#include "font_renderer.h" #include "agg_lcd_distribution_lut.h" #include "agg_pixfmt_rgb.h" #include "agg_pixfmt_rgba.h" #include "agg_gamma_lut.h" #include "font_renderer_alpha.h" // Important: when a subpixel scale is used the width below will be the width in logical pixel. // As each logical pixel contains 3 subpixels it means that the 'pixels' pointer // will hold enough space for '3 * width' uint8_t values. struct FR_Bitmap { agg::int8u *pixels; int width, height; }; class FR_Impl { public: // Conventional LUT values: (1./3., 2./9., 1./9.) // The values below are fine tuned as in the Elementary Plot library. FR_Impl(bool hinting, bool kerning, bool subpixel, float gamma_value) : m_renderer(hinting, kerning, subpixel), m_gamma_lut(double(gamma_value)), m_lcd_lut(0.448, 0.184, 0.092), m_subpixel(subpixel) { } font_renderer_alpha& renderer_alpha() { return m_renderer; } agg::gamma_lut<>& gamma() { return m_gamma_lut; } agg::lcd_distribution_lut& lcd_distribution_lut() { return m_lcd_lut; } int subpixel_scale() const { return (m_subpixel ? 3 : 1); } private: font_renderer_alpha m_renderer; agg::gamma_lut<> m_gamma_lut; agg::lcd_distribution_lut m_lcd_lut; int m_subpixel; }; FontRenderer *FR_New(unsigned int flags, float gamma) { bool hinting = ((flags & FR_HINTING) != 0); bool kerning = ((flags & FR_KERNING) != 0); bool subpixel = ((flags & FR_SUBPIXEL) != 0); return new FR_Impl(hinting, kerning, subpixel, gamma); } FR_Bitmap* FR_Bitmap_New(FontRenderer *font_renderer, int width, int height) { const int subpixel_scale = font_renderer->subpixel_scale(); FR_Bitmap *image = (FR_Bitmap *) malloc(sizeof(FR_Bitmap) + width * height * subpixel_scale); if (!image) { return NULL; } image->pixels = (agg::int8u *) (image + 1); image->width = width; image->height = height; return image; } void FR_Bitmap_Free(FR_Bitmap *image) { free(image); } void FR_Free(FontRenderer *font_renderer) { delete font_renderer; } int FR_Load_Font(FontRenderer *font_renderer, const char *filename) { bool success = font_renderer->renderer_alpha().load_font(filename); return (success ? 0 : 1); } int FR_Get_Font_Height(FontRenderer *font_renderer, float size) { font_renderer_alpha& renderer_alpha = font_renderer->renderer_alpha(); double ascender, descender; renderer_alpha.get_font_vmetrics(ascender, descender); int face_height = renderer_alpha.get_face_height(); float scale = renderer_alpha.scale_for_em_to_pixels(size); return int((ascender - descender) * face_height * scale + 0.5); } static void glyph_trim_rect(agg::rendering_buffer& ren_buf, FR_Bitmap_Glyph_Metrics& gli, int subpixel_scale) { const int height = ren_buf.height(); int x0 = gli.x0 * subpixel_scale, x1 = gli.x1 * subpixel_scale; int y0 = gli.y0, y1 = gli.y1; for (int y = gli.y0; y < gli.y1; y++) { const uint8_t *row = ren_buf.row_ptr(height - 1 - y); unsigned int row_bitsum = 0; for (int x = x0; x < x1; x++) { row_bitsum |= row[x]; } if (row_bitsum == 0) { y0++; } else { break; } } for (int y = gli.y1 - 1; y >= y0; y--) { const uint8_t *row = ren_buf.row_ptr(height - 1 - y); unsigned int row_bitsum = 0; for (int x = x0; x < x1; x++) { row_bitsum |= row[x]; } if (row_bitsum == 0) { y1--; } else { break; } } for (int x = gli.x0 * subpixel_scale; x < gli.x1 * subpixel_scale; x += subpixel_scale) { unsigned int xaccu = 0; for (int y = y0; y < y1; y++) { const uint8_t *row = ren_buf.row_ptr(height - 1 - y); for (int i = 0; i < subpixel_scale; i++) { xaccu |= row[x + i]; } } if (xaccu == 0) { x0 += subpixel_scale; } else { break; } } for (int x = (gli.x1 - 1) * subpixel_scale; x >= x0; x -= subpixel_scale) { unsigned int xaccu = 0; for (int y = y0; y < y1; y++) { const uint8_t *row = ren_buf.row_ptr(height - 1 - y); for (int i = 0; i < subpixel_scale; i++) { xaccu |= row[x + i]; } } if (xaccu == 0) { x1 -= subpixel_scale; } else { break; } } gli.xoff += (x0 / subpixel_scale) - gli.x0; gli.yoff += (y0 - gli.y0); gli.x0 = x0 / subpixel_scale; gli.y0 = y0; gli.x1 = x1 / subpixel_scale; gli.y1 = y1; } static void glyph_lut_convolution(agg::rendering_buffer ren_buf, agg::lcd_distribution_lut& lcd_lut, agg::int8u *covers_buf, FR_Bitmap_Glyph_Metrics& gli) { const int subpixel = 3; const int x0 = gli.x0, y0 = gli.y0, x1 = gli.x1, y1 = gli.y1; const int len = (x1 - x0) * subpixel; const int height = ren_buf.height(); for (int y = y0; y < y1; y++) { agg::int8u *covers = ren_buf.row_ptr(height - 1 - y) + x0 * subpixel; memcpy(covers_buf, covers, len); for (int x = x0 - 1; x < x1 + 1; x++) { for (int i = 0; i < subpixel; i++) { const int cx = (x - x0) * subpixel + i; covers[cx] = lcd_lut.convolution(covers_buf, cx, 0, len - 1); } } } gli.x0 -= 1; gli.x1 += 1; gli.xoff -= 1; } static int ceil_to_multiple(int n, int p) { return p * ((n + p - 1) / p); } int FR_Bake_Font_Bitmap(FontRenderer *font_renderer, int font_height, FR_Bitmap *image, int first_char, int num_chars, FR_Bitmap_Glyph_Metrics *glyphs) { font_renderer_alpha& renderer_alpha = font_renderer->renderer_alpha(); agg::lcd_distribution_lut& lcd_lut = font_renderer->lcd_distribution_lut(); const int subpixel_scale = font_renderer->subpixel_scale(); agg::int8u *pixels = image->pixels; const int pixels_width = image->width, pixels_height = image->height; const int pixel_size = 1; memset(pixels, 0x00, pixels_width * pixels_height * subpixel_scale * pixel_size); double ascender, descender; renderer_alpha.get_font_vmetrics(ascender, descender); const int ascender_px = int(ascender * font_height); const int descender_px = ascender_px - font_height; const int pad_y = font_height / 10; const int y_step = font_height + 2 * pad_y; agg::rendering_buffer ren_buf(pixels, pixels_width * subpixel_scale, pixels_height, -pixels_width * subpixel_scale * pixel_size); // When using subpixel font rendering it is needed to leave a padding pixel on the left and on the right. // Since each pixel is composed by n subpixel we set below x_start to subpixel_scale instead than zero. const int x_start = subpixel_scale; int x = x_start, y = pixels_height - 1; int res = 0; const agg::alpha8 text_color(0xff); #ifdef FONT_RENDERER_HEIGHT_HACK const int font_height_reduced = (font_height * 86) / 100; #else const int font_height_reduced = font_height; #endif renderer_alpha.set_font_height(font_height_reduced); agg::int8u *cover_swap_buffer = new agg::int8u[pixels_width * subpixel_scale]; for (int i = 0; i < num_chars; i++) { int codepoint = first_char + i; if (x + font_height * subpixel_scale > pixels_width * subpixel_scale) { x = x_start; y -= y_step; } if (y - y_step < 0) { res = -1; break; } const int y_baseline = y - pad_y - ascender_px; double x_next = x, y_next = y_baseline; renderer_alpha.render_codepoint(ren_buf, text_color, x_next, y_next, codepoint, subpixel_scale); int x_next_i = (subpixel_scale == 1 ? int(x_next + 1.0) : ceil_to_multiple(x_next + 0.5, subpixel_scale)); // Below x and x_next_i will always be integer multiples of subpixel_scale. FR_Bitmap_Glyph_Metrics& glyph_info = glyphs[i]; glyph_info.x0 = x / subpixel_scale; glyph_info.y0 = pixels_height - 1 - (y_baseline + ascender_px + pad_y); // FIXME: add -1 ? glyph_info.x1 = x_next_i / subpixel_scale; glyph_info.y1 = pixels_height - 1 - (y_baseline + descender_px - pad_y); // FIXME: add -1 ? glyph_info.xoff = 0; glyph_info.yoff = -pad_y; glyph_info.xadvance = (x_next - x) / subpixel_scale; if (subpixel_scale != 1 && glyph_info.x1 > glyph_info.x0) { glyph_lut_convolution(ren_buf, lcd_lut, cover_swap_buffer, glyph_info); } glyph_trim_rect(ren_buf, glyph_info, subpixel_scale); // When subpixel is activated we need one padding pixel on the left and on the right. x = x_next_i + 2 * subpixel_scale; } delete [] cover_swap_buffer; return res; } template void blend_solid_hspan(agg::rendering_buffer& rbuf, agg::gamma_lut<>& gamma, int x, int y, unsigned len, const agg::rgba8& c, const agg::int8u* covers) { const int pixel_size = 4; agg::int8u* p = rbuf.row_ptr(y) + x * pixel_size; do { const unsigned alpha = *covers; const unsigned r = gamma.dir(p[Order::R]), g = gamma.dir(p[Order::G]), b = gamma.dir(p[Order::B]); p[Order::R] = gamma.inv((((gamma.dir(c.r) - r) * alpha) >> 8) + r); p[Order::G] = gamma.inv((((gamma.dir(c.g) - g) * alpha) >> 8) + g); p[Order::B] = gamma.inv((((gamma.dir(c.b) - b) * alpha) >> 8) + b); // Leave p[3], the alpha channel value unmodified. p += 4; ++covers; } while(--len); } template void blend_solid_hspan_subpixel(agg::rendering_buffer& rbuf, agg::gamma_lut<>& gamma, agg::lcd_distribution_lut& lcd_lut, const int x, const int y, unsigned len, const agg::rgba8& c, const agg::int8u* covers) { const int pixel_size = 4; const agg::int8u rgb[3] = { c.r, c.g, c.b }; agg::int8u* p = rbuf.row_ptr(y) + x * pixel_size; // Indexes to adress RGB colors in a BGRA32 format. const int pixel_index[3] = {Order::R, Order::G, Order::B}; for (unsigned cx = 0; cx < len; cx += 3) { for (int i = 0; i < 3; i++) { const unsigned cover_value = covers[cx + i]; const unsigned alpha = (cover_value + 1) * (c.a + 1); const unsigned dst_col = gamma.dir(rgb[i]); const unsigned src_col = gamma.dir(*(p + pixel_index[i])); *(p + pixel_index[i]) = gamma.inv((((dst_col - src_col) * alpha) + (src_col << 16)) >> 16); } // Leave p[3], the alpha channel value unmodified. p += 4; } } // destination implicitly BGRA32. Source implictly single-byte renderer_alpha coverage with subpixel scale = 3. // FIXME: consider using something like RenColor* instead of uint8_t * for dst. void FR_Blend_Glyph(FontRenderer *font_renderer, FR_Clip_Area *clip, int x, int y, uint8_t *dst, int dst_width, const FR_Bitmap *glyphs_bitmap, const FR_Bitmap_Glyph_Metrics *glyph, FR_Color color) { agg::gamma_lut<>& gamma = font_renderer->gamma(); agg::lcd_distribution_lut& lcd_lut = font_renderer->lcd_distribution_lut(); const int subpixel_scale = font_renderer->subpixel_scale(); const int pixel_size = 4; // Pixel size for BGRA32 format. x += glyph->xoff; y += glyph->yoff; int glyph_x = glyph->x0, glyph_y = glyph->y0; int glyph_width = glyph->x1 - glyph->x0; int glyph_height = glyph->y1 - glyph->y0; int n; if ((n = clip->left - x) > 0) { glyph_width -= n; glyph_x += n; x += n; } if ((n = clip->top - y) > 0) { glyph_height -= n; glyph_y += n; y += n; } if ((n = x + glyph_width - clip->right ) > 0) { glyph_width -= n; } if ((n = y + glyph_height - clip->bottom) > 0) { glyph_height -= n; } if (glyph_width <= 0 || glyph_height <= 0) { return; } dst += (x + y * dst_width) * pixel_size; agg::rendering_buffer dst_ren_buf(dst, glyph_width, glyph_height, dst_width * pixel_size); uint8_t *src = glyphs_bitmap->pixels + (glyph_x + glyph_y * glyphs_bitmap->width) * subpixel_scale; int src_stride = glyphs_bitmap->width * subpixel_scale; const agg::rgba8 color_a(color.r, color.g, color.b); for (int x = 0, y = 0; y < glyph_height; y++) { agg::int8u *covers = src + y * src_stride; if (subpixel_scale == 1) { blend_solid_hspan(dst_ren_buf, gamma, x, y, glyph_width, color_a, covers); } else { blend_solid_hspan_subpixel(dst_ren_buf, gamma, lcd_lut, x, y, glyph_width * subpixel_scale, color_a, covers); } } }