cbe0fd63bf
SDL uses 32 pixels by default, which is a bit too much and causes problems with, for example, adding multiple close selections too quickly. |
||
---|---|---|
.. | ||
api | ||
bundle_open.m | ||
main.c | ||
meson.build | ||
rencache.c | ||
rencache.h | ||
renderer.c | ||
renderer.h | ||
renwindow.c | ||
renwindow.h | ||
unidata.h | ||
utfconv.h |