-- mod-version:3 local core = require "core" local common = require "core.common" local command = require "core.command" local config = require "core.config" local keymap = require "core.keymap" local style = require "core.style" local View = require "core.view" local ContextMenu = require "core.contextmenu" local RootView = require "core.rootview" local CommandView = require "core.commandview" config.plugins.treeview = common.merge({ -- Default treeview width size = 200 * SCALE }, config.plugins.treeview) local tooltip_offset = style.font:get_height() local tooltip_border = 1 local tooltip_delay = 0.5 local tooltip_alpha = 255 local tooltip_alpha_rate = 1 local function get_depth(filename) local n = 1 for _ in filename:gmatch(PATHSEP) do n = n + 1 end return n end local function replace_alpha(color, alpha) local r, g, b = table.unpack(color) return { r, g, b, alpha } end local TreeView = View:extend() function TreeView:new() TreeView.super.new(self) self.scrollable = true self.visible = true self.init_size = true self.target_size = config.plugins.treeview.size self.cache = {} self.tooltip = { x = 0, y = 0, begin = 0, alpha = 0 } self.cursor_pos = { x = 0, y = 0 } self.item_icon_width = 0 self.item_text_spacing = 0 end function TreeView:set_target_size(axis, value) if axis == "x" then self.target_size = value return true end end function TreeView:get_cached(dir, item, dirname) local dir_cache = self.cache[dirname] if not dir_cache then dir_cache = {} self.cache[dirname] = dir_cache end -- to discriminate top directories from regular files or subdirectories -- we add ':' at the end of the top directories' filename. it will be -- used only to identify the entry into the cache. local cache_name = item.filename .. (item.topdir and ":" or "") local t = dir_cache[cache_name] if not t or t.type ~= item.type then t = {} local basename = common.basename(item.filename) if item.topdir then t.filename = basename t.expanded = true t.depth = 0 t.abs_filename = dirname else t.filename = item.filename t.depth = get_depth(item.filename) t.abs_filename = common.basepath(dirname) .. item.filename end t.name = basename t.type = item.type t.dir_name = dir.name -- points to top level "dir" item dir_cache[cache_name] = t end return t end function TreeView:get_name() return nil end function TreeView:get_item_height() return style.font:get_height() + style.padding.y end function TreeView:invalidate_cache(dirname) for _, v in pairs(self.cache[dirname]) do v.skip = nil end end function TreeView:check_cache() for i = 1, #core.project_directories do local dir = core.project_directories[i] -- invalidate cache's skip values if directory is declared dirty if dir.is_dirty and self.cache[dir.name] then self:invalidate_cache(dir.name) end dir.is_dirty = false end end function TreeView:each_item() return coroutine.wrap(function() self:check_cache() local count_lines = 0 local ox, oy = self:get_content_offset() local y = oy + style.padding.y local w = self.size.x local h = self:get_item_height() for k = 1, #core.project_directories do local dir = core.project_directories[k] local dir_cached = self:get_cached(dir, dir.item, dir.name) coroutine.yield(dir_cached, ox, y, w, h) count_lines = count_lines + 1 y = y + h local i = 1 if dir.files then -- if consumed max sys file descriptors this can be nil while i <= #dir.files and dir_cached.expanded do local item = dir.files[i] local cached = self:get_cached(dir, item, dir.name) coroutine.yield(cached, ox, y, w, h) count_lines = count_lines + 1 y = y + h i = i + 1 if not cached.expanded then if cached.skip then i = cached.skip else local depth = cached.depth while i <= #dir.files do if get_depth(dir.files[i].filename) <= depth then break end i = i + 1 end cached.skip = i end end end -- while files end end -- for directories self.count_lines = count_lines end) end function TreeView:set_selection(selection, selection_y) self.selected_item = selection if selection and selection_y and (selection_y <= 0 or selection_y >= self.size.y) then local lh = self:get_item_height() if selection_y >= self.size.y - lh then selection_y = selection_y - self.size.y + lh end local _, y = self:get_content_offset() self.scroll.to.y = selection and (selection_y - y) end end function TreeView:get_text_bounding_box(item, x, y, w, h) local icon_width = style.icon_font:get_width("D") local xoffset = item.depth * style.padding.x + style.padding.x + icon_width x = x + xoffset w = style.font:get_width(item.name) + 2 * style.padding.x