#include #include "renderer.h" struct RenWindow { SDL_Window *window; uint8_t *command_buf; size_t command_buf_idx; size_t command_buf_size; float scale_x; float scale_y; #ifdef LITE_USE_SDL_RENDERER SDL_Renderer *renderer; SDL_Texture *texture; RenSurface rensurface; #endif }; typedef struct RenWindow RenWindow; void renwin_init_surface(RenWindow *ren); void renwin_init_command_buf(RenWindow *ren); void renwin_clip_to_surface(RenWindow *ren); void renwin_set_clip_rect(RenWindow *ren, RenRect rect); void renwin_resize_surface(RenWindow *ren); void renwin_update_scale(RenWindow *ren); void renwin_show_window(RenWindow *ren); void renwin_update_rects(RenWindow *ren, RenRect *rects, int count); void renwin_free(RenWindow *ren); RenSurface renwin_get_surface(RenWindow *ren);