lite-xl/data/core/docview.lua

612 lines
18 KiB
Lua

local core = require "core"
local common = require "core.common"
local config = require "core.config"
local style = require "core.style"
local keymap = require "core.keymap"
local translate = require "core.doc.translate"
local ime = require "core.ime"
local View = require "core.view"
---@class core.docview : core.view
---@field super core.view
local DocView = View:extend()
DocView.context = "session"
local function move_to_line_offset(dv, line, col, offset)
local xo = dv.last_x_offset
if xo.line ~= line or xo.col ~= col then
xo.offset = dv:get_col_x_offset(line, col)
end
xo.line = line + offset
xo.col = dv:get_x_offset_col(line + offset, xo.offset)
return xo.line, xo.col
end
DocView.translate = {
["previous_page"] = function(doc, line, col, dv)
local min, max = dv:get_visible_line_range()
return line - (max - min), 1
end,
["next_page"] = function(doc, line, col, dv)
if line == #doc.lines then
return #doc.lines, #doc.lines[line]
end
local min, max = dv:get_visible_line_range()
return line + (max - min), 1
end,
["previous_line"] = function(doc, line, col, dv)
if line == 1 then
return 1, 1
end
return move_to_line_offset(dv, line, col, -1)
end,
["next_line"] = function(doc, line, col, dv)
if line == #doc.lines then
return #doc.lines, math.huge
end
return move_to_line_offset(dv, line, col, 1)
end,
}
function DocView:new(doc)
DocView.super.new(self)
self.cursor = "ibeam"
self.scrollable = true
self.doc = assert(doc)
self.font = "code_font"
self.last_x_offset = {}
self.ime_selection = { from = 0, size = 0 }
self.ime_status = false
self.hovering_gutter = false
self.v_scrollbar:set_forced_status(config.force_scrollbar_status)
self.h_scrollbar:set_forced_status(config.force_scrollbar_status)
end
function DocView:try_close(do_close)
if self.doc:is_dirty()
and #core.get_views_referencing_doc(self.doc) == 1 then
core.command_view:enter("Unsaved Changes; Confirm Close", {
submit = function(_, item)
if item.text:match("^[cC]") then
do_close()
elseif item.text:match("^[sS]") then
self.doc:save()
do_close()
end
end,
suggest = function(text)
local items = {}
if not text:find("^[^cC]") then table.insert(items, "Close Without Saving") end
if not text:find("^[^sS]") then table.insert(items, "Save And Close") end
return items
end
})
else
do_close()
end
end
function DocView:get_name()
local post = self.doc:is_dirty() and "*" or ""
local name = self.doc:get_name()
return name:match("[^/%\\]*$") .. post
end
function DocView:get_filename()
if self.doc.abs_filename then
local post = self.doc:is_dirty() and "*" or ""
return common.home_encode(self.doc.abs_filename) .. post
end
return self:get_name()
end
function DocView:get_scrollable_size()
if not config.scroll_past_end then
local _, _, _, h_scroll = self.h_scrollbar:get_track_rect()
return self:get_line_height() * (#self.doc.lines) + style.padding.y * 2 + h_scroll
end
return self:get_line_height() * (#self.doc.lines - 1) + self.size.y
end
function DocView:get_h_scrollable_size()
return math.huge
end
function DocView:get_font()
return style[self.font]
end
function DocView:get_line_height()
return math.floor(self:get_font():get_height() * config.line_height)
end
function DocView:get_gutter_width()
local padding = style.padding.x * 2
return self:get_font():get_width(#self.doc.lines) + padding, padding
end
function DocView:get_line_screen_position(line, col)
local x, y = self:get_content_offset()
local lh = self:get_line_height()
local gw = self:get_gutter_width()
y = y + (line-1) * lh + style.padding.y
if col then
return x + gw + self:get_col_x_offset(line, col), y
else
return x + gw, y
end
end
function DocView:get_line_text_y_offset()
local lh = self:get_line_height()
local th = self:get_font():get_height()
return (lh - th) / 2
end
function DocView:get_visible_line_range()
local x, y, x2, y2 = self:get_content_bounds()
local lh = self:get_line_height()
local minline = math.max(1, math.floor((y - style.padding.y) / lh) + 1)
local maxline = math.min(#self.doc.lines, math.floor((y2 - style.padding.y) / lh) + 1)
return minline, maxline
end
function DocView:get_col_x_offset(line, col)
local default_font = self:get_font()
local _, indent_size = self.doc:get_indent_info()
default_font:set_tab_size(indent_size)
local column = 1
local xoffset = 0
for _, type, text in self.doc.highlighter:each_token(line) do
local font = style.syntax_fonts[type] or default_font
if font ~= default_font then font:set_tab_size(indent_size) end
local length = #text
if column + length <= col then
xoffset = xoffset + font:get_width(text)
column = column + length
if column >= col then
return xoffset
end
else
for char in common.utf8_chars(text) do
if column >= col then
return xoffset
end
xoffset = xoffset + font:get_width(char)
column = column + #char
end
end
end
return xoffset
end
function DocView:get_x_offset_col(line, x)
local line_text = self.doc.lines[line]
local xoffset, last_i, i = 0, 1, 1
local default_font = self:get_font()
local _, indent_size = self.doc:get_indent_info()
default_font:set_tab_size(indent_size)
for _, type, text in self.doc.highlighter:each_token(line) do
local font = style.syntax_fonts[type] or default_font
if font ~= default_font then font:set_tab_size(indent_size) end
local width = font:get_width(text)
-- Don't take the shortcut if the width matches x,
-- because we need last_i which should be calculated using utf-8.