return x, y, w, h end function TreeView:on_mouse_moved(px, py, ...) if not self.visible then return end self.cursor_pos.x = px self.cursor_pos.y = py if TreeView.super.on_mouse_moved(self, px, py, ...) then -- mouse movement handled by the View (scrollbar) self.hovered_item = nil return end local item_changed, tooltip_changed for item, x,y,w,h in self:each_item() do if px > x and py > y and px <= x + w and py <= y + h then item_changed = true self.hovered_item = item x,y,w,h = self:get_text_bounding_box(item, x,y,w,h) if px > x and py > y and px <= x + w and py <= y + h then tooltip_changed = true self.tooltip.x, self.tooltip.y = px, py self.tooltip.begin = system.get_time() end break end end if not item_changed then self.hovered_item = nil end if not tooltip_changed then self.tooltip.x, self.tooltip.y = nil, nil end end function TreeView:update() -- update width local dest = self.visible and self.target_size or 0 if self.init_size then self.size.x = dest self.init_size = false else self:move_towards(self.size, "x", dest, nil, "treeview") end if not self.visible then return end local duration = system.get_time() - self.tooltip.begin if self.hovered_item and self.tooltip.x and duration > tooltip_delay then self:move_towards(self.tooltip, "alpha", tooltip_alpha, tooltip_alpha_rate, "treeview") else self.tooltip.alpha = 0 end self.item_icon_width = style.icon_font:get_width("D") self.item_text_spacing = style.icon_font:get_width("f") / 2 -- this will make sure hovered_item is updated -- we don't want events when the thing is scrolling fast local dy = math.abs(self.scroll.to.y - self.scroll.y) if self.scroll.to.y ~= 0 and dy < self:get_item_height() then self:on_mouse_moved(self.cursor_pos.x, self.cursor_pos.y, 0, 0) end TreeView.super.update(self) end function TreeView:get_scrollable_size() return self.count_lines and self:get_item_height() * (self.count_lines + 1) or math.huge end function TreeView:draw_tooltip() local text = common.home_encode(self.hovered_item.abs_filename) local w, h = style.font:get_width(text), style.font:get_height(text) local x, y = self.tooltip.x + tooltip_offset, self.tooltip.y + tooltip_offset w, h = w + style.padding.x, h + style.padding.y if x + w > core.root_view.root_node.size.x then -- check if we can span right x = x - w -- span left instead end local bx, by = x - tooltip_border, y - tooltip_border local bw, bh = w + 2 * tooltip_border, h + 2 * tooltip_border renderer.draw_rect(bx, by, bw, bh, replace_alpha(style.text, self.tooltip.alpha)) renderer.draw_rect(x, y, w, h, replace_alpha(style.background2, self.tooltip.alpha)) common.draw_text(style.font, replace_alpha(style.text, self.tooltip.alpha), text, "center", x, y, w, h) end function TreeView:get_item_icon(item, active, hovered) local character = "f" if item.type == "dir" then character = item.expanded and "D" or "d" end local font = style.icon_font local color = style.text if active or hovered then color = style.accent end return character, font, color end function TreeView:get_item_text(item, active, hovered) local text = item.name local font = style.font local color = style.text if active or hovered then color = style.accent end return text, font, color end function TreeView:draw_item_text(item, active, hovered, x, y, w, h) local item_text, item_font, item_color = self:get_item_text(item, active, hovered) common.draw_text(item_font, item_color, item_text, nil, x, y, 0, h) end function TreeView:draw_item_icon(item, active, hovered, x, y, w, h) local icon_char, icon_font, icon_color = self:get_item_icon(item, active, hovered) common.draw_text(icon_font, icon_color, icon_char, nil, x, y, 0, h) return self.item_icon_width + self.item_text_spacing end function TreeView:draw_item_body(item, active, hovered, x, y, w, h) x = x + self:draw_item_icon(item, active, hovered, x, y, w, h) self:draw_item_text(item, active, hovered, x, y, w, h) end function TreeView:draw_item_chevron(item, active, hovered, x, y, w, h) if item.type == "dir" then local chevron_icon = item.expanded and "-" or "+" local chevron_color = hovered and style.accent or style.text common.draw_text(style.icon_font, chevron_color, chevron_icon, nil, x, y, 0, h) end return style.padding.x end function TreeView:draw_item_background(item, active, hovered, x, y, w, h) if hovered then local hover_color = { table.unpack(style.line_highlight) } hover_color[4] = 160 renderer.draw_rect(x, y, w, h, hover_color) elseif active then renderer.draw_rect(x, y, w, h, style.line_highlight) end