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project('lite', 'c', 'cpp', default_options : ['c_std=gnu11', 'cpp_std=c++03'])
if host_machine.system() == 'darwin'
add_languages('objc')
endif
cc = meson.get_compiler('c')
libm = cc.find_library('m', required : false)
libdl = cc.find_library('dl', required : false)
libx11 = dependency('x11', required : false)
lua_dep = dependency('lua5.2', required : false)
if not lua_dep.found()
lua_subproject = subproject('lua', default_options: ['shared=false', 'use_readline=false', 'app=false'])
lua_dep = lua_subproject.get_variable('lua_dep')
endif
sdl_dep = dependency('sdl2', method: 'config-tool')
lite_cargs = []
if get_option('portable')
lite_docdir = 'doc'
lite_datadir = 'data'
else
lite_docdir = 'share/doc'
lite_datadir = 'share/lite-xl'
endif
lite_include = include_directories('src')
foreach data_module : ['core', 'fonts', 'plugins', 'colors']
install_subdir('data' / data_module , install_dir : lite_datadir)
endforeach
foreach file : ['usage.md', 'licenses.md', 'contributors.md', 'default-keymap.md']
install_data('doc' / file, install_dir : lite_docdir)
endforeach
lite_link_args = []
if cc.get_id() == 'gcc' and get_option('buildtype') == 'release'
lite_link_args += ['-static-libgcc', '-static-libstdc++']
endif
if host_machine.system() == 'darwin'
lite_link_args += ['-framework', 'CoreServices', '-framework', 'Foundation']
endif
lite_rc = []
if host_machine.system() == 'windows'
windows = import('windows')
lite_rc += windows.compile_resources('res.rc')
endif
# On macos we need to use the SDL renderer to support retina displays
if get_option('renderer') or host_machine.system() == 'darwin'
lite_cargs += '-DLITE_USE_SDL_RENDERER'
endif
subdir('lib/font_renderer')
subdir('src')