local core = require "core" local common = require "core.common" local config = require "core.config" local style = require "core.style" local keymap = require "core.keymap" local translate = require "core.doc.translate" local ime = require "core.ime" local View = require "core.view" ---@class core.docview : core.view ---@field super core.view local DocView = View:extend() DocView.context = "session" local function move_to_line_offset(dv, line, col, offset) local xo = dv.last_x_offset if xo.line ~= line or xo.col ~= col then xo.offset = dv:get_col_x_offset(line, col) end xo.line = line + offset xo.col = dv:get_x_offset_col(line + offset, xo.offset) return xo.line, xo.col end DocView.translate = { ["previous_page"] = function(doc, line, col, dv) local min, max = dv:get_visible_line_range() return line - (max - min), 1 end, ["next_page"] = function(doc, line, col, dv) if line == #doc.lines then return #doc.lines, #doc.lines[line] end local min, max = dv:get_visible_line_range() return line + (max - min), 1 end, ["previous_line"] = function(doc, line, col, dv) if line == 1 then return 1, 1 end return move_to_line_offset(dv, line, col, -1) end, ["next_line"] = function(doc, line, col, dv) if line == #doc.lines then return #doc.lines, math.huge end return move_to_line_offset(dv, line, col, 1) end, } function DocView:new(doc) DocView.super.new(self) self.cursor = "ibeam" self.scrollable = true self.doc = assert(doc) self.font = "code_font" self.last_x_offset = {} self.ime_selection = { from = 0, size = 0 } self.ime_status = false self.hovering_gutter = false self.v_scrollbar:set_forced_status(config.force_scrollbar_status) self.h_scrollbar:set_forced_status(config.force_scrollbar_status) end function DocView:try_close(do_close) if self.doc:is_dirty() and #core.get_views_referencing_doc(self.doc) == 1 then core.command_view:enter("Unsaved Changes; Confirm Close", { submit = function(_, item) if item.text:match("^[cC]") then do_close() elseif item.text:match("^[sS]") then self.doc:save() do_close() end end, suggest = function(text) local items = {} if not text:find("^[^cC]") then table.insert(items, "Close Without Saving") end if not text:find("^[^sS]") then table.insert(items, "Save And Close") end return items end }) else do_close() end end function DocView:get_name() local post = self.doc:is_dirty() and "*" or "" local name = self.doc:get_name() return name:match("[^/%\\]*$") .. post end function DocView:get_filename() if self.doc.abs_filename then local post = self.doc:is_dirty() and "*" or "" return common.home_encode(self.doc.abs_filename) .. post end return self:get_name() end function DocView:get_scrollable_size() if not config.scroll_past_end then local _, _, _, h_scroll = self.h_scrollbar:get_track_rect() return self:get_line_height() * (#self.doc.lines) + style.padding.y * 2 + h_scroll end return self:get_line_height() * (#self.doc.lines - 1) + self.size.y end function DocView:get_h_scrollable_size() return math.huge end function DocView:get_font() return style[self.font] end function DocView:get_line_height() return math.floor(self:get_font():get_height() * config.line_height) end function DocView:get_gutter_width() local padding = style.padding.x * 2 return self:get_font():get_width(#self.doc.lines) + padding, padding end function DocView:get_line_screen_position(line, col) local x, y = self:get_content_offset() local lh = self:get_line_height() local gw = self:get_gutter_width() y = y + (line-1) * lh + style.padding.y if col then return x + gw + self:get_col_x_offset(line, col), y else return x + gw, y end end function DocView:get_line_text_y_offset() local lh = self:get_line_height() local th = self:get_font():get_height() return (lh - th) / 2 end function DocView:get_visible_line_range() local x, y, x2, y2 = self:get_content_bounds() local lh = self:get_line_height() local minline = math.max(1, math.floor((y - style.padding.y) / lh) + 1) local maxline = math.min(#self.doc.lines, math.floor((y2 - style.padding.y) / lh) + 1) return minline, maxline end function DocView:get_col_x_offset(line, col) local default_font = self:get_font() local _, indent_size = self.doc:get_indent_info() default_font:set_tab_size(indent_size) local column = 1 local xoffset = 0 for _, type, text in self.doc.highlighter:each_token(line) do local font = style.syntax_fonts[type] or default_font if font ~= default_font then font:set_tab_size(indent_size) end local length = #text if column + length <= col then xoffset = xoffset + font:get_width(text) column = column + length if column >= col then return xoffset end else for char in common.utf8_chars(text) do if column >= col then return xoffset end xoffset = xoffset + font:get_width(char) column = column + #char end end end return xoffset end function DocView:get_x_offset_col(line, x) local line_text = self.doc.lines[line] local xoffset, last_i, i = 0, 1, 1 local default_font = self:get_font() local _, indent_size = self.doc:get_indent_info() default_font:set_tab_size(indent_size) for _, type, text in self.doc.highlighter:each_token(line) do local font = style.syntax_fonts[type] or default_font if font ~= default_font then font:set_tab_size(indent_size) end local width = font:get_width(text) -- Don't take the shortcut if the width matches x, -- because we need last_i which should be calculated using utf-8. if xoffset + width < x then xoffset = xoffset + width i = i + #text else for char in common.utf8_chars(text) do local w = font:get_width(char) if xoffset >= x then return (xoffset - x > w / 2) and last_i or i end xoffset = xoffset + w last_i = i i = i + #char end end end return #line_text end function DocView:resolve_screen_position(x, y) local ox, oy = self:get_line_screen_position(1) local line = math.floor((y - oy) / self:get_line_height()) + 1 line = common.clamp(line, 1, #self.doc.lines) local col = self:get_x_offset_col(line, x - ox) return line, col end function DocView:scroll_to_line(line, ignore_if_visible, instant) local min, max = self:get_visible_line_range() if not (ignore_if_visible and line > min and line < max) then local x, y = self:get_line_screen_position(line) local ox, oy = self:get_content_offset() local _, _, _, scroll_h = self.h_scrollbar:get_track_rect() self.scroll.to.y = math.max(0, y - oy - (self.size.y - scroll_h) / 2) if instant then self.scroll.y = self.scroll.to.y end end end function DocView:supports_text_input() return true end function DocView:scroll_to_make_visible(line, col) local _, oy = self:get_content_offset() local _, ly = self:get_line_screen_position(line, col) local lh = self:get_line_height() local _, _, _, scroll_h = self.h_scrollbar:get_track_rect() self.scroll.to.y = common.clamp(self.scroll.to.y, ly - oy - self.size.y + scroll_h + lh * 2, ly - oy - lh) local gw = self:get_gutter_width() local xoffset = self:get_col_x_offset(line, col) local xmargin = 3 * self:get_font():get_width(' ') local xsup = xoffset + gw + xmargin local xinf = xoffset - xmargin local _, _, scroll_w = self.v_scrollbar:get_track_rect() local size_x = math.max(0, self.size.x - scroll_w) if xsup > self.scroll.x + size_x then self.scroll.to.x = xsup - size_x elseif xinf < self.scroll.x then self.scroll.to.x = math.max(0, xinf) end end function DocView:on_mouse_moved(x, y, ...) DocView.super.on_mouse_moved(self, x, y, ...) self.hovering_gutter = false local gw = self:get_gutter_width() if self:scrollbar_hovering() or self:scrollbar_dragging() then self.cursor = "arrow" elseif gw > 0 and x >= self.position.x and x <= (self.position.x + gw) then self.cursor = "arrow" self.hovering_gutter = true else self.cursor = "ibeam" end if self.mouse_selecting then local l1, c1 = self:resolve_screen_position(x, y) local l2, c2, snap_type = table.unpack(self.mouse_selecting) if keymap.modkeys["ctrl"] then if l1 > l2 then l1, l2 = l2, l1 end self.doc.selections = { } for i = l1, l2 do self.doc:set_selections(i - l1 + 1, i, math.min(c1, #self.doc.lines[i]), i, math.min(c2, #self.doc.lines[i])) end else if snap_type then l1, c1, l2, c2 = self:mouse_selection(self.doc, snap_type, l1, c1, l2, c2) end self.doc:set_selection(l1, c1, l2, c2) end end end function DocView:mouse_selection(doc, snap_type, line1, col1, line2, col2) local swap = line2 < line1 or line2 == line1 and col2 <= col1 if swap then line1, col1, line2, col2 = line2, col2, line1, col1 end if snap_type == "word" then line1, col1 = translate.start_of_word(doc, line1, col1) line2, col2 = translate.end_of_word(doc, line2, col2) elseif snap_type == "lines" then col1, col2, line2 = 1, 1, line2 + 1 end if swap then return line2, col2, line1, col1 end return line1, col1, line2, col2 end function DocView:on_mouse_pressed(button, x, y, clicks) if button ~= "left" or not self.hovering_gutter then return DocView.super.on_mouse_pressed(self, button, x, y, clicks) end local line = self:resolve_screen_position(x, y) if keymap.modkeys["shift"] then local sline, scol, sline2, scol2 = self.doc:get_selection(true) if line > sline then self.doc:set_selection(sline, 1, line, #self.doc.lines[line]) else self.doc:set_selection(line, 1, sline2, #self.doc.lines[sline2]) end else if clicks == 1 then self.doc:set_selection(line, 1, line, 1) elseif clicks == 2 then self.doc:set_selection(line, 1, line, #self.doc.lines[line]) end end return true end function DocView:on_mouse_released(...) DocView.super.on_mouse_released(self, ...) self.mouse_selecting = nil end function DocView:on_text_input(text) self.doc:text_input(text) end function DocView:on_ime_text_editing(text, start, length) self.doc:ime_text_editing(text, start, length) self.ime_status = #text > 0 self.ime_selection.from = start self.ime_selection.size = length -- Set the composition bounding box that the system IME -- will consider when drawing its interface local line1, col1, line2, col2 = self.doc:get_selection(true) local col = math.min(col1, col2) self:update_ime_location() self:scroll_to_make_visible(line1, col + start) end ---Update the composition bounding box that the system IME ---will consider when drawing its interface function DocView:update_ime_location() if not self.ime_status then return end local line1, col1, line2, col2 = self.doc:get_selection(true) local x, y = self:get_line_screen_position(line1) local h = self:get_line_height() local col = math.min(col1, col2) local x1, x2 = 0, 0 if self.ime_selection.size > 0 then -- focus on a part of the text local from = col + self.ime_selection.from local to = from + self.ime_selection.size x1 = self:get_col_x_offset(line1, from) x2 = self:get_col_x_offset(line1, to) else -- focus the whole text x1 = self:get_col_x_offset(line1, col1) x2 = self:get_col_x_offset(line2, col2) end ime.set_location(x + x1, y, x2 - x1, h) end function DocView:update() -- scroll to make caret visible and reset blink timer if it moved local line1, col1, line2, col2 = self.doc:get_selection() if (line1 ~= self.last_line1 or col1 ~= self.last_col1 or line2 ~= self.last_line2 or col2 ~= self.last_col2) and self.size.x > 0 then if core.active_view == self and not ime.editing then self:scroll_to_make_visible(line1, col1) end core.blink_reset() self.last_line1, self.last_col1 = line1, col1 self.last_line2, self.last_col2 = line2, col2 end -- update blink timer if self == core.active_view and not self.mouse_selecting then local T, t0 = config.blink_period, core.blink_start local ta, tb = core.blink_timer, system.get_time() if ((tb - t0) % T < T / 2) ~= ((ta - t0) % T < T / 2) then core.redraw = true end core.blink_timer = tb end self:update_ime_location() DocView.super.update(self) end function DocView:draw_line_highlight(x, y) local lh = self:get_line_height() renderer.draw_rect(x, y, self.size.x, lh, style.line_highlight) end function DocView:draw_line_text(line, x, y) local default_font = self:get_font() local tx, ty = x, y + self:get_line_text_y_offset() local last_token = nil local tokens = self.doc.highlighter:get_line(line).tokens local tokens_count = #tokens if string.sub(tokens[tokens_count], -1) == "\n" then last_token = tokens_count - 1 end for tidx, type, text in self.doc.highlighter:each_token(line) do local color = style.syntax[type] local font = style.syntax_fonts[type] or default_font -- do not render newline, fixes issue #1164 if tidx == last_token then text = text:sub(1, -2) end tx = renderer.draw_text(font, text, tx, ty, color) if tx > self.position.x + self.size.x then break end end return self:get_line_height() end function