312 lines
7.7 KiB
Lua
312 lines
7.7 KiB
Lua
local core = require "core"
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local config = require "core.config"
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local common = require "core.common"
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local Object = require "core.object"
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local Scrollbar = require "core.scrollbar"
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---@class core.view.position
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---@field x number
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---@field y number
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---@class core.view.scroll
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---@field x number
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---@field y number
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---@field to core.view.position
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---@class core.view.thumbtrack
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---@field thumb number
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---@field track number
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---@class core.view.thumbtrackwidth
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---@field thumb number
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---@field track number
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---@field to core.view.thumbtrack
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---@class core.view.scrollbar
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---@field x core.view.thumbtrack
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---@field y core.view.thumbtrack
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---@field w core.view.thumbtrackwidth
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---@field h core.view.thumbtrack
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---@alias core.view.cursor "'arrow'" | "'ibeam'" | "'sizeh'" | "'sizev'" | "'hand'"
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---@alias core.view.mousebutton "'left'" | "'right'"
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---@alias core.view.context "'application'" | "'session'"
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---Base view.
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---@class core.view : core.object
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---@field context core.view.context
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---@field super core.object
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---@field position core.view.position
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---@field size core.view.position
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---@field scroll core.view.scroll
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---@field cursor core.view.cursor
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---@field scrollable boolean
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---@field v_scrollbar core.scrollbar
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---@field h_scrollbar core.scrollbar
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---@field current_scale number
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local View = Object:extend()
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-- context can be "application" or "session". The instance of objects
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-- with context "session" will be closed when a project session is
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-- terminated. The context "application" is for functional UI elements.
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View.context = "application"
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function View:new()
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self.position = { x = 0, y = 0 }
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self.size = { x = 0, y = 0 }
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self.scroll = { x = 0, y = 0, to = { x = 0, y = 0 } }
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self.cursor = "arrow"
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self.scrollable = false
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self.v_scrollbar = Scrollbar({direction = "v", alignment = "e"})
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self.h_scrollbar = Scrollbar({direction = "h", alignment = "e"})
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self.current_scale = SCALE
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end
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function View:move_towards(t, k, dest, rate, name)
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if type(t) ~= "table" then
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return self:move_towards(self, t, k, dest, rate, name)
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end
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local val = t[k]
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local diff = math.abs(val - dest)
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if not config.transitions or diff < 0.5 or config.disabled_transitions[name] then
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t[k] = dest
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else
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rate = rate or 0.5
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if config.fps ~= 60 or config.animation_rate ~= 1 then
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local dt = 60 / config.fps
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rate = 1 - common.clamp(1 - rate, 1e-8, 1 - 1e-8)^(config.animation_rate * dt)
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end
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t[k] = common.lerp(val, dest, rate)
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end
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if diff > 1e-8 then
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core.redraw = true
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end
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end
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function View:try_close(do_close)
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do_close()
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end
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---@return string
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function View:get_name()
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return "---"
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end
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---@return number
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function View:get_scrollable_size()
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return math.huge
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end
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---@return number
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function View:get_h_scrollable_size()
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return 0
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end
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---@param x number
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---@param y number
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---@return boolean
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function View:scrollbar_overlaps_point(x, y)
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return not (not (self.v_scrollbar:overlaps(x, y) or self.h_scrollbar:overlaps(x, y)))
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end
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---@return boolean
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function View:scrollbar_dragging()
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return self.v_scrollbar.dragging or self.h_scrollbar.dragging
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end
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---@return boolean
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function View:scrollbar_hovering()
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return self.v_scrollbar.hovering.track or self.h_scrollbar.hovering.track
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end
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---@param button core.view.mousebutton
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---@param x number
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---@param y number
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---@param clicks integer
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---return boolean
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function View:on_mouse_pressed(button, x, y, clicks)
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if not self.scrollable then return end
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local result = self.v_scrollbar:on_mouse_pressed(button, x, y, clicks)
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if result then
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if result ~= true then
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self.scroll.to.y = result * self:get_scrollable_size()
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end
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return true
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end
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result = self.h_scrollbar:on_mouse_pressed(button, x, y, clicks)
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if result then
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if result ~= true then
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self.scroll.to.x = result * self:get_h_scrollable_size()
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end
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return true
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end
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end
