lite-xl/src
Guldoman 1439b59d65
Improve performance of `ren_draw_rect` (#935)
We color a 1x1 `SDL_Surface` with the desired color. This surface is 
then stretched over the area we need to cover using `SDL_BlitScaled`.
This way we avoid having to do the blending ourselves.
2022-04-20 17:13:42 -04:00
..
api Cleanup (#826) 2022-04-15 11:34:46 -04:00
bundle_open.m Takes kivutar's changes into account, cleaning things up slightly. 2021-12-15 20:31:24 -05:00
main.c Fix Project Scanning (#746) 2022-03-06 00:59:22 -05:00
meson.build seperate dirmonitor logic, add build time detection of features (#866) 2022-03-17 13:43:01 -04:00
rencache.c Cleanup (#826) 2022-04-15 11:34:46 -04:00
rencache.h Cleanup (#826) 2022-04-15 11:34:46 -04:00
renderer.c Improve performance of `ren_draw_rect` (#935) 2022-04-20 17:13:42 -04:00
renderer.h Cleanup (#826) 2022-04-15 11:34:46 -04:00
renwindow.c Cleanup (#826) 2022-04-15 11:34:46 -04:00
renwindow.h Make usage of SDL renderer optional 2021-04-29 14:15:24 +02:00