end function TreeView:draw_item(item, active, hovered, x, y, w, h) self:draw_item_background(item, active, hovered, x, y, w, h) x = x + item.depth * style.padding.x + style.padding.x x = x + self:draw_item_chevron(item, active, hovered, x, y, w, h) self:draw_item_body(item, active, hovered, x, y, w, h) end function TreeView:draw() if not self.visible then return end self:draw_background(style.background2) local _y, _h = self.position.y, self.size.y for item, x,y,w,h in self:each_item() do if y + h >= _y and y < _y + _h then self:draw_item(item, item == self.selected_item, item == self.hovered_item, x, y, w, h) end end self:draw_scrollbar() if self.hovered_item and self.tooltip.x and self.tooltip.alpha > 0 then core.root_view:defer_draw(self.draw_tooltip, self) end end function TreeView:get_parent(item) local parent_path = common.dirname(item.abs_filename) if not parent_path then return end for it, _, y in self:each_item() do if it.abs_filename == parent_path then return it, y end end end function TreeView:get_item(item, where) local last_item, last_x, last_y, last_w, last_h local stop = false for it, x, y, w, h in self:each_item() do if not item and where >= 0 then return it, x, y, w, h end if item == it then if where < 0 and last_item then break elseif where == 0 or (where < 0 and not last_item) then return it, x, y, w, h end stop = true elseif stop then item = it return it, x, y, w, h end last_item, last_x, last_y, last_w, last_h = it, x, y, w, h end return last_item, last_x, last_y, last_w, last_h end function TreeView:get_next(item) return self:get_item(item, 1) end function TreeView:get_previous(item) return self:get_item(item, -1) end function TreeView:toggle_expand(toggle) local item = self.selected_item if not item then return end if item.type == "dir" then if type(toggle) == "boolean" then item.expanded = toggle else item.expanded = not item.expanded end local hovered_dir = core.project_dir_by_name(item.dir_name) if hovered_dir and hovered_dir.files_limit then core.update_project_subdir(hovered_dir, item.depth == 0 and "" or item.filename, item.expanded) end end end -- init local view = TreeView() local node = core.root_view:get_active_node() view.node = node:split("left", view, {x = true}, true) -- The toolbarview plugin is special because it is plugged inside -- a treeview pane which is itelf provided in a plugin. -- We therefore break the usual plugin's logic that would require each -- plugin to be independent of each other. In addition it is not the -- plugin module that plug itself in the active node but it is plugged here -- in the treeview node. local toolbar_view = nil local toolbar_plugin, ToolbarView = pcall(require, "plugins.toolbarview") if config.plugins.toolbarview ~= false and toolbar_plugin then toolbar_view = ToolbarView() view.node:split("down", toolbar_view, {y = true}) local min_toolbar_width = toolbar_view:get_min_width() view:set_target_size("x", math.max(config.plugins.treeview.size, min_toolbar_width)) command.add(nil, { ["toolbar:toggle"] = function() toolbar_view:toggle_visible() end, }) end -- Add a context menu to the treeview local menu = ContextMenu() local on_view_mouse_pressed = RootView.on_view_mouse_pressed local on_mouse_moved = RootView.on_mouse_moved local root_view_update = RootView.update local root_view_draw = RootView.draw function RootView:on_mouse_moved(...) if menu:on_mouse_moved(...) then return end on_mouse_moved(self, ...) end function RootView.on_view_mouse_pressed(button, x, y, clicks) -- We give the priority to the menu to process mouse pressed events. if button == "right" then view.tooltip.alpha = 0 view.tooltip.x, view.tooltip.y = nil, nil end local handled = menu:on_mouse_pressed(button, x, y, clicks) return handled or on_view_mouse_pressed(button, x, y, clicks) end function RootView:update(...) root_view_update(self, ...) menu:update() end function RootView:draw(...) root_view_draw(self, ...) menu:draw() end local on_quit_project = core.on_quit_project function core.on_quit_project() view.cache = {} on_quit_project() end local function is_project_folder(path) for _,dir in pairs(core.project_directories) do if dir.name == path then return true end end return false end local function is_primary_project_folder(path) return core.project_dir == path end local function treeitem() return view.hovered_item or view.selected_item end menu:register(function() return core.active_view:is(TreeView) and treeitem() end, { { text = "Open in