if xoffset + width < x then
xoffset = xoffset + width
i = i + #text
else
for char in common.utf8_chars(text) do
local w = font:get_width(char)
if xoffset >= x then
return (xoffset - x > w / 2) and last_i or i
end
xoffset = xoffset + w
last_i = i
i = i + #char
end
end
end
return #line_text
end
function DocView:resolve_screen_position(x, y)
local ox, oy = self:get_line_screen_position(1)
local line = math.floor((y - oy) / self:get_line_height()) + 1
line = common.clamp(line, 1, #self.doc.lines)
local col = self:get_x_offset_col(line, x - ox)
return line, col
end
function DocView:scroll_to_line(line, ignore_if_visible, instant)
local min, max = self:get_visible_line_range()
if not (ignore_if_visible and line > min and line < max) then
local x, y = self:get_line_screen_position(line)
local ox, oy = self:get_content_offset()
local _, _, _, scroll_h = self.h_scrollbar:get_track_rect()
self.scroll.to.y = math.max(0, y - oy - (self.size.y - scroll_h) / 2)
if instant then
self.scroll.y = self.scroll.to.y
end
end
end
function DocView:supports_text_input()
return true
end
function DocView:scroll_to_make_visible(line, col)
local _, oy = self:get_content_offset()
local _, ly = self:get_line_screen_position(line, col)
local lh = self:get_line_height()
local _, _, _, scroll_h = self.h_scrollbar:get_track_rect()
self.scroll.to.y = common.clamp(self.scroll.to.y, ly - oy - self.size.y + scroll_h + lh * 2, ly - oy - lh)
local gw = self:get_gutter_width()
local xoffset = self:get_col_x_offset(line, col)
local xmargin = 3 * self:get_font():get_width(' ')
local xsup = xoffset + gw + xmargin
local xinf = xoffset - xmargin
local _, _, scroll_w = self.v_scrollbar:get_track_rect()
local size_x = math.max(0, self.size.x - scroll_w)
if xsup > self.scroll.x + size_x then
self.scroll.to.x = xsup - size_x
elseif xinf < self.scroll.x then
self.scroll.to.x = math.max(0, xinf)
end
end
function DocView:on_mouse_moved(x, y, ...)
DocView.super.on_mouse_moved(self, x, y, ...)
