lite-xl/data/core/init.lua

569 lines
15 KiB
Lua

require "core.strict"
local common = require "core.common"
local config = require "core.config"
local style = require "core.style"
local command
local keymap
local RootView
local StatusView
local CommandView
local Doc
local core = {}
local function project_scan_thread()
local function diff_files(a, b)
if #a ~= #b then return true end
for i, v in ipairs(a) do
if b[i].filename ~= v.filename
or b[i].modified ~= v.modified then
return true
end
end
end
local function compare_file(a, b)
return a.filename < b.filename
end
local function get_files(path, t)
coroutine.yield()
t = t or {}
local size_limit = config.file_size_limit * 10e5
local all = system.list_dir(path) or {}
local dirs, files = {}, {}
local entries_count = 0
local max_entries = config.max_project_files
for _, file in ipairs(all) do
if not common.match_pattern(file, config.ignore_files) then
local file = (path ~= "." and path .. PATHSEP or "") .. file
local info = system.get_file_info(file)
if info and info.size < size_limit then
info.filename = file
table.insert(info.type == "dir" and dirs or files, info)
entries_count = entries_count + 1
if entries_count > max_entries then break end
end
end
end
table.sort(dirs, compare_file)
for _, f in ipairs(dirs) do
table.insert(t, f)
if entries_count <= max_entries then
local subdir_t, subdir_count = get_files(f.filename, t)
entries_count = entries_count + subdir_count
end
end
table.sort(files, compare_file)
for _, f in ipairs(files) do
table.insert(t, f)
end
return t, entries_count
end
while true do
-- get project files and replace previous table if the new table is
-- different
local t, entries_count = get_files(".")
if diff_files(core.project_files, t) then
if entries_count > config.max_project_files then
core.status_view:show_message("!", style.accent,
"Too many files in project directory: stopping reading at "..
config.max_project_files.." files according to config.max_project_files.")
end
core.project_files = t
core.redraw = true
end
-- wait for next scan
if core.switch_project then
system.chdir(core.switch_project)
core.switch_project = nil
else
coroutine.yield(config.project_scan_rate)
end
end
end
-- create a directory using mkdir but may need to create the parent
-- directories as well.
local function create_user_directory()
local dirname_create = USERDIR
local basedir
local subdirs = {}
while dirname_create and dirname_create ~= "" do
local success_mkdir = system.mkdir(dirname_create)
if success_mkdir then break end
dirname_create, basedir = dirname_create:match("(.*)[/\\](.+)$")
if basedir then
subdirs[#subdirs + 1] = basedir
end
end
for _, dirname in ipairs(subdirs) do
dirname_create = dirname_create .. '/' .. dirname
local success_mkdir = system.mkdir(dirname_create)
if not success_mkdir then error("cannot create directory: \"" .. dirname_create .. "\"") end
end
end
local function write_user_init_file(init_filename)
local init_file = io.open(init_filename, "w")
if not init_file then error("cannot create file: \"" .. init_filename .. "\"") end
init_file:write([[
-- put user settings here
-- this module will be loaded after everything else when the application starts
local keymap = require "core.keymap"
local config = require "core.config"
local style = require "core.style"
-- light theme:
-- require "colors.summer"
-- key binding:
-- keymap.add { ["ctrl+escape"] = "core:quit" }
]])
init_file:close()
end
local function load_user_directory()
local init_filename = USERDIR .. "/init.lua"
local info = system.get_file_info(USERDIR)
if not info then
create_user_directory()
write_user_init_file(init_filename)
end
return dofile(init_filename)
end
function core.init()
command = require "core.command"
keymap = require "core.keymap"
RootView = require "core.rootview"
StatusView = require "core.statusview"
CommandView = require "core.commandview"
Doc = require "core.doc"
local project_dir = "."