System", command = "treeview:open-in-system" }, ContextMenu.DIVIDER }) menu:register( function() local item = treeitem() return core.active_view:is(TreeView) and item and not is_project_folder(item.abs_filename) end, { { text = "Rename", command = "treeview:rename" }, { text = "Delete", command = "treeview:delete" }, } ) menu:register( function() local item = treeitem() return core.active_view:is(TreeView) and item and item.type == "dir" end, { { text = "New File", command = "treeview:new-file" }, { text = "New Folder", command = "treeview:new-folder" }, } ) menu:register( function() local item = treeitem() return core.active_view:is(TreeView) and item and not is_primary_project_folder(item.abs_filename) and is_project_folder(item.abs_filename) end, { { text = "Remove directory", command = "treeview:remove-project-directory" }, } ) local previous_view = nil -- Register the TreeView commands and keymap command.add(nil, { ["treeview:toggle"] = function() view.visible = not view.visible end, ["treeview:toggle-focus"] = function() if not core.active_view:is(TreeView) then if core.active_view:is(CommandView) then previous_view = core.last_active_view else previous_view = core.active_view end if not previous_view then previous_view = core.root_view:get_primary_node().active_view end core.set_active_view(view) if not view.selected_item then for it, _, y in view:each_item() do view:set_selection(it, y) break end end else core.set_active_view( previous_view or core.root_view:get_primary_node().active_view ) end end }) command.add( function() return not menu.show_context_menu and core.active_view:extends(TreeView), TreeView end, { ["treeview:next"] = function() local item, _, item_y = view:get_next(view.selected_item) view:set_selection(item, item_y) end, ["treeview:previous"] = function() local item, _, item_y = view:get_previous(view.selected_item) view:set_selection(item, item_y) end, ["treeview:open"] = function() local item = view.selected_item if not item then return end if item.type == "dir" then view:toggle_expand() else core.try(function() if core.last_active_view and core.active_view == view then core.set_active_view(core.last_active_view) end local doc_filename = core.normalize_to_project_dir(item.abs_filename) core.root_view:open_doc(core.open_doc(doc_filename)) end) end end, ["treeview:deselect"] = function() view.selected_item = nil end, ["treeview:select"] = function() view:set_selection(view.hovered_item) end, ["treeview:select-and-open"] = function() if view.hovered_item then view:set_selection(view.hovered_item) command.perform "treeview:open" end end, ["treeview:collapse"] = function() if view.selected_item then if view.selected_item.type == "dir" and view.selected_item.expanded then view:toggle_expand(false) else local parent_item, y = view:get_parent(view.selected_item) if parent_item then view:set_selection(parent_item, y) end end end end, ["treeview:expand"] = function() local item = view.selected_item if not item or item.type ~= "dir" then return end if item.expanded then local next_item, _, next_y = view:get_next(item) if next_item.depth > item.depth then view:set_selection(next_item, next_y) end else view:toggle_expand(true) end end, }) command.add( function() local item = treeitem() return item ~= nil and (core.active_view == view or menu.show_context_menu), item end, { ["treeview:delete"] = function(item) local filename = item.abs_filename local relfilename = item.filename if item.dir_name ~= core.project_dir then -- add secondary project dirs names to the file path to show relfilename = common.basepath(common.basename(item.dir_name)) .. PATHSEP .. relfilename end local file_info = system.get_file_info(filename) local file_type = file_info.type == "dir" and "Directory" or "File" -- Ask before deleting local opt = { { text = "Yes", default_yes = true }, { text = "No", default_no = true } } core.nag_view:show( string.format("Delete %s", file_type), string.format( "Are you sure you want to delete the %s?