self.hovering_gutter = false
local gw = self:get_gutter_width()
if self:scrollbar_hovering() or self:scrollbar_dragging() then
self.cursor = "arrow"
elseif gw > 0 and x >= self.position.x and x <= (self.position.x + gw) then
self.cursor = "arrow"
self.hovering_gutter = true
else
self.cursor = "ibeam"
end
if self.mouse_selecting then
local l1, c1 = self:resolve_screen_position(x, y)
local l2, c2, snap_type = table.unpack(self.mouse_selecting)
if keymap.modkeys["ctrl"] then
if l1 > l2 then l1, l2 = l2, l1 end
self.doc.selections = { }
for i = l1, l2 do
self.doc:set_selections(i - l1 + 1, i, math.min(c1, #self.doc.lines[i]), i, math.min(c2, #self.doc.lines[i]))
end
else
if snap_type then
l1, c1, l2, c2 = self:mouse_selection(self.doc, snap_type, l1, c1, l2, c2)
end
self.doc:set_selection(l1, c1, l2, c2)
end
end
end
function DocView:mouse_selection(doc, snap_type, line1, col1, line2, col2)
local swap = line2 < line1 or line2 == line1 and col2 <= col1
if swap then
line1, col1, line2, col2 = line2, col2, line1, col1
end
if snap_type == "word" then
line1, col1 = translate.start_of_word(doc, line1, col1)
line2, col2 = translate.end_of_word(doc, line2, col2)
elseif snap_type == "lines" then
col1, col2, line2 = 1, 1, line2 + 1
end
if swap then
return line2, col2, line1, col1
end
return line1, col1, line2, col2
end
function DocView:on_mouse_pressed(button, x, y, clicks)
if button ~= "left" or not self.hovering_gutter then
return DocView.super.on_mouse_pressed(self, button, x, y, clicks)
end
local line = self:resolve_screen_position(x, y)
if keymap.modkeys["shift"] then
local sline, scol, sline2, scol2 = self.doc:get_selection(true)
if line > sline then
self.doc:set_selection(sline, 1, line, #self.doc.lines[line])
else
self.doc:set_selection(line, 1, sline2, #self.doc.lines[sline2])
end
else
if clicks == 1 then
self.doc:set_selection(line, 1, line, 1)
elseif clicks == 2 then
self.doc:set_selection(line, 1, line, #self.doc.lines[line])
end
end
return true
end
function DocView:on_mouse_released(...)
DocView.super.on_mouse_released(self, ...)
self.mouse_selecting = nil
end
function DocView:on_text_input(text)
self.doc:text_input(text)
end
function DocView:on_ime_text_editing(text, start, length)
self.doc:ime_text_editing(text, start, length)
self.ime_status = #text > 0
self.ime_selection.from = start
self.ime_selection.size = length
-- Set the composition bounding box that the system IME
-- will consider when drawing its interface
local line1, col1, line2, col2 = self.doc:get_selection(true)
local col = math.min(col1, col2)
self:update_ime_location()
self:scroll_to_make_visible(line1, col + start)
end
---Update the composition bounding box that the system IME
---will consider when drawing its interface
function DocView:update_ime_location()
if not self.ime_status then return end
local line1, col1, line2, col2 = self.doc:get_selection(true)
local x, y = self:get_line_screen_position(line1)
local h = self:get_line_height()
local col = math.min(col1, col2)
local x1, x2 = 0, 0
if self.ime_selection.size > 0 then
-- focus on a part of the text
local from = col + self.ime_selection.from
local to = from + self.ime_selection.size
x1 = self:get_col_x_offset(line1, from)
x2 = self:get_col_x_offset(line1, to)
else
-- focus the whole text
x1 = self:get_col_x_offset(line1, col1)
x2 = self:get_col_x_offset(line2, col2)
end
ime.set_location(x + x1, y, x2 - x1, h)
end
function DocView:update()
-- scroll to make caret visible and reset blink timer if it moved
local line1, col1, line2, col2 = self.doc:get_selection()
if (line1 ~= self.last_line1 or col1 ~= self.last_col1 or
line2 ~= self.last_line2 or col2 ~= self.last_col2) and self.size.x > 0 then
if core.active_view == self and not ime.editing then
self:scroll_to_make_visible(line1, col1)
end
core.blink_reset()
self.last_line1, self.last_col1 = line1, col1
self.last_line2, self.last_col2 = line2, col2
end
-- update blink timer
if self == core.active_view and not self.mouse_selecting then
local T, t0 = config.blink_period, core.blink_start
local ta, tb = core.blink_timer, system.get_time()
if ((tb - t0) % T < T / 2) ~= ((ta - t0) % T < T / 2) then
core.redraw = true
end
core.blink_timer = tb
end
self:update_ime_location()
DocView.super.update(self)
end
function DocView:draw_line_highlight(x, y)
local lh = self:get_line_height()
renderer.draw_rect(x, y, self.size.x, lh, style.line_highlight)
end
function DocView:draw_line_text(line, x, y)
local default_font = self:get_font()
local tx, ty = x, y + self:get_line_text_y_offset()
local last_token = nil
local tokens = self.doc.highlighter:get_line(line).tokens
local tokens_count = #tokens
