292 lines
7.5 KiB
Lua
292 lines
7.5 KiB
Lua
local core = require "core"
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local common = require "core.common"
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local command = require "core.command"
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local config = require "core.config"
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local keymap = require "core.keymap"
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local style = require "core.style"
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local View = require "core.view"
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config.treeview_size = 200 * SCALE
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local function get_depth(filename)
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local n = 1
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for sep in filename:gmatch("[\\/]") do
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n = n + 1
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end
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return n
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end
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local TreeView = View:extend()
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function TreeView:new()
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TreeView.super.new(self)
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self.scrollable = true
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self.visible = true
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self.init_size = config.treeview_size
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self.cache = {}
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self.last = {}
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end
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function TreeView:get_cached(item, dirname)
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local dir_cache = self.cache[dirname]
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if not dir_cache then
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dir_cache = {}
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self.cache[dirname] = dir_cache
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end
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-- to discriminate top directories from regular files or subdirectories
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-- we add ':' at the end of the top directories' filename. it will be
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-- used only to identify the entry into the cache.
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local cache_name = item.filename .. (item.topdir and ":" or "")
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local t = dir_cache[cache_name]
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if not t then
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t = {}
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local basename = common.basename(item.filename)
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if item.topdir then
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t.filename = basename
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t.expanded = true
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t.depth = 0
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t.abs_filename = dirname
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else
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t.filename = item.filename
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t.depth = get_depth(item.filename)
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t.abs_filename = dirname .. PATHSEP .. item.filename
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end
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t.name = basename
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t.type = item.type
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dir_cache[cache_name] = t
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end
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return t
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end
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function TreeView:get_name()
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return "Project"
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end
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function TreeView:get_item_height()
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return style.font:get_height() + style.padding.y
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end
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function TreeView:check_cache()
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-- invalidate cache's skip values if project_files has changed
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for i = 1, #core.project_directories do
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local dir = core.project_directories[i]
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local last_files = self.last[dir.name]
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if not last_files then
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self.last[dir.name] = dir.files
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else
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if dir.files ~= last_files then
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for _, v in pairs(self.cache[dir.name]) do
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v.skip = nil
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end
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self.last[dir.name] = dir.files
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end
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end
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end
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end
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function TreeView:each_item()
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return coroutine.wrap(function()
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self:check_cache()
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local count_lines = 0
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local ox, oy = self:get_content_offset()
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local y = oy + style.padding.y
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local w = self.size.x
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local h = self:get_item_height()
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for k = 1, #core.project_directories do
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local dir = core.project_directories[k]
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local dir_cached = self:get_cached(dir.item, dir.name)
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coroutine.yield(dir_cached, ox, y, w, h)
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count_lines = count_lines + 1
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y = y + h
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local i = 1
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while i <= #dir.files and dir_cached.expanded do
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local item = dir.files[i]
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local cached = self:get_cached(item, dir.name)
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coroutine.yield(cached, ox, y, w, h)
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count_lines = count_lines + 1
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y = y + h
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i = i + 1
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if not cached.expanded then
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if cached.skip then
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i = cached.skip
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else
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local depth = cached.depth
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while i <= #dir.files do
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if get_depth(dir.files[i].filename) <= depth then break end
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i = i + 1
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end
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cached.skip = i
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end
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end
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end -- while files
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end -- for directories
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self.count_lines = count_lines
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end)
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end
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function TreeView:on_mouse_moved(px, py, ...)
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TreeView.super.on_mouse_moved(self, px, py, ...)