\n%s: %s", file_type:lower(), file_type, relfilename ), opt, function(item) if item.text == "Yes" then if file_info.type == "dir" then local deleted, error, path = common.rm(filename, true) if not deleted then core.error("Error: %s - \"%s\" ", error, path) return end else local removed, error = os.remove(filename) if not removed then core.error("Error: %s - \"%s\"", error, filename) return end end core.log("Deleted \"%s\"", filename) end end ) end, ["treeview:rename"] = function(item) local old_filename = item.filename local old_abs_filename = item.abs_filename core.command_view:enter("Rename", { text = old_filename, submit = function(filename) local abs_filename = filename if not common.is_absolute_path(filename) then abs_filename = common.basepath(item.dir_name) .. filename end local res, err = os.rename(old_abs_filename, abs_filename) if res then -- successfully renamed for _, doc in ipairs(core.docs) do if doc.abs_filename and old_abs_filename == doc.abs_filename then doc:set_filename(filename, abs_filename) -- make doc point to the new filename doc:reset_syntax() break -- only first needed end end core.log("Renamed \"%s\" to \"%s\"", old_filename, filename) else core.error("Error while renaming \"%s\" to \"%s\": %s", old_abs_filename, abs_filename, err) end end, suggest = function(text) return common.path_suggest(text, item.dir_name) end }) end, ["treeview:new-file"] = function(item) local text if not is_project_folder(item.abs_filename) then text = item.filename .. PATHSEP end core.command_view:enter("Filename", { text = text, submit = function(filename) local doc_filename = common.basepath(item.dir_name) .. filename core.log(doc_filename) local file = io.open(doc_filename, "a+") file:write("") file:close() core.root_view:open_doc(core.open_doc(doc_filename)) core.log("Created %s", doc_filename) end, suggest = function(text) return common.path_suggest(text, item.dir_name) end }) end, ["treeview:new-folder"] = function(item) local text if not is_project_folder(item.abs_filename) then text = item.filename .. PATHSEP end core.command_view:enter("Folder Name", { text = text, submit = function(filename) local dir_path = common.basepath(item.dir_name) .. filename common.mkdirp(dir_path) core.log("Created %s", dir_path) end, suggest = function(text) return common.path_suggest(text, item.dir_name) end }) end, ["treeview:open-in-system"] = function(item) if PLATFORM == "Windows" then system.exec(string.format("start \"\" %q", item.abs_filename)) elseif string.find(PLATFORM, "Mac") or PLATFORM == "MorphOS" then system.exec(string.format("open %q", item.abs_filename)) elseif PLATFORM == "Linux" or string.find(PLATFORM, "BSD") then system.exec(string.format("xdg-open %q", item.abs_filename)) elseif PLATFORM == "AmigaOS 4" then system.exec(string.format("WBRUN %q SHOW=all VIEWBY=name", item.abs_filename)) end end }) local projectsearch = pcall(require, "plugins.projectsearch") if projectsearch then menu:register(function() local item = treeitem() return item and item.type == "dir" end, { { text = "Find in directory", command = "treeview:search-in-directory" } }) command.add(function() return view.hovered_item and view.hovered_item.type == "dir" end, { ["treeview:search-in-directory"] = function(item) command.perform("project-search:find", view.hovered_item.abs_filename) end }) end command.add(function() local item = treeitem() return item and not is_primary_project_folder(item.abs_filename) and is_project_folder(item.abs_filename), item end, { ["treeview:remove-project-directory"] = function(item) core.remove_project_directory(item.dir_name) end, }) keymap.add { ["ctrl+\\"] = "treeview:toggle", ["up"] = "treeview:previous", ["down"] = "treeview:next", ["left"] = "treeview:collapse", ["right"] = "treeview:expand", ["return"] = "treeview:open", ["escape"] = "treeview:deselect", ["delete"] = "treeview:delete", ["ctrl+return"] = "treeview:new-folder", ["lclick"] = "treeview:select-and-open", ["mclick"] = "treeview:select", ["ctrl+lclick"] = "treeview:new-folder" } -- The config specification used by gui generators config.plugins.treeview.config_spec = { name = "Treeview", { label = "Size", description = "Default treeview width.", path = "size", type = "number", default = toolbar_view and math.ceil(toolbar_view:get_min_width() / SCALE) or 200 * SCALE, min = toolbar_view and toolbar_view:get_min_width() / SCALE or 200 * SCALE, get_value = function(value) return value / SCALE end, set_value = function(value) return value * SCALE end, on_apply = function(value) view:set_target_size("x", math.max( value, toolbar_view and toolbar_view:get_min_width() or 200 * SCALE )) end }, { label = "Hide on Startup", description = "Show or hide the treeview on startup.", path = "visible", type = "toggle", default = false, on_apply = function(value) view.visible = not value end } } -- Return the treeview with toolbar and contextmenu to allow -- user or plugin modifications view.toolbar = toolbar_view view.contextmenu = menu return view