if string.sub(tokens[tokens_count], -1) == "\n" then
last_token = tokens_count - 1
end
for tidx, type, text in self.doc.highlighter:each_token(line) do
local color = style.syntax[type]
local font = style.syntax_fonts[type] or default_font
-- do not render newline, fixes issue #1164
if tidx == last_token then text = text:sub(1, -2) end
tx = renderer.draw_text(font, text, tx, ty, color)
if tx > self.position.x + self.size.x then break end
end
return self:get_line_height()
end
function DocView:draw_overwrite_caret(x, y, width)
local lh = self:get_line_height()
renderer.draw_rect(x, y + lh - style.caret_width, width, style.caret_width, style.caret)
end
function DocView:draw_caret(x, y)
local lh = self:get_line_height()
renderer.draw_rect(x, y, style.caret_width, lh, style.caret)
end
function DocView:draw_line_body(line, x, y)
-- draw highlight if any selection ends on this line
local draw_highlight = false
local hcl = config.highlight_current_line
if hcl ~= false then
for lidx, line1, col1, line2, col2 in self.doc:get_selections(false) do
if line1 == line then
if hcl == "no_selection" then
if (line1 ~= line2) or (col1 ~= col2) then
draw_highlight = false
break
end
end
draw_highlight = true
break
end
end
end
if draw_highlight and core.active_view == self then
self:draw_line_highlight(x + self.scroll.x, y)
end
-- draw selection if it overlaps this line
local lh = self:get_line_height()
for lidx, line1, col1, line2, col2 in self.doc:get_selections(true) do
if line >= line1 and line <= line2 then
local text = self.doc.lines[line]
if line1 ~= line then col1 = 1 end
if line2 ~= line then col2 = #text + 1 end
local x1 = x + self:get_col_x_offset(line, col1)
local x2 = x + self:get_col_x_offset(line, col2)
if x1 ~= x2 then
renderer.draw_rect(x1, y, x2 - x1, lh, style.selection)
end
end
end
-- draw line's text
return self:draw_line_text(line, x, y)
end
function DocView:draw_line_gutter(line, x, y, width)
local color = style.line_number
for _, line1, _, line2 in self.doc:get_selections(true) do
if line >= line1 and line <= line2 then
color = style.line_number2
break
end
end
x = x + style.padding.x
local lh = self:get_line_height()
common.draw_text(self:get_font(), color, line, "right", x, y, width, lh)
return lh
end
function DocView:draw_ime_decoration(line1, col1, line2, col2)
local x, y = self:get_line_screen_position(line1)
local line_size = math.max(1, SCALE)
local lh = self:get_line_height()
-- Draw IME underline
local x1 = self:get_col_x_offset(line1, col1)
local x2 = self:get_col_x_offset(line2, col2)
renderer.draw_rect(x + math.min(x1, x2), y + lh - line_size, math.abs(x1 - x2), line_size, style.text)
-- Draw IME selection
local col = math.min(col1, col2)
local from = col + self.ime_selection.from
local to = from + self.ime_selection.size
x1 = self:get_col_x_offset(line1, from)
if from ~= to then
x2 = self:get_col_x_offset(line1, to)
line_size = style.caret_width
renderer.draw_rect(x + math.min(x1, x2), y + lh - line_size, math.abs(x1 - x2), line_size, style.caret)
end
self:draw_caret(x + x1, y)
end
function DocView:draw_overlay()
if core.active_view == self then
local minline, maxline = self:get_visible_line_range()
-- draw caret if it overlaps this line
local T = config.blink_period
for _, line1, col1, line2, col2 in self.doc:get_selections() do
if line1 >= minline and line1 <= maxline
and system.window_has_focus(core.window) then
if ime.editing then
self:draw_ime_decoration(line1, col1, line2, col2)
else
if config.disable_blink
or (core.blink_timer - core.blink_start) % T < T / 2 then
local x, y = self:get_line_screen_position(line1, col1)
if self.doc.overwrite then
self:draw_overwrite_caret(x, y, self:get_font():get_width(self.doc:get_char(line1, col1)))
else
self:draw_caret(x, y)
end
end
end
end
end
end
end
function DocView:draw()
self:draw_background(style.background)
local _, indent_size = self.doc:get_indent_info()
self:get_font():set_tab_size(indent_size)
local minline, maxline = self:get_visible_line_range()
local lh = self:get_line_height()
local x, y = self:get_line_screen_position(minline)
local gw, gpad = self:get_gutter_width()
for i = minline, maxline do
y = y + (self:draw_line_gutter(i, self.position.x, y, gpad and gw - gpad or gw) or lh)
end
local pos = self.position
x, y = self:get_line_screen_position(minline)
-- the clip below ensure we don't write on the gutter region. On the
-- right side it is redundant with the Node's clip.
core.push_clip_rect(pos.x + gw, pos.y, self.size.x - gw, self.size.y)
for i = minline, maxline do
y = y + (self:draw_line_body(i, x, y) or lh)
end
self:draw_overlay()
core.pop_clip_rect()
self:draw_scrollbar()
end
return DocView