lite-xl/src/renderer.c

305 lines
7.5 KiB
C

#include <stdio.h>
#include <stdbool.h>
#include <assert.h>
#include <math.h>
#include "renderer.h"
#include "font_renderer.h"
#define MAX_GLYPHSET 256
struct RenImage {
RenColor *pixels;
int width, height;
};
struct GlyphSet {
FR_Bitmap *image;
FR_Bitmap_Glyph_Metrics glyphs[256];
};
typedef struct GlyphSet GlyphSet;
struct RenFont {
void *data;
GlyphSet *sets[MAX_GLYPHSET];
float size;
int height;
FR_Renderer *renderer;
};
static SDL_Window *window;
static FR_Clip_Area clip;
static void* check_alloc(void *ptr) {
if (!ptr) {
fprintf(stderr, "Fatal error: memory allocation failed\n");
exit(EXIT_FAILURE);
}
return ptr;
}
static const char* utf8_to_codepoint(const char *p, unsigned *dst) {
unsigned res, n;
switch (*p & 0xf0) {
case 0xf0 : res = *p & 0x07; n = 3; break;
case 0xe0 : res = *p & 0x0f; n = 2; break;
case 0xd0 :
case 0xc0 : res = *p & 0x1f; n = 1; break;
default : res = *p; n = 0; break;
}
while (n--) {
res = (res << 6) | (*(++p) & 0x3f);
}
*dst = res;
return p + 1;
}
void ren_init(SDL_Window *win) {
assert(win);
window = win;
SDL_Surface *surf = SDL_GetWindowSurface(window);
ren_set_clip_rect( (RenRect) { 0, 0, surf->w, surf->h } );
}
void ren_update_rects(RenRect *rects, int count) {
SDL_UpdateWindowSurfaceRects(window, (SDL_Rect*) rects, count);
static bool initial_frame = true;
if (initial_frame) {
SDL_ShowWindow(window);
initial_frame = false;
}
}
void ren_set_clip_rect(RenRect rect) {
clip.left = rect.x;
clip.top = rect.y;
clip.right = rect.x + rect.width;
clip.bottom = rect.y + rect.height;
}
void ren_get_size(int *x, int *y) {
SDL_Surface *surf = SDL_GetWindowSurface(window);
*x = surf->w;
*y = surf->h;
}
RenImage* ren_new_image(int width, int height) {
assert(width > 0 && height > 0);
RenImage *image = malloc(sizeof(RenImage) + width * height * sizeof(RenColor));
check_alloc(image);
image->pixels = (void*) (image + 1);
image->width = width;
image->height = height;
return image;
}
void ren_free_image(RenImage *image) {
free(image);
}
static GlyphSet* load_glyphset(RenFont *font, int idx) {
GlyphSet *set = check_alloc(calloc(1, sizeof(GlyphSet)));
set->image = FR_Bake_Font_Bitmap(font->renderer, font->height, idx << 8, 256, set->glyphs);
/* adjust glyph's xadvance */
for (int i = 0; i < 256; i++) {
set->glyphs[i].xadvance = floor(set->glyphs[i].xadvance + 0.5);
}
return set;
}
static GlyphSet* get_glyphset(RenFont *font, int codepoint) {
int idx = (codepoint >> 8) % MAX_GLYPHSET;
if (!font->sets[idx]) {
font->sets[idx] = load_glyphset(font, idx);
}
return font->sets[idx];
}
RenFont* ren_load_font(const char *filename, float size, unsigned int renderer_flags) {
RenFont *font = NULL;
/* init font */
font = check_alloc(calloc(1, sizeof(RenFont)));
font->size = size;
unsigned int fr_renderer_flags = 0;
if ((renderer_flags & RenFontAntialiasingMask) == RenFontSubpixel) {
fr_renderer_flags |= FR_SUBPIXEL;
}
if ((renderer_flags & RenFontHintingMask) == RenFontHintingSlight) {
fr_renderer_flags |= (FR_HINTING | FR_PRESCALE_X);
} else if ((renderer_flags & RenFontHintingMask) == RenFontHintingFull) {
fr_renderer_flags |= FR_HINTING;
}
font->renderer = FR_Renderer_New(fr_renderer_flags);
if (FR_Load_Font(font->renderer, filename)) {
free(font);
return NULL;
}
font->height = FR_Get_Font_Height(font->renderer, size);
/* make tab and newline glyphs invisible */
FR_Bitmap_Glyph_Metrics *g = get_glyphset(font, '\n')->glyphs;
g['\t'].x1 = g['\t'].x0;
g['\n'].x1 = g['\n'].x0;
return font;
}