local files = {}
for i = 2, #ARGS do
local info = system.get_file_info(ARGS[i]) or {}
if info.type == "file" then
table.insert(files, system.absolute_path(ARGS[i]))
elseif info.type == "dir" then
project_dir = ARGS[i]
end
end
system.chdir(project_dir)
core.frame_start = 0
core.clip_rect_stack = {{ 0,0,0,0 }}
core.log_items = {}
core.docs = {}
core.threads = setmetatable({}, { __mode = "k" })
core.project_files = {}
core.redraw = true
core.visited_files = {}
core.root_view = RootView()
core.command_view = CommandView()
core.status_view = StatusView()
core.root_view.root_node.has_documents_view = true
core.root_view.root_node:split("down", core.command_view, true)
core.root_view.root_node.b:split("down", core.status_view, true)
core.add_thread(project_scan_thread)
command.add_defaults()
local got_plugin_error = not core.load_plugins()
local got_user_error = not core.try(load_user_directory)
local got_project_error = not core.load_project_module()
for _, filename in ipairs(files) do
core.root_view:open_doc(core.open_doc(filename))
end
if got_plugin_error or got_user_error or got_project_error then
command.perform("core:open-log")
end
end
function core.confirm_close_all()
local dirty_count = 0
local dirty_name
for _, doc in ipairs(core.docs) do
if doc:is_dirty() then
dirty_count = dirty_count + 1
dirty_name = doc:get_name()
end
end
if dirty_count > 0 then
local text
if dirty_count == 1 then
text = string.format("\"%s\" has unsaved changes. Quit anyway?", dirty_name)
else
text = string.format("%d docs have unsaved changes. Quit anyway?", dirty_count)
end
local confirm = system.show_confirm_dialog("Unsaved Changes", text)
if not confirm then return false end
end
return true
end
function core.quit(force)
if core.confirm_close_all() then
os.exit()
end
end
function core.load_plugins()
local no_errors = true
local files = system.list_dir(DATADIR .. "/plugins")
for _, filename in ipairs(files) do
local modname = "plugins." .. filename:gsub(".lua$", "")
local ok = core.try(require, modname)
if ok then
core.log_quiet("Loaded plugin %q", modname)
else
no_errors = false
end
end
return no_errors
end
function core.load_project_module()
local filename = ".lite_project.lua"
if system.get_file_info(filename) then
return core.try(function()
local fn, err = loadfile(filename)
if not fn then error("Error when loading project module:\n\t" .. err) end
fn()
core.log_quiet("Loaded project module")
end)
end
return true
end
function core.reload_module(name)
local old = package.loaded[name]
package.loaded[name] = nil
local new = require(name)
if type(old) == "table" then
for k, v in pairs(new) do old[k] = v end
package.loaded[name] = old
end
end
function core.set_visited(filename)
for i = 1, #core.visited_files do
if core.visited_files[i] == filename then
table.remove(core.visited_files, i)
break
end
end
table.insert(core.visited_files, 1, filename)
end
function core.set_active_view(view)
assert(view, "Tried to set active view to nil")
if view ~= core.active_view then
if view.doc and view.doc.filename then
core.set_visited(view.doc.filename)
end
core.last_active_view = core.active_view
core.active_view = view
end
end
function core.add_thread(f, weak_ref)
local key = weak_ref or #core.threads + 1
local fn = function() return core.try(f) end
core.threads[key] = { cr = coroutine.create(fn), wake = 0 }
end
function core.push_clip_rect(x, y, w, h)
local x2, y2, w2, h2 = table.unpack(core.clip_rect_stack[#core.clip_rect_stack])
local r, b, r2, b2 = x+w, y+h, x2+w2, y2+h2
x, y = math.max(x, x2), math.max(y, y2)
b, r = math.min(b, b2), math.min(r, r2)
w, h = r-x, b-y
table.insert(core.clip_rect_stack, { x, y, w, h })
renderer.set_clip_rect(x, y, w, h)
end
function core.pop_clip_rect()
table.remove(core.clip_rect_stack)
local x, y, w, h = table.unpack(core.clip_rect_stack[#core.clip_rect_stack])
renderer.set_clip_rect(x, y, w, h)
end
function core.open_doc(filename)
if filename then
-- try to find existing doc for filename
local abs_filename = system.absolute_path(filename)
for _, doc in ipairs(core.docs) do
if doc.filename
and abs_filename == system.absolute_path(doc.filename) then
return doc
end
end
end
-- no existing doc for filename; create new
local doc = Doc(filename)
table.insert(core.docs, doc)
core.log_quiet(filename and "Opened doc \"%s\"" or "Opened new doc", filename)
return doc
end
function core.get_views_referencing_doc(doc)
local res = {}
local views = core.root_view.root_node:get_children()
for _, view in ipairs(views) do
if view.doc == doc then table.insert(res, view) end
end
return res
end
local function log(icon, icon_color, fmt, ...)
local text = string.format(fmt, ...)
if icon then
core.status_view:show_message(icon, icon_color, text)
end
local info = debug.getinfo(2, "Sl")
local at = string.format("%s:%d", info.short_src, info.currentline)
local item = { text = text, time = os.time(), at = at }
table.insert(core.log_items, item)
if #core.log_items > config.max_log_items then
table.remove(core.log_items, 1)
end
return item
end
function core.log(...)
return log("i", style.text, ...)
end
function core.log_quiet(...)
return log(nil, nil, ...)
end
function core.error(...)
return log("!", style.accent, ...)
end
function core.try(fn, ...)
local err
local ok, res = xpcall(fn, function(msg)
local item = core.error("%s", msg)
item.info = debug.traceback(nil, 2):gsub("\t", "")
err = msg
end, ...)
