#include #include #include #include "SDL_surface.h" #include "font_renderer.h" #define MAX_GLYPHSET 256 typedef struct { uint8_t b, g, r, a; } RenColor; typedef struct { int x, y, width, height; } RenRect; struct RenImage { RenColor *pixels; int width, height; }; typedef struct RenImage RenImage; struct GlyphSet { RenImage *image; GlyphBitmapInfo glyphs[256]; }; typedef struct GlyphSet GlyphSet; struct RenFont { void *data; GlyphSet *sets[MAX_GLYPHSET]; float size; int height; FontRenderer *renderer; }; typedef struct RenFont RenFont; static void* check_alloc(void *ptr) { if (ptr == 0) { fprintf(stderr, "Fatal error: memory allocation failed\n"); exit(EXIT_FAILURE); } return ptr; } RenImage* ren_new_image(int width, int height) { assert(width > 0 && height > 0); RenImage *image = (RenImage *) malloc(sizeof(RenImage) + width * height * sizeof(RenColor)); check_alloc(image); image->pixels = (RenColor*) (image + 1); image->width = width; image->height = height; return image; } void ren_free_image(RenImage *image) { free(image); } RenFont* ren_load_font_agg(const char *filename, float size) { RenFont *font = NULL; /* init font */ font = check_alloc(calloc(1, sizeof(RenFont))); font->size = size; font->renderer = FontRendererNew(FONT_RENDERER_HINTING, 1.8); if (FontRendererLoadFont(font->renderer, filename)) { free(font); return NULL; } font->height = FontRendererGetFontHeight(font->renderer, size); fprintf(stderr, "Font height: %d\n", font->height); return font; } static GlyphSet* load_glyphset_agg(RenFont *font, int idx) { GlyphSet *set = check_alloc(calloc(1, sizeof(GlyphSet))); /* init image */ int width = 128; int height = 128; retry: set->image = ren_new_image(width, height); const int subpixel_scale = 3; int res = FontRendererBakeFontBitmap(font->renderer, font->height, (void *) set->image->pixels, width, height, idx << 8, 256, set->glyphs, subpixel_scale); /* retry with a larger image buffer if the buffer wasn't large enough */ if (res < 0) { width *= 2; height *= 2; ren_free_image(set->image); goto retry; } /* convert 8bit data to 32bit */ for (int i = width * height - 1; i >= 0; i--) { uint8_t n = *((uint8_t*) set->image->pixels + i); RenColor c = {0xff, 0xff, 0xff, n}; set->image->pixels[i] = c; } return set; } int main(int argc, char *argv[]) { if (argc < 3) { fprintf(stderr, "usage: %s \n", argv[0]); return 1; } const char *filename = argv[1]; const int size = atoi(argv[2]); RenFont *font = ren_load_font_agg(filename, size); GlyphSet *set = load_glyphset_agg(font, 0); SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormatFrom( set->image->pixels, set->image->width, set->image->height, 32, set->image->width * 4, SDL_PIXELFORMAT_RGBA32); SDL_SaveBMP(surface, "agg-glyphset.bmp"); return 0; }