local core = require "core" local config = require "core.config" local common = require "core.common" local Object = require "core.object" local Scrollbar = require "core.scrollbar" ---@class core.view.position ---@field x number ---@field y number ---@class core.view.scroll ---@field x number ---@field y number ---@field to core.view.position ---@class core.view.thumbtrack ---@field thumb number ---@field track number ---@class core.view.thumbtrackwidth ---@field thumb number ---@field track number ---@field to core.view.thumbtrack ---@class core.view.scrollbar ---@field x core.view.thumbtrack ---@field y core.view.thumbtrack ---@field w core.view.thumbtrackwidth ---@field h core.view.thumbtrack ---@alias core.view.cursor "'arrow'" | "'ibeam'" | "'sizeh'" | "'sizev'" | "'hand'" ---@alias core.view.mousebutton "'left'" | "'right'" ---@alias core.view.context "'application'" | "'session'" ---Base view. ---@class core.view : core.object ---@field context core.view.context ---@field super core.object ---@field position core.view.position ---@field size core.view.position ---@field scroll core.view.scroll ---@field cursor core.view.cursor ---@field scrollable boolean ---@field v_scrollbar core.scrollbar ---@field h_scrollbar core.scrollbar ---@field current_scale number local View = Object:extend() -- context can be "application" or "session". The instance of objects -- with context "session" will be closed when a project session is -- terminated. The context "application" is for functional UI elements. View.context = "application" function View:new() self.position = { x = 0, y = 0 } self.size = { x = 0, y = 0 } self.scroll = { x = 0, y = 0, to = { x = 0, y = 0 } } self.cursor = "arrow" self.scrollable = false self.v_scrollbar = Scrollbar({direction = "v", alignment = "e"}) self.h_scrollbar = Scrollbar({direction = "h", alignment = "e"}) self.current_scale = SCALE end function View:move_towards(t, k, dest, rate, name) if type(t) ~= "table" then return self:move_towards(self, t, k, dest, rate, name) end local val = t[k] local diff = math.abs(val - dest) if not config.transitions or diff < 0.5 or config.disabled_transitions[name] then t[k] = dest else rate = rate or 0.5 if config.fps ~= 60 or config.animation_rate ~= 1 then local dt = 60 / config.fps rate = 1 - common.clamp(1 - rate, 1e-8, 1 - 1e-8)^(config.animation_rate * dt) end t[k] = common.lerp(val, dest, rate) end if diff > 1e-8 then core.redraw = true end end function View:try_close(do_close) do_close() end ---@return string function View:get_name() return "---" end ---@return number function View:get_scrollable_size() return math.huge end ---@return number function View:get_h_scrollable_size() return 0 end function View:supports_text_input() return false end ---@param x number ---@param y number ---@return boolean function View:scrollbar_overlaps_point(x, y) return not (not (self.v_scrollbar:overlaps(x, y) or self.h_scrollbar:overlaps(x, y))) end ---@return boolean function View:scrollbar_dragging() return self.v_scrollbar.dragging or self.h_scrollbar.dragging end ---@return boolean function View:scrollbar_hovering() return self.v_scrollbar.hovering.track or self.h_scrollbar.hovering.track end ---@param button core.view.mousebutton ---@param x number ---@param y number ---@param clicks integer ---return boolean function View:on_mouse_pressed(button, x, y, clicks) if not self.scrollable then return end local result = self.v_scrollbar:on_mouse_pressed(button, x, y, clicks) if result then if result ~= true then self.scroll.to.y = result * self:get_scrollable_size() end return true end result = self.h_scrollbar:on_mouse_pressed(button, x, y, clicks) if result then if result ~= true then self.scroll.to.x = result * self:get_h_scrollable_size() end return true end end ---@param button core.view.mousebutton ---@param x number ---@param y number function View:on_mouse_released(button, x, y) if not self.scrollable then return end self.v_scrollbar:on_mouse_released(button, x, y) self.h_scrollbar:on_mouse_released(button, x, y) end ---@param x number ---@param y number ---@param dx number ---@param dy number function View:on_mouse_moved(x, y, dx, dy) if not self.scrollable then return end local result if self.h_scrollbar.dragging then goto skip_v_scrollbar end result = self.v_scrollbar:on_mouse_moved(x, y, dx, dy) if result then if result ~= true then self.scroll.to.y = result * self:get_scrollable_size() if not config.animate_drag_scroll then self:clamp_scroll_position() self.scroll.y = self.scroll.to.y end end -- hide horizontal scrollbar self.h_scrollbar:on_mouse_left() return true end ::skip_v_scrollbar:: result = self.h_scrollbar:on_mouse_moved(x, y, dx, dy) if result then if result ~= true then self.scroll.to.x = result * self:get_h_scrollable_size() if not config.animate_drag_scroll then self:clamp_scroll_position() self.scroll.x = self.scroll.to.x end end return true end end function View:on_mouse_left() if not self.scrollable then return end self.v_scrollbar:on_mouse_left() self.h_scrollbar:on_mouse_left() end ---@param filename string ---@param x number ---@param y number ---@return boolean function View:on_file_dropped(filename, x, y) return false end ---@param text string function View:on_text_input(text) -- no-op end function View:on_ime_text_editing(text, start, length) -- no-op end ---@param y number @Vertical scroll delta; positive is "up" ---@param x number @Horizontal scroll delta; positive is "left" ---@return boolean @Capture event function View:on_mouse_wheel(y, x) -- no-op end ---Can be overriden to listen for scale change events to apply ---any neccesary changes in sizes, padding, etc... ---@param new_scale number ---@param prev_scale number function View:on_scale_change(new_scale, prev_scale) end function View:get_content_bounds() local x = self.scroll.x local y = self.scroll.y return x, y, x + self.size.x, y + self.size.y end ---@return number x ---@return number y function View:get_content_offset() local x = common.round(self.position.x - self.scroll.x) local y = common.round(self.position.y - self.scroll.y) return x, y end function View:clamp_scroll_position() local max = self:get_scrollable_size() - self.size.y self.scroll.to.y = common.clamp(self.scroll.to.y, 0, max) max = self:get_h_scrollable_size() - self.size.x self.scroll.to.x = common.clamp(self.scroll.to.x, 0, max) end function View:update_scrollbar() local v_scrollable = self:get_scrollable_size() self.v_scrollbar:set_size(self.position.x, self.position.y, self.size.x, self.size.y, v_scrollable) self.v_scrollbar:set_percent(self.scroll.y/v_scrollable) self.v_scrollbar:update() local h_scrollable = self:get_h_scrollable_size() self.h_scrollbar:set_size(self.position.x, self.position.y, self.size.x, self.size.y, h_scrollable) self.h_scrollbar:set_percent(self.scroll.x/h_scrollable) self.h_scrollbar:update() end function View:update() if self.current_scale ~= SCALE then self:on_scale_change(SCALE, self.current_scale) self.current_scale = SCALE end self:clamp_scroll_position() self:move_towards(self.scroll, "x", self.scroll.to.x, 0.3, "scroll") self:move_towards(self.scroll, "y", self.scroll.to.y, 0.3, "scroll") if not self.scrollable then return end self:update_scrollbar() end ---@param color renderer.color function View:draw_background(color) local x, y = self.position.x, self.position.y local w, h = self.size.x, self.size.y renderer.draw_rect(x, y, w, h, color) end function View:draw_scrollbar() self.v_scrollbar:draw() self.h_scrollbar:draw() end function View:draw() end return View