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---@param button core.view.mousebutton
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---@param x number
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---@param y number
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function View:on_mouse_released(button, x, y)
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if not self.scrollable then return end
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self.v_scrollbar:on_mouse_released(button, x, y)
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self.h_scrollbar:on_mouse_released(button, x, y)
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end
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---@param x number
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---@param y number
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---@param dx number
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---@param dy number
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function View:on_mouse_moved(x, y, dx, dy)
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if not self.scrollable then return end
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local result
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if self.h_scrollbar.dragging then goto skip_v_scrollbar end
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result = self.v_scrollbar:on_mouse_moved(x, y, dx, dy)
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if result then
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if result ~= true then
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self.scroll.to.y = result * self:get_scrollable_size()
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if not config.animate_drag_scroll then
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self:clamp_scroll_position()
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self.scroll.y = self.scroll.to.y
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end
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end
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-- hide horizontal scrollbar
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self.h_scrollbar:on_mouse_left()
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return true
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end
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::skip_v_scrollbar::
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result = self.h_scrollbar:on_mouse_moved(x, y, dx, dy)
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if result then
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if result ~= true then
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self.scroll.to.x = result * self:get_h_scrollable_size()
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if not config.animate_drag_scroll then
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self:clamp_scroll_position()
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self.scroll.x = self.scroll.to.x
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end
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end
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return true
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end
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end
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function View:on_mouse_left()
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if not self.scrollable then return end
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self.v_scrollbar:on_mouse_left()
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self.h_scrollbar:on_mouse_left()
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end
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---@param filename string
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---@param x number
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---@param y number
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---@return boolean
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function View:on_file_dropped(filename, x, y)
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return false
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end
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---@param text string
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function View:on_text_input(text)
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-- no-op
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end
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function View:on_ime_text_editing(text, start, length)
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-- no-op
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end
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---@param y number @Vertical scroll delta; positive is "up"
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---@param x number @Horizontal scroll delta; positive is "left"
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---@return boolean @Capture event
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function View:on_mouse_wheel(y, x)
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-- no-op
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end
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---Can be overriden to listen for scale change events to apply
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---any neccesary changes in sizes, padding, etc...
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---@param new_scale number
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---@param prev_scale number
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function View:on_scale_change(new_scale, prev_scale) end
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function View:get_content_bounds()
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local x = self.scroll.x
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local y = self.scroll.y
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return x, y, x + self.size.x, y + self.size.y
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end
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---@return number x
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---@return number y
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function View:get_content_offset()
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local x = common.round(self.position.x - self.scroll.x)
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local y = common.round(self.position.y - self.scroll.y)
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return x, y
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end
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function View:clamp_scroll_position()
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local max = self:get_scrollable_size() - self.size.y
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self.scroll.to.y = common.clamp(self.scroll.to.y, 0, max)
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max = self:get_h_scrollable_size() - self.size.x
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self.scroll.to.x = common.clamp(self.scroll.to.x, 0, max)
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end
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function View:update_scrollbar()
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local v_scrollable = self:get_scrollable_size()
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self.v_scrollbar:set_size(self.position.x, self.position.y, self.size.x, self.size.y, v_scrollable)
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self.v_scrollbar:set_percent(self.scroll.y/v_scrollable)
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self.v_scrollbar:update()
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local h_scrollable = self:get_h_scrollable_size()
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self.h_scrollbar:set_size(self.position.x, self.position.y, self.size.x, self.size.y, h_scrollable)
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self.h_scrollbar:set_percent(self.scroll.x/h_scrollable)
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self.h_scrollbar:update()
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end
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function View:update()
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if self.current_scale ~= SCALE then
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self:on_scale_change(SCALE, self.current_scale)
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self.current_scale = SCALE
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end
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self:clamp_scroll_position()
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self:move_towards(self.scroll, "x", self.scroll.to.x, 0.3, "scroll")
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self:move_towards(self.scroll, "y", self.scroll.to.y, 0.3, "scroll")
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if not self.scrollable then return end
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self:update_scrollbar()
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end
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---@param color renderer.color
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function View:draw_background(color)
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local x, y = self.position.x, self.position.y
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local w, h = self.size.x, self.size.y
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renderer.draw_rect(x, y, w, h, color)
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end
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function View:draw_scrollbar()
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self.v_scrollbar:draw()
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self.h_scrollbar:draw()
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end
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function View:draw()
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end
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return View
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