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if self.dragging_scrollbar then return end
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self.hovered_item = nil
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for item, x,y,w,h in self:each_item() do
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if px > x and py > y and px <= x + w and py <= y + h then
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self.hovered_item = item
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break
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end
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end
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end
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local function create_directory_in(item)
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local path = item.abs_filename
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core.command_view:enter("Create directory in " .. path, function(text)
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local dirname = path .. PATHSEP .. text
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local success, err = system.mkdir(dirname)
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if not success then
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core.error("cannot create directory %q: %s", dirname, err)
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end
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item.expanded = true
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core.reschedule_project_scan()
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end)
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end
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function TreeView:on_mouse_pressed(button, x, y, clicks)
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local caught = TreeView.super.on_mouse_pressed(self, button, x, y, clicks)
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if caught then
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return
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end
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if not self.hovered_item then
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return
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elseif self.hovered_item.type == "dir" then
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if keymap.modkeys["ctrl"] and button == "left" then
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create_directory_in(self.hovered_item)
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else
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self.hovered_item.expanded = not self.hovered_item.expanded
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end
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else
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core.try(function()
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core.root_view:open_doc(core.open_doc(self.hovered_item.abs_filename))
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end)
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end
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end
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function TreeView:update()
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-- update width
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if self.init_size then
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self.size.x = self.init_size
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self.init_size = nil
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elseif self.goto_size then
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if self.goto_size ~= self.size.x then
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self:move_towards(self.size, "x", self.goto_size)
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else
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self.goto_size = nil
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end
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end
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TreeView.super.update(self)
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end
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function TreeView:get_scrollable_size()
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return self.count_lines and self:get_item_height() * (self.count_lines + 1) or math.huge
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end
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function TreeView:draw()
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self:draw_background(style.background2)
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local icon_width = style.icon_font:get_width("D")
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local spacing = style.font:get_width(" ") * 2
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local doc = core.active_view.doc
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local active_filename = doc and system.absolute_path(doc.filename or "")
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for item, x,y,w,h in self:each_item() do
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local color = style.text
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-- highlight active_view doc
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if item.abs_filename == active_filename then
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color = style.accent
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end
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-- hovered item background
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if item == self.hovered_item then
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renderer.draw_rect(x, y, w, h, style.line_highlight)
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color = style.accent
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end
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-- icons
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x = x + item.depth * style.padding.x + style.padding.x
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if item.type == "dir" then
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local icon1 = item.expanded and "-" or "+"
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local icon2 = item.expanded and "D" or "d"
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common.draw_text(style.icon_font, color, icon1, nil, x, y, 0, h)
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x = x + style.padding.x
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common.draw_text(style.icon_font, color, icon2, nil, x, y, 0, h)
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x = x + icon_width
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else
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x = x + style.padding.x
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common.draw_text(style.icon_font, color, "f", nil, x, y, 0, h)
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x = x + icon_width
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end
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-- text
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x = x + spacing
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x = common.draw_text(style.font, color, item.name, nil, x, y, 0, h)
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end
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self:draw_scrollbar()
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end
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-- init
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local view = TreeView()
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local node = core.root_view:get_active_node()
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local treeview_node = node:split("left", view, {x = true}, true)
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-- The toolbarview plugin is special because it is plugged inside
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-- a treeview pane which is itelf provided in a plugin.
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-- We therefore break the usual plugin's logic that would require each
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-- plugin to be independent of each other. In addition it is not the
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-- plugin module that plug itself in the active node but it is plugged here
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-- in the treeview node.
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local toolbar_plugin, ToolbarView = core.try(require, "plugins.toolbarview")
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if config.toolbarview ~= false and toolbar_plugin then
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local toolbar_view = ToolbarView()
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treeview_node:split("down", toolbar_view, {y = true})
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command.add(nil, {
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["toolbar:toggle"] = function()
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toolbar_view:toggle_visible()
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end,
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})
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end
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-- register commands and keymap
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command.add(nil, {
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["treeview:toggle"] = function()
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if view.visible then
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view.previous_size = view.size.x
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view.visible = false
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view.goto_size = 0
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else
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view.visible = true
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view.goto_size = view.previous_size
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end
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end,
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})
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keymap.add { ["ctrl+\\"] = "treeview:toggle" }
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