local core = require "core" local common = require "core.common" local command = require "core.command" local config = require "core.config" local keymap = require "core.keymap" local style = require "core.style" local View = require "core.view" config.treeview_size = 200 * SCALE local function get_depth(filename) local n = 1 for sep in filename:gmatch("[\\/]") do n = n + 1 end return n end local TreeView = View:extend() function TreeView:new() TreeView.super.new(self) self.scrollable = true self.visible = true self.init_size = true self.cache = {} self.last = {} end function TreeView:get_cached(item, dirname) local dir_cache = self.cache[dirname] if not dir_cache then dir_cache = {} self.cache[dirname] = dir_cache end -- to discriminate top directories from regular files or subdirectories -- we add ':' at the end of the top directories' filename. it will be -- used only to identify the entry into the cache. local cache_name = item.filename .. (item.topdir and ":" or "") local t = dir_cache[cache_name] if not t then t = {} local basename = common.basename(item.filename) if item.topdir then t.filename = basename t.expanded = true t.depth = 0 t.abs_filename = dirname else t.filename = item.filename t.depth = get_depth(item.filename) t.abs_filename = dirname .. PATHSEP .. item.filename end t.name = basename t.type = item.type dir_cache[cache_name] = t end return t end function TreeView:get_name() return "Project" end function TreeView:get_item_height() return style.font:get_height() + style.padding.y end function TreeView:check_cache() -- invalidate cache's skip values if project_files has changed for i = 1, #core.project_directories do local dir = core.project_directories[i] local last_files = self.last[dir.name] if not last_files then self.last[dir.name] = dir.files else if dir.files ~= last_files then for _, v in pairs(self.cache[dir.name]) do v.skip = nil end self.last[dir.name] = dir.files end end end end function TreeView:each_item() return coroutine.wrap(function() self:check_cache() local count_lines = 0 local ox, oy = self:get_content_offset() local y = oy + style.padding.y local w = self.size.x local h = self:get_item_height() for k = 1, #core.project_directories do local dir = core.project_directories[k] local dir_cached = self:get_cached(dir.item, dir.name) coroutine.yield(dir_cached, ox, y, w, h) count_lines = count_lines + 1 y = y + h local i = 1 while i <= #dir.files and dir_cached.expanded do local item = dir.files[i] local cached = self:get_cached(item, dir.name) coroutine.yield(cached, ox, y, w, h) count_lines = count_lines + 1 y = y + h i = i + 1 if not cached.expanded then if cached.skip then i = cached.skip else local depth = cached.depth while i <= #dir.files do if get_depth(dir.files[i].filename) <= depth then break end i = i + 1 end cached.skip = i end end end -- while files end -- for directories self.count_lines = count_lines end) end function TreeView:on_mouse_moved(px, py, ...) TreeView.super.on_mouse_moved(self, px, py, ...) if self.dragging_scrollbar then return end self.hovered_item = nil for item, x,y,w,h in self:each_item() do if px > x and py > y and px <= x + w and py <= y + h then self.hovered_item = item break end end end local function create_directory_in(item) local path = item.abs_filename core.command_view:enter("Create directory in " .. path, function(text) local dirname = path .. PATHSEP .. text local success, err = system.mkdir(dirname) if not success then core.error("cannot create directory %q: %s", dirname, err) end item.expanded = true core.reschedule_project_scan() end) end function TreeView:on_mouse_pressed(button, x, y, clicks) local caught = TreeView.super.on_mouse_pressed(self, button, x, y, clicks) if caught then return end if not self.hovered_item then return elseif self.hovered_item.type == "dir" then if keymap.modkeys["ctrl"] and button == "left" then create_directory_in(self.hovered_item) else self.hovered_item.expanded = not self.hovered_item.expanded end else core.try(function() core.root_view:open_doc(core.open_doc(self.hovered_item.abs_filename)) end) end end function TreeView:update() -- update width local dest = self.visible and config.treeview_size or 0 if self.init_size then self.size.x = dest self.init_size = false end TreeView.super.update(self) end function TreeView:get_scrollable_size() return self.count_lines and self:get_item_height() * (self.count_lines + 1) or math.huge end function TreeView:draw() self:draw_background(style.background2) local icon_width = style.icon_font:get_width("D") local spacing = style.font:get_width(" ") * 2 local doc = core.active_view.doc local active_filename = doc and system.absolute_path(doc.filename or "") for item, x,y,w,h in self:each_item() do local color = style.text -- highlight active_view doc if item.abs_filename == active_filename then color = style.accent end -- hovered item background if item == self.hovered_item then renderer.draw_rect(x, y, w, h, style.line_highlight) color = style.accent end -- icons x = x + item.depth * style.padding.x + style.padding.x if item.type == "dir" then local icon1 = item.expanded and "-" or "+" local icon2 = item.expanded and "D" or "d" common.draw_text(style.icon_font, color, icon1, nil, x, y, 0, h) x = x + style.padding.x common.draw_text(style.icon_font, color, icon2, nil, x, y, 0, h) x = x + icon_width else x = x + style.padding.x common.draw_text(style.icon_font, color, "f", nil, x, y, 0, h) x = x + icon_width end -- text x = x + spacing x = common.draw_text(style.font, color, item.name, nil, x, y, 0, h) end self:draw_scrollbar() end -- init local view = TreeView() local node = core.root_view:get_active_node() local treeview_node = node:split("left", view, true) treeview_node.resizable = true -- register commands and keymap command.add(nil, { ["treeview:toggle"] = function() view.visible = not view.visible end, }) keymap.add { ["ctrl+\\"] = "treeview:toggle" }