style.padding.y * 2 return self.position.x + (idx-1) * tw, self.position.y, tw, h end function Node:get_divider_rect() local x, y = self.position.x, self.position.y if self.type == "hsplit" then return x + self.a.size.x, y, style.divider_size, self.size.y elseif self.type == "vsplit" then return x, y + self.a.size.y, self.size.x, style.divider_size end end function Node:get_locked_size() if self.type == "leaf" then if self.locked then local size = self.active_view.size return size.x, size.y end else local x1, y1 = self.a:get_locked_size() local x2, y2 = self.b:get_locked_size() if x1 and x2 then local dsx = (x1 < 1 or x2 < 1) and 0 or style.divider_size local dsy = (y1 < 1 or y2 < 1) and 0 or style.divider_size return x1 + x2 + dsx, y1 + y2 + dsy end end end local function copy_position_and_size(dst, src) dst.position.x, dst.position.y = src.position.x, src.position.y dst.size.x, dst.size.y = src.size.x, src.size.y end -- calculating the sizes is the same for hsplits and vsplits, except the x/y -- axis are swapped; this function lets us use the same code for both local function calc_split_sizes(self, x, y, x1, x2) local n local ds = (x1 and x1 < 1 or x2 and x2 < 1) and 0 or style.divider_size if x1 then n = x1 + ds elseif x2 then n = self.size[x] - x2 else n = math.floor(self.size[x] * self.divider) end self.a.position[x] = self.position[x] self.a.position[y] = self.position[y] self.a.size[x] = n - ds self.a.size[y] = self.size[y] self.b.position[x] = self.position[x] + n self.b.position[y] = self.position[y] self.b.size[x] = self.size[x] - n self.b.size[y] = self.size[y] end function Node:update_layout() if self.type == "leaf" then local av = self.active_view if #self.views > 1 then local _, _, _, th = self:get_tab_rect(1) av.position.x, av.position.y = self.position.x, self.position.y + th av.size.x, av.size.y = self.size.x, self.size.y - th else copy_position_and_size(av, self) end else local x1, y1 = self.a:get_locked_size() local x2, y2 = self.b:get_locked_size() if self.type == "hsplit" then calc_split_sizes(self, "x", "y", x1, x2) elseif self.type == "vsplit" then calc_split_sizes(self, "y", "x", y1, y2) end self.a:update_layout() self.b:update_layout() end end function Node:update() if self.type == "leaf" then for _, view in ipairs(self.views) do view:update() end else self.a:update() self.b:update() end end function Node:draw_tabs() local x, y, _, h = self:get_tab_rect(1) local ds = style.divider_size core.push_clip_rect(x, y, self.size.x, h) renderer.draw_rect(x, y, self.size.x, h, style.background2) renderer.draw_rect(x, y + h - ds, self.size.x, ds, style.divider) for i, view in ipairs(self.views) do local x, y, w, h = self:get_tab_rect(i) local text = view:get_name() local color = style.dim if view == self.active_view then color = style.text renderer.draw_rect(x, y, w, h, style.background) renderer.draw_rect(x + w, y, ds, h, style.divider) renderer.draw_rect(x - ds, y, ds, h, style.divider) end if i == self.hovered_tab then color = style.text end core.push_clip_rect(x, y, w, h) x, w = x + style.padding.x, w - style.padding.x * 2 local align = style.font:get_width(text) > w and "left" or "center" common.draw_text(style.font, color, text, align, x, y, w, h) core.pop_clip_rect() end core.pop_clip_rect() end function Node:draw() if self.type == "leaf" then if #self.views > 1 then self:draw_tabs() end local pos, size = self.active_view.position, self.active_view.size core.push_clip_rect(pos.x, pos.y, size.x + pos.x % 1, size.y + pos.y % 1) self.active_view:draw() core.pop_clip_rect() else local x, y, w, h = self:get_divider_rect() renderer.draw_rect(x, y, w, h, style.divider) self:propagate("draw") end end local RootView = View:extend() function RootView:new() RootView.super.new(self) self.root_node = Node() self.deferred_draws = {} self.mouse = { x = 0, y = 0 } end function RootView:defer_draw(fn, ...) table.insert(self.deferred_draws, 1, { fn = fn, ... }) end function RootView:get_active_node() return self.root_node:get_node_for_view(core.active_view) end -- Get un unlocked node with at least one view. local function get_node_unlocked(node) if not node.locked and #node.views > 0 then return node end if node.type ~= "leaf" then local a = get_node_unlocked(node.a) if a then return a end return get_node_unlocked(node.b) end end function RootView:get_document_view() local node = get_node_unlocked(self.root_node) if node then return node.views[1] end end function RootView:open_doc(doc) local node = self:get_active_node() if node.locked then local default_view = self:get_document_view() assert(default_view, "Cannot find an unlocked node to open the document.") core.set_active_view(default_view) node = self:get_active_node() end for i, view in ipairs(node.views) do if view.doc == doc then node:set_active_view(node.views[i]) return view end end local view = DocView(doc) node:add_view(view) self.root_node:update_layout() view:scroll_to_line(view.doc:get_selection(), true, true) return view end function RootView:on_mouse_pressed(button, x, y, clicks) local div = self.root_node:get_divider_overlapping_point(x, y) if div then self.dragged_divider = div return end local node = self.root_node:get_child_overlapping_point(x, y) local idx = node:get_tab_overlapping_point(x, y) if idx then node:set_active_view(node.views[idx]) if button == "middle" then node:close_active_view(self.root_node) end else core.set_active_view(node.active_view) node.active_view:on_mouse_pressed(button, x, y, clicks) end end function RootView:on_mouse_released(...) if self.dragged_divider then self.dragged_divider = nil end self.root_node:on_mouse_released(...) end function RootView:on_mouse_moved(x, y, dx, dy) if self.dragged_divider then local node = self.dragged_divider if node.type == "hsplit" then node.divider = node.divider + dx / node.size.x else node.divider = node.divider + dy / node.size.y end node.divider = common.clamp(node.divider, 0.01, 0.99) return end self.mouse.x, self.mouse.y = x, y self.root_node:on_mouse_moved(x, y, dx, dy) local node = self.root_node:get_child_overlapping_point(x, y) local div = self.root_node:get_divider_overlapping_point(x, y) if div then system.set_cursor(div.type == "hsplit" and "sizeh" or "sizev") elseif node:get_tab_overlapping_point(x, y) then system.set_cursor("arrow") else system.set_cursor(node.active_view.cursor) end end function RootView:on_mouse_wheel(...) local x, y = self.mouse.x, self.mouse.y local node = self.root_node:get_child_overlapping_point(x, y) node.active_view:on_mouse_wheel(...) end function RootView:on_text_input(...) core.active_view:on_text_input(...) end function RootView:update() copy_position_and_size(self.root_node, self) self.root_node:update() self.root_node:update_layout() end function RootView:draw() self.root_node:draw() while #self.deferred_draws > 0 do local t = table.remove(self.deferred_draws) t.fn(table.unpack(t)) end end return RootView