120 lines
3.4 KiB
Lua
Executable File
120 lines
3.4 KiB
Lua
Executable File
local core = require "core"
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local common = require "core.common"
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local style = require "core.style"
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local View = require "core.view"
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local restore_command = {
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symbol = "w", action = function() system.set_window_mode("normal") end
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}
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local maximize_command = {
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symbol = "W", action = function() system.set_window_mode("maximized") end
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}
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local title_commands = {
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{symbol = "_", action = function() system.set_window_mode("minimized") end},
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maximize_command,
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{symbol = "X", action = function() core.quit() end},
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}
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local TitleView = View:extend()
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local function title_view_height()
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return style.font:get_height() + style.padding.y * 2
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end
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function TitleView:new()
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TitleView.super.new(self)
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self.visible = true
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end
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function TitleView:configure_hit_test(borderless)
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if borderless then
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local title_height = title_view_height()
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local icon_w = style.icon_font:get_width("_")
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local icon_spacing = icon_w
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local controls_width = (icon_w + icon_spacing) * #title_commands + icon_spacing
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system.set_window_hit_test(title_height, controls_width, icon_spacing)
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-- core.hit_test_title_height = title_height
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else
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system.set_window_hit_test()
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end
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end
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function TitleView:update()
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self.size.y = self.visible and title_view_height() or 0
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title_commands[2] = core.window_mode == "maximized" and restore_command or maximize_command
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TitleView.super.update(self)
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end
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function TitleView:draw_window_title()
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local h = style.font:get_height()
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local ox, oy = self:get_content_offset()
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local color = style.text
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local x, y = ox + style.padding.x, oy + style.padding.y
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x = common.draw_text(style.icon_font, color, "M ", nil, x, y, 0, h)
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local title = core.compose_window_title(core.window_title)
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common.draw_text(style.font, color, title, nil, x, y, 0, h)
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end
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function TitleView:each_control_item()
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local icon_h, icon_w = style.icon_font:get_height(), style.icon_font:get_width("_")
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local icon_spacing = icon_w
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local ox, oy = self:get_content_offset()
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ox = ox + self.size.x
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local i, n = 0, #title_commands
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local iter = function()
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i = i + 1
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if i <= n then
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local dx = - (icon_w + icon_spacing) * (n - i + 1)
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local dy = style.padding.y
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return title_commands[i], ox + dx, oy + dy, icon_w, icon_h
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end
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end
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return iter
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end
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function TitleView:draw_window_controls()
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for item, x, y, w, h in self:each_control_item() do
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local color = item == self.hovered_item and style.text or style.dim
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common.draw_text(style.icon_font, color, item.symbol, nil, x, y, 0, h)
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end
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end
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function TitleView:on_mouse_pressed(button, x, y, clicks)
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local caught = TitleView.super.on_mouse_pressed(self, button, x, y, clicks)
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if caught then return end
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core.set_active_view(core.last_active_view)
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if self.hovered_item then
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self.hovered_item.action()
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end
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end
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function TitleView:on_mouse_moved(px, py, ...)
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if self.size.y == 0 then return end
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TitleView.super.on_mouse_moved(self, px, py, ...)
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self.hovered_item = nil
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local x_min, x_max, y_min, y_max = self.size.x, 0, self.size.y, 0
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for item, x, y, w, h in self:each_control_item() do
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x_min, x_max = math.min(x, x_min), math.max(x + w, x_max)
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y_min, y_max = y, y + h
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if px > x and py > y and px <= x + w and py <= y + h then
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self.hovered_item = item
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return
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end
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end
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end
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function TitleView:draw()
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self:draw_background(style.background2)
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self:draw_window_title()
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self:draw_window_controls()
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end
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return TitleView
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