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#import <Foundation/Foundation.h>
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#include "lua.h"
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void set_macos_bundle_resources(lua_State *L)
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{ @autoreleasepool
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{
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NSString* resource_path = [[NSBundle mainBundle] resourcePath];
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lua_pushstring(L, [resource_path UTF8String]);
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lua_setglobal(L, "MACOS_RESOURCES");
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}}
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