DocView:draw_overwrite_caret(x, y, width) local lh = self:get_line_height() renderer.draw_rect(x, y + lh - style.caret_width, width, style.caret_width, style.caret) end function DocView:draw_caret(x, y) local lh = self:get_line_height() renderer.draw_rect(x, y, style.caret_width, lh, style.caret) end function DocView:draw_line_body(line, x, y) -- draw highlight if any selection ends on this line local draw_highlight = false local hcl = config.highlight_current_line if hcl ~= false then for lidx, line1, col1, line2, col2 in self.doc:get_selections(false) do if line1 == line then if hcl == "no_selection" then if (line1 ~= line2) or (col1 ~= col2) then draw_highlight = false break end end draw_highlight = true break end end end if draw_highlight and core.active_view == self then self:draw_line_highlight(x + self.scroll.x, y) end -- draw selection if it overlaps this line local lh = self:get_line_height() for lidx, line1, col1, line2, col2 in self.doc:get_selections(true) do if line >= line1 and line <= line2 then local text = self.doc.lines[line] if line1 ~= line then col1 = 1 end if line2 ~= line then col2 = #text + 1 end local x1 = x + self:get_col_x_offset(line, col1) local x2 = x + self:get_col_x_offset(line, col2) if x1 ~= x2 then renderer.draw_rect(x1, y, x2 - x1, lh, style.selection) end end end -- draw line's text return self:draw_line_text(line, x, y) end function DocView:draw_line_gutter(line, x, y, width) local color = style.line_number for _, line1, _, line2 in self.doc:get_selections(true) do if line >= line1 and line <= line2 then color = style.line_number2 break end end x = x + style.padding.x local lh = self:get_line_height() common.draw_text(self:get_font(), color, line, "right", x, y, width, lh) return lh end function DocView:draw_ime_decoration(line1, col1, line2, col2) local x, y = self:get_line_screen_position(line1) local line_size = math.max(1, SCALE) local lh = self:get_line_height() -- Draw IME underline local x1 = self:get_col_x_offset(line1, col1) local x2 = self:get_col_x_offset(line2, col2) renderer.draw_rect(x + math.min(x1, x2), y + lh - line_size, math.abs(x1 - x2), line_size, style.text) -- Draw IME selection local col = math.min(col1, col2) local from = col + self.ime_selection.from local to = from + self.ime_selection.size x1 = self:get_col_x_offset(line1, from) if from ~= to then x2 = self:get_col_x_offset(line1, to) line_size = style.caret_width renderer.draw_rect(x + math.min(x1, x2), y + lh - line_size, math.abs(x1 - x2), line_size, style.caret) end self:draw_caret(x + x1, y) end function DocView:draw_overlay() if core.active_view == self then local minline, maxline = self:get_visible_line_range() -- draw caret if it overlaps this line local T = config.blink_period for _, line1, col1, line2, col2 in self.doc:get_selections() do if line1 >= minline and line1 <= maxline and system.window_has_focus(core.window) then if ime.editing then self:draw_ime_decoration(line1, col1, line2, col2) else if config.disable_blink or (core.blink_timer - core.blink_start) % T < T / 2 then local x, y = self:get_line_screen_position(line1, col1) if self.doc.overwrite then self:draw_overwrite_caret(x, y, self:get_font():get_width(self.doc:get_char(line1, col1))) else self:draw_caret(x, y) end end end end end end end function DocView:draw() self:draw_background(style.background) local _, indent_size = self.doc:get_indent_info() self:get_font():set_tab_size(indent_size) local minline, maxline = self:get_visible_line_range() local lh = self:get_line_height() local x, y = self:get_line_screen_position(minline) local gw, gpad = self:get_gutter_width() for i = minline, maxline do y = y + (self:draw_line_gutter(i, self.position.x, y, gpad and gw - gpad or gw) or lh) end local pos = self.position x, y = self:get_line_screen_position(minline) -- the clip below ensure we don't write on the gutter region. On the -- right side it is redundant with the Node's clip. core.push_clip_rect(pos.x + gw, pos.y, self.size.x - gw, self.size.y) for i = minline, maxline do y = y + (self:draw_line_body(i, x, y) or lh) end self:draw_overlay() core.pop_clip_rect() self:draw_scrollbar() end return DocView