void ren_free_font(RenFont *font) {
for (int i = 0; i < MAX_GLYPHSET; i++) {
GlyphSet *set = font->sets[i];
if (set) {
FR_Bitmap_Free(set->image);
free(set);
}
}
FR_Renderer_Free(font->renderer);
free(font);
}
void ren_set_font_tab_width(RenFont *font, int n) {
GlyphSet *set = get_glyphset(font, '\t');
set->glyphs['\t'].xadvance = n;
}
int ren_get_font_tab_width(RenFont *font) {
GlyphSet *set = get_glyphset(font, '\t');
return set->glyphs['\t'].xadvance;
}
int ren_get_font_width(RenFont *font, const char *text) {
int x = 0;
const char *p = text;
unsigned codepoint;
while (*p) {
p = utf8_to_codepoint(p, &codepoint);
GlyphSet *set = get_glyphset(font, codepoint);
FR_Bitmap_Glyph_Metrics *g = &set->glyphs[codepoint & 0xff];
x += g->xadvance;
}
return x;
}
int ren_get_font_height(RenFont *font) {
return font->height;
}
static inline RenColor blend_pixel(RenColor dst, RenColor src) {
int ia = 0xff - src.a;
dst.r = ((src.r * src.a) + (dst.r * ia)) >> 8;
dst.g = ((src.g * src.a) + (dst.g * ia)) >> 8;
dst.b = ((src.b * src.a) + (dst.b * ia)) >> 8;
return dst;
}
static inline RenColor blend_pixel2(RenColor dst, RenColor src, RenColor color) {
src.a = (src.a * color.a) >> 8;
int ia = 0xff - src.a;
dst.r = ((src.r * color.r * src.a) >> 16) + ((dst.r * ia) >> 8);
dst.g = ((src.g * color.g * src.a) >> 16) + ((dst.g * ia) >> 8);
dst.b = ((src.b * color.b * src.a) >> 16) + ((dst.b * ia) >> 8);
return dst;
}
#define rect_draw_loop(expr) \
for (int j = y1; j < y2; j++) { \
for (int i = x1; i < x2; i++) { \
*d = expr; \
d++; \
} \
d += dr; \
}
void ren_draw_rect(RenRect rect, RenColor color) {
if (color.a == 0) { return; }
int x1 = rect.x < clip.left ? clip.left : rect.x;
int y1 = rect.y < clip.top ? clip.top : rect.y;
int x2 = rect.x + rect.width;
int y2 = rect.y + rect.height;
x2 = x2 > clip.right ? clip.right : x2;
y2 = y2 > clip.bottom ? clip.bottom : y2;
SDL_Surface *surf = SDL_GetWindowSurface(window);
RenColor *d = (RenColor*) surf->pixels;
d += x1 + y1 * surf->w;
int dr = surf->w - (x2 - x1);
if (color.a == 0xff) {
rect_draw_loop(color);
} else {
rect_draw_loop(blend_pixel(*d, color));
}
}
void ren_draw_image(RenImage *image, RenRect *sub, int x, int y, RenColor color) {
if (color.a == 0) { return; }
int n;
if ((n = clip.left - x) > 0) { sub->width -= n; sub->x += n; x += n; }
if ((n = clip.top - y) > 0) { sub->height -= n; sub->y += n; x += n; }
if ((n = x + sub->width - clip.right ) > 0) { sub->width -= n; }
if ((n = y + sub->height - clip.bottom) > 0) { sub->height -= n; }
if (sub->width <= 0 || sub->height <= 0) {
return;
}
/* draw */
SDL_Surface *surf = SDL_GetWindowSurface(window);
RenColor *s = image->pixels;
RenColor *d = (RenColor*) surf->pixels;
s += sub->x + sub->y * image->width;
d += x + y * surf->w;
int sr = image->width - sub->width;
int dr = surf->w - sub->width;
for (int j = 0; j < sub->height; j++) {
for (int i = 0; i < sub->width; i++) {
*d = blend_pixel2(*d, *s, color);
d++;
s++;
}
d += dr;
s += sr;
}
}
int ren_draw_text(RenFont *font, const char *text, int x, int y, RenColor color) {
const char *p = text;
unsigned codepoint;
SDL_Surface *surf = SDL_GetWindowSurface(window);
FR_Color color_fr = { .r = color.r, .g = color.g, .b = color.b };
while (*p) {
p = utf8_to_codepoint(p, &codepoint);
GlyphSet *set = get_glyphset(font, codepoint);
FR_Bitmap_Glyph_Metrics *g = &set->glyphs[codepoint & 0xff];
if (color.a != 0) {
FR_Blend_Glyph(font->renderer, &clip,
x, y, (uint8_t *) surf->pixels, surf->w, set->image, g, color_fr);
}
x += g->xadvance;
}
return x;
}