1439b59d65
We color a 1x1 `SDL_Surface` with the desired color. This surface is then stretched over the area we need to cover using `SDL_BlitScaled`. This way we avoid having to do the blending ourselves. |
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.. | ||
api | ||
bundle_open.m | ||
main.c | ||
meson.build | ||
rencache.c | ||
rencache.h | ||
renderer.c | ||
renderer.h | ||
renwindow.c | ||
renwindow.h |