30 lines
811 B
C
30 lines
811 B
C
#include <SDL.h>
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#include "renderer.h"
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struct RenWindow {
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SDL_Window *window;
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uint8_t *command_buf;
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size_t command_buf_idx;
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size_t command_buf_size;
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float scale_x;
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float scale_y;
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#ifdef LITE_USE_SDL_RENDERER
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SDL_Renderer *renderer;
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SDL_Texture *texture;
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RenSurface rensurface;
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#endif
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};
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typedef struct RenWindow RenWindow;
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void renwin_init_surface(RenWindow *ren);
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void renwin_init_command_buf(RenWindow *ren);
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void renwin_clip_to_surface(RenWindow *ren);
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void renwin_set_clip_rect(RenWindow *ren, RenRect rect);
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void renwin_resize_surface(RenWindow *ren);
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void renwin_update_scale(RenWindow *ren);
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void renwin_show_window(RenWindow *ren);
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void renwin_update_rects(RenWindow *ren, RenRect *rects, int count);
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void renwin_free(RenWindow *ren);
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RenSurface renwin_get_surface(RenWindow *ren);
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