#include "font_renderer.h" #include "font_renderer_alpha.h" FontRenderer *FontRendererNew(unsigned int flags) { bool hinting = ((flags & FONT_RENDERER_HINTING) != 0); bool kerning = ((flags & FONT_RENDERER_KERNING) != 0); font_renderer_alpha *font_renderer = new font_renderer_alpha(hinting, kerning); return (FontRenderer *) font_renderer; } void FontRendererFree(FontRenderer *fr_) { font_renderer_alpha *font_renderer = (font_renderer_alpha *) fr_; delete font_renderer; } int FontRendererLoadFont(FontRenderer *fr_, const char *filename) { font_renderer_alpha *font_renderer = (font_renderer_alpha *) fr_; bool success = font_renderer->load_font(filename); return (success ? 0 : 1); } int FontRendererGetFontHeight(FontRenderer *fr_, float size) { font_renderer_alpha *font_renderer = (font_renderer_alpha *) fr_; double ascender, descender; font_renderer->get_font_vmetrics(ascender, descender); int face_height = font_renderer->get_face_height(); float scale = font_renderer->scale_for_em_to_pixels(size); return int((ascender - descender) * face_height * scale + 0.5); } int FontRendererBakeFontBitmap(FontRenderer *fr_, int font_height, void *pixels, int pixels_width, int pixels_height, int first_char, int num_chars, GlyphBitmapInfo *glyphs) { font_renderer_alpha *font_renderer = (font_renderer_alpha *) fr_; const int pixel_size = 1; memset(pixels, 0x00, pixels_width * pixels_height * pixel_size); double ascender, descender; font_renderer->get_font_vmetrics(ascender, descender); const int ascender_px = int(ascender * font_height + 0.5); const int descender_px = int(descender * font_height + 0.5); const int pad_y = font_height * 2 / 10, pad_x = 1; const int y_step = font_height + 2 * pad_y; agg::rendering_buffer ren_buf((agg::int8u *) pixels, pixels_width, pixels_height, -pixels_width * pixel_size); int x = 0, y = pixels_height; int res = 0; const agg::alpha8 text_color(0xff); #ifdef FONT_RENDERER_HEIGHT_HACK const int font_height_reduced = (font_height * 86) / 100; #else const int font_height_reduced = font_height; #endif for (int i = 0; i < num_chars; i++) { int codepoint = first_char + i; if (x + font_height > pixels_width) { x = 0; y -= y_step; } if (y - font_height - 2 * pad_y < 0) { res = -1; break; } const int y_baseline = y - pad_y - font_height; double x_next = x, y_next = y_baseline; font_renderer->render_codepoint(ren_buf, font_height_reduced, text_color, x_next, y_next, codepoint); int x_next_i = int(x_next + 1.0); GlyphBitmapInfo& glyph_info = glyphs[i]; glyph_info.x0 = x; glyph_info.y0 = pixels_height - (y_baseline + ascender_px + pad_y); glyph_info.x1 = x_next_i; glyph_info.y1 = pixels_height - (y_baseline + descender_px - pad_y); glyph_info.xoff = 0; glyph_info.yoff = -pad_y; glyph_info.xadvance = x_next - x; x = x_next_i + pad_x; #ifdef FONT_RENDERER_DEBUG fprintf(stderr, "glyph codepoint %3d (ascii: %1c), BOX (%3d, %3d) (%3d, %3d), " "OFFSET (%.5g, %.5g), X ADVANCE %.5g\n", codepoint, i, glyph_info.x0, glyph_info.y0, glyph_info.x1, glyph_info.y1, glyph_info.xoff, glyph_info.yoff, glyph_info.xadvance); #endif } return res; }