if ok then
return true, res
end
return false, err
end
function core.on_event(type, ...)
local did_keymap = false
if type == "textinput" then
core.root_view:on_text_input(...)
elseif type == "keypressed" then
did_keymap = keymap.on_key_pressed(...)
elseif type == "keyreleased" then
keymap.on_key_released(...)
elseif type == "mousemoved" then
core.root_view:on_mouse_moved(...)
elseif type == "mousepressed" then
core.root_view:on_mouse_pressed(...)
elseif type == "mousereleased" then
core.root_view:on_mouse_released(...)
elseif type == "mousewheel" then
core.root_view:on_mouse_wheel(...)
elseif type == "filedropped" then
local filename, mx, my = ...
local info = system.get_file_info(filename)
if info and info.type == "dir" then
system.exec(string.format("%q %q", EXEFILE, filename))
else
local ok, doc = core.try(core.open_doc, filename)
if ok then
local node = core.root_view.root_node:get_child_overlapping_point(mx, my)
node:set_active_view(node.active_view)
core.root_view:open_doc(doc)
end
end
elseif type == "focuslost" then
core.root_view:on_focus_lost(...)
elseif type == "quit" then
core.quit()
end
return did_keymap
end
function core.step()
-- handle events
local did_keymap = false
local mouse_moved = false
local mouse = { x = 0, y = 0, dx = 0, dy = 0 }
for type, a,b,c,d in system.poll_event do
if type == "mousemoved" then
mouse_moved = true
mouse.x, mouse.y = a, b
mouse.dx, mouse.dy = mouse.dx + c, mouse.dy + d
elseif type == "textinput" and did_keymap then
did_keymap = false
else
local _, res = core.try(core.on_event, type, a, b, c, d)
did_keymap = res or did_keymap
end
core.redraw = true
end
if mouse_moved then
core.try(core.on_event, "mousemoved", mouse.x, mouse.y, mouse.dx, mouse.dy)
end
local width, height = renderer.get_size()
-- update
core.root_view.size.x, core.root_view.size.y = width, height
core.root_view:update()
if not core.redraw then return false end
core.redraw = false
-- close unreferenced docs
for i = #core.docs, 1, -1 do
local doc = core.docs[i]
if #core.get_views_referencing_doc(doc) == 0 then
table.remove(core.docs, i)
core.log_quiet("Closed doc \"%s\"", doc:get_name())
end
end
-- update window title
local name = core.active_view:get_name()
local title = (name ~= "---") and (name .. " - lite") or "lite"
if title ~= core.window_title then
system.set_window_title(title)
core.window_title = title
end
-- draw
renderer.begin_frame()
core.clip_rect_stack[1] = { 0, 0, width, height }
renderer.set_clip_rect(table.unpack(core.clip_rect_stack[1]))
core.root_view:draw()
renderer.end_frame()
return true
end
local run_threads = coroutine.wrap(function()
while true do
local max_time = 1 / config.fps - 0.004
local need_more_work = false
for k, thread in pairs(core.threads) do
-- run thread
if thread.wake < system.get_time() then
local _, wait = assert(coroutine.resume(thread.cr))
if coroutine.status(thread.cr) == "dead" then
if type(k) == "number" then
table.remove(core.threads, k)
else
core.threads[k] = nil
end
elseif wait then
thread.wake = system.get_time() + wait
else
need_more_work = true
end
end
-- stop running threads if we're about to hit the end of frame
if system.get_time() - core.frame_start > max_time then
coroutine.yield(true)
end
end
if not need_more_work then coroutine.yield(false) end
end
end)
function core.run()
local idle_iterations = 0
while true do
core.frame_start = system.get_time()
local did_redraw = core.step()
local need_more_work = run_threads()
if not did_redraw and not need_more_work then
idle_iterations = idle_iterations + 1
-- do not wait of events at idle_iterations = 1 to give a chance at core.step to run
-- and set "redraw" flag.
if idle_iterations > 1 then
if system.window_has_focus() then
-- keep running even with no events to make the cursor blinks
system.wait_event(1 / config.fps)
else
system.wait_event()
end
end
else
idle_iterations = 0
end
local elapsed = system.get_time() - core.frame_start
system.sleep(math.max(0, 1 / config.fps - elapsed))
end
end
function core.on_error(err)
-- write error to file
local fp = io.open(EXEDIR .. "/error.txt", "wb")
fp:write("Error: " .. tostring(err) .. "\n")
fp:write(debug.traceback(nil, 4))
fp:close()
-- save copy of all unsaved documents
for _, doc in ipairs(core.docs) do
if doc:is_dirty() and doc.filename then
doc:save(doc.filename .. "~")
end
end
end
return core