lite-xl/data/core/init.lua
Francesco Abbate a337f893d9 Implement user's config as init file and add directory into package.path
Create the user's config init file if lite user's config directory does
not exists.

No longer use the awkward package.searchers but instead add user's
config dir at the end of package path.
2020-12-02 16:03:31 +01:00

579 lines
15 KiB
Lua

require "core.strict"
local common = require "core.common"
local config = require "core.config"
local style = require "core.style"
local command
local keymap
local RootView
local StatusView
local CommandView
local Doc
local core = {}
local function project_scan_thread()
local function diff_files(a, b)
if #a ~= #b then return true end
for i, v in ipairs(a) do
if b[i].filename ~= v.filename
or b[i].modified ~= v.modified then
return true
end
end
end
local function compare_file(a, b)
return a.filename < b.filename
end
local function get_files(path, t)
coroutine.yield()
t = t or {}
local size_limit = config.file_size_limit * 10e5
local all = system.list_dir(path) or {}
local dirs, files = {}, {}
local entries_count = 0
local max_entries = config.max_project_files
for _, file in ipairs(all) do
if not common.match_pattern(file, config.ignore_files) then
local file = (path ~= "." and path .. PATHSEP or "") .. file
local info = system.get_file_info(file)
if info and info.size < size_limit then
info.filename = file
table.insert(info.type == "dir" and dirs or files, info)
entries_count = entries_count + 1
if entries_count > max_entries then break end
end
end
end
table.sort(dirs, compare_file)
for _, f in ipairs(dirs) do
table.insert(t, f)
if entries_count <= max_entries then
local subdir_t, subdir_count = get_files(f.filename, t)
entries_count = entries_count + subdir_count
end
end
table.sort(files, compare_file)
for _, f in ipairs(files) do
table.insert(t, f)
end
return t, entries_count
end
while true do
-- get project files and replace previous table if the new table is
-- different
local t, entries_count = get_files(".")
if diff_files(core.project_files, t) then
if entries_count > config.max_project_files then
core.status_view:show_message("!", style.accent,
"Too many files in project directory: stopping reading at "..
config.max_project_files.." files according to config.max_project_files.")
end
core.project_files = t
core.redraw = true
end
-- wait for next scan
coroutine.yield(config.project_scan_rate)
end
end
-- create a directory using mkdir but may need to create the parent
-- directories as well.
local function create_user_directory()
local dirname_create = USERDIR
local basedir
local subdirs = {}
while dirname_create and dirname_create ~= "" do
local success_mkdir = system.mkdir(dirname_create)
if success_mkdir then break end
dirname_create, basedir = dirname_create:match("(.*)[/\\](.+)$")
if basedir then
subdirs[#subdirs + 1] = basedir
end
end
for _, dirname in ipairs(subdirs) do
dirname_create = dirname_create .. '/' .. dirname
local success_mkdir = system.mkdir(dirname_create)
if not success_mkdir then error("cannot create directory: \"" .. dirname_create .. "\"") end
end
end
local function write_user_init_file(init_filename)
local init_file = io.open(init_filename, "w")
if not init_file then error("cannot create file: \"" .. init_filename .. "\"") end
init_file:write([[
-- put user settings here
-- this module will be loaded after everything else when the application starts
local keymap = require "core.keymap"
local config = require "core.config"
local style = require "core.style"
-- light theme:
-- require "colors.summer"
-- key binding:
-- keymap.add { ["ctrl+escape"] = "core:quit" }
]])
init_file:close()
end
local function load_user_directory()
local init_filename = USERDIR .. "/init.lua"
local info = system.get_file_info(USERDIR)
if not info then
create_user_directory()
write_user_init_file(init_filename)
end
return dofile(init_filename)
end
function core.init()
command = require "core.command"
keymap = require "core.keymap"
RootView = require "core.rootview"
StatusView = require "core.statusview"
CommandView = require "core.commandview"
Doc = require "core.doc"
local project_dir = "."
local files = {}
for i = 2, #ARGS do
local info = system.get_file_info(ARGS[i]) or {}
if info.type == "file" then
table.insert(files, system.absolute_path(ARGS[i]))
elseif info.type == "dir" then
project_dir = ARGS[i]
end
end
system.chdir(project_dir)
core.frame_start = 0
core.clip_rect_stack = {{ 0,0,0,0 }}
core.log_items = {}
core.docs = {}
core.threads = setmetatable({}, { __mode = "k" })
core.project_files = {}
core.redraw = true
core.visited_files = {}
core.root_view = RootView()
core.command_view = CommandView()
core.status_view = StatusView()
core.root_view.root_node:split("down", core.command_view, true)
core.root_view.root_node.b:split("down", core.status_view, true)
core.add_thread(project_scan_thread)
command.add_defaults()
local got_plugin_error = not core.load_plugins()
local got_user_error = not core.try(load_user_directory)
local got_project_error = not core.load_project_module()
for _, filename in ipairs(files) do
core.root_view:open_doc(core.open_doc(filename))
end
if got_plugin_error or got_user_error or got_project_error then
command.perform("core:open-log")
end
end
local temp_uid = (system.get_time() * 1000) % 0xffffffff
local temp_file_prefix = string.format(".lite_temp_%08x", temp_uid)
local temp_file_counter = 0
local function delete_temp_files()
for _, filename in ipairs(system.list_dir(EXEDIR)) do
if filename:find(temp_file_prefix, 1, true) == 1 then
os.remove(EXEDIR .. PATHSEP .. filename)
end
end
end
function core.temp_filename(ext)
temp_file_counter = temp_file_counter + 1
return EXEDIR .. PATHSEP .. temp_file_prefix
.. string.format("%06x", temp_file_counter) .. (ext or "")
end
function core.quit(force)
if force then
delete_temp_files()
os.exit()
end
local dirty_count = 0
local dirty_name
for _, doc in ipairs(core.docs) do
if doc:is_dirty() then
dirty_count = dirty_count + 1
dirty_name = doc:get_name()
end
end
if dirty_count > 0 then
local text
if dirty_count == 1 then
