lite-xl/replview.try1.lua

257 lines
5.9 KiB
Lua

local core = require "core"
local common = require "core.common"
local style = require "core.style"
local keymap = require "core.keymap"
local Object = require "core.object"
local View = require "core.view"
local DocView = require "core.docview"
local ReplNode = Object:extend()
function ReplNode:new(view)
-- self.type = type or "leaf"
self.position = { x = 0, y = 0 }
self.size = { x = 0, y = 0 }
self.view = view
-- self.views = {}
self.divider = 0.5
end
function ReplNode:on_mouse_moved(x, y, ...)
self.view:on_mouse_moved(x, y, ...)
end
function ReplNode:on_mouse_released(...)
self.view:on_mouse_released(...)
end
-- local type_map = { up="vsplit", down="vsplit", left="hsplit", right="hsplit" }
-- function Node:split(dir, view, locked)
-- function Node:close_active_view(root)
function ReplNode:set_active_view()
-- TODO: understand what the call below actually does.
core.set_active_view(self.view)
end
-- function Node:get_view_idx(view)
-- function Node:get_node_for_view(view)
-- function Node:get_parent_node(root)
-- function Node:get_children(t)
-- function ReplNode:get_divider_overlapping_point(px, py)
-- function Node:get_tab_overlapping_point(px, py)
-- function Node:get_child_overlapping_point(x, y)
-- function Node:get_tab_rect(idx)
-- function Node:get_divider_rect()
function ReplNode:get_locked_size()
if self.locked then
local size = self.view.size
return size.x, size.y
end
end
local function copy_position_and_size(dst, src)
dst.position.x, dst.position.y = src.position.x, src.position.y
dst.size.x, dst.size.y = src.size.x, src.size.y
end
-- calculating the sizes is the same for hsplits and vsplits, except the x/y
-- axis are swapped; this function lets us use the same code for both
-- local function calc_split_sizes(self, x, y, x1, x2)
function ReplNode:update_layout()
copy_position_and_size(self.view, self)
end
function ReplNode:update()
if self.view then
self.view:update()
end
end
-- function Node:draw_tabs()
function ReplNode:draw()
local pos, size = self.view.position, self.view.size
core.push_clip_rect(pos.x, pos.y, size.x + pos.x % 1, size.y + pos.y % 1)
self.view:draw()
core.pop_clip_rect()
end
local ReplView = View:extend()
function ReplView:new()
ReplView.super.new(self)
-- local first_node = ReplNode()
-- self.nodes = { first_node }
self.nodes = { }
self.active_node_index = 0
self.deferred_draws = {}
self.mouse = { x = 0, y = 0 }
end
-- TODO: figure out what the deferred_draws are doing
function ReplView:defer_draw(fn, ...)
table.insert(self.deferred_draws, 1, { fn = fn, ... })
end
function ReplView:get_active_node()
if self.active_node_index > 0 then
return self.nodes[self.active_node_index]
end
end
-- FIXME: find out something better
repl_left_margin, repl_top_margin = 10, 10
function ReplView:update_layout()
local x, y = repl_left_margin, repl_top_margin
-- CONTINUE HERE
end
function ReplView:open_doc(doc)
-- local node = self:get_active_node()
-- if node.locked and core.last_active_view then
-- core.set_active_view(core.last_active_view)
-- node = self:get_active_node()
-- end
-- assert(not node.locked, "Cannot open doc on locked node")
for i, node in ipairs(self.nodes) do
local view = node.view
-- for i, view in ipairs(node.views) do
if view.doc == doc then
node:set_active_view()
return view
end
end
local view = DocView(doc)
local node = ReplNode(view)
self.nodes[#self.nodes + 1] = node
self.active_node_index = #self.nodes
self:update_layout()
-- node:add_view(view)
-- TODO: replace the call below with something appropriate.
-- self.root_node:update_layout()
-- TODO: manage to assign the correct x, y position to the new node.
view:scroll_to_line(view.doc:get_selection(), true, true)
return view
end
-- TODO: CONTINUE HERE
function RootView:on_mouse_pressed(button, x, y, clicks)
local div = self.root_node:get_divider_overlapping_point(x, y)
if div then
self.dragged_divider = div
return
end
local node = self.root_node:get_child_overlapping_point(x, y)
local idx = node:get_tab_overlapping_point(x, y)
if idx then
node:set_active_view(node.views[idx])
if button == "middle" then
node:close_active_view(self.root_node)
end
else
core.set_active_view(node.active_view)
node.active_view:on_mouse_pressed(button, x, y, clicks)
end
end
function RootView:on_mouse_released(...)
if self.dragged_divider then
self.dragged_divider = nil
end
self.root_node:on_mouse_released(...)
end
function RootView:on_mouse_moved(x, y, dx, dy)
if self.dragged_divider then
local node = self.dragged_divider
if node.type == "hsplit" then
node.divider = node.divider + dx / node.size.x
else
node.divider = node.divider + dy / node.size.y
end
node.divider = common.clamp(node.divider, 0.01, 0.99)
return
end
self.mouse.x, self.mouse.y = x, y
self.root_node:on_mouse_moved(x, y, dx, dy)
local node = self.root_node:get_child_overlapping_point(x, y)
local div = self.root_node:get_divider_overlapping_point(x, y)
if div then
system.set_cursor(div.type == "hsplit" and "sizeh" or "sizev")
elseif node:get_tab_overlapping_point(x, y) then
system.set_cursor("arrow")
else
system.set_cursor(node.active_view.cursor)
end
end
function RootView:on_mouse_wheel(...)
local x, y = self.mouse.x, self.mouse.y
local node = self.root_node:get_child_overlapping_point(x, y)
node.active_view:on_mouse_wheel(...)
end
function RootView:on_text_input(...)
core.active_view:on_text_input(...)
end
function RootView:update()
copy_position_and_size(self.root_node, self)
self.root_node:update()
self.root_node:update_layout()
end
function RootView:draw()
self.root_node:draw()
while #self.deferred_draws > 0 do
local t = table.remove(self.deferred_draws)
t.fn(table.unpack(t))
end
end
return RootView