local core = require "core" local common = require "core.common" local command = require "core.command" local config = require "core.config" local keymap = require "core.keymap" local style = require "core.style" local Object = require "core.object" local border_width = 1 local divider_width = 1 local DIVIDER = {} local ContextMenu = Object:extend() ContextMenu.DIVIDER = DIVIDER function ContextMenu:new() self.itemset = {} self.show_context_menu = false self.selected = -1 self.height = 0 self.position = { x = 0, y = 0 } end local function get_item_size(item) local lw, lh if item == DIVIDER then lw = 0 lh = divider_width else lw = style.font:get_width(item.text) if item.info then lw = lw + style.padding.x + style.font:get_width(item.info) end lh = style.font:get_height() + style.padding.y end return lw, lh end function ContextMenu:register(predicate, items) if type(predicate) == "string" then predicate = require(predicate) end if type(predicate) == "table" then local class = predicate predicate = function() return core.active_view:is(class) end end local width, height = 0, 0 --precalculate the size of context menu for i, item in ipairs(items) do if item ~= DIVIDER then item.info = keymap.reverse_map[item.command] end local lw, lh = get_item_size(item) width = math.max(width, lw) height = height + lh end width = width + style.padding.x * 2 items.width, items.height = width, height table.insert(self.itemset, { predicate = predicate, items = items }) end function ContextMenu:show(x, y) self.items = nil local items_list = { width = 0, height = 0 } for _, items in ipairs(self.itemset) do if items.predicate(x, y) then items_list.width = math.max(items_list.width, items.items.width) items_list.height = items_list.height + items.items.height for _, subitems in ipairs(items.items) do table.insert(items_list, subitems) end end end if #items_list > 0 then self.items = items_list local w, h = self.items.width, self.items.height -- by default the box is opened on the right and below if x + w >= core.root_view.size.x then x = x - w end if y + h >= core.root_view.size.y then y = y - h end self.position.x, self.position.y = x, y self.show_context_menu = true return true end return false end function ContextMenu:hide() self.show_context_menu = false self.items = nil self.selected = -1 self.height = 0 end function ContextMenu:each_item() local x, y, w = self.position.x, self.position.y, self.items.width local oy = y return coroutine.wrap(function() for i, item in ipairs(self.items) do local _, lh = get_item_size(item) if y - oy > self.height then break end coroutine.yield(i, item, x, y, w, lh) y = y + lh end end) end function ContextMenu:on_mouse_moved(px, py) if not self.show_context_menu then return end self.selected = -1 for i, item, x, y, w, h in self:each_item() do if px > x and px <= x + w and py > y and py <= y + h then self.selected = i break end end if self.selected >= 0 then core.request_cursor("arrow") end return true end function ContextMenu:on_selected(item) if type(item.command) == "string" then command.perform(item.command) else item.command() end end function ContextMenu:on_mouse_pressed(button, x, y, clicks) local selected = (self.items or {})[self.selected] local caught = false self:hide() if button == "left" then if selected then self:on_selected(selected) caught = true end end if button == "right" then caught = self:show(x, y) end return caught end -- copied from core.docview function ContextMenu:move_towards(t, k, dest, rate) if type(t) ~= "table" then return self:move_towards(self, t, k, dest, rate) end local val = t[k] if not config.transitions or math.abs(val - dest) < 0.5 then t[k] = dest else rate = rate or 0.5 if config.fps ~= 60 or config.animation_rate ~= 1 then local dt = 60 / config.fps rate = 1 - common.clamp(1 - rate, 1e-8, 1 - 1e-8)^(config.animation_rate * dt) end t[k] = common.lerp(val, dest, rate) end if val ~= dest then core.redraw = true end end function ContextMenu:update() if self.show_context_menu then self:move_towards("height", self.items.height) end end function ContextMenu:draw() if not self.show_context_menu then return end core.root_view:defer_draw(self.draw_context_menu, self) end function ContextMenu:draw_context_menu() if not self.items then return end local bx, by, bw, bh = self.position.x, self.position.y, self.items.width, self.height renderer.draw_rect( bx - border_width, by - border_width, bw + (border_width * 2), bh + (border_width * 2), style.divider ) renderer.draw_rect(bx, by, bw, bh, style.background3) for i, item, x, y, w, h in self:each_item() do if item == DIVIDER then renderer.draw_rect(x, y, w, h, style.caret) else if i == self.selected then renderer.draw_rect(x, y, w, h, style.selection) end common.draw_text(style.font, style.text, item.text, "left", x + style.padding.x, y, w, h) if item.info then common.draw_text(style.font, style.dim, item.info, "right", x, y, w - style.padding.x, h) end end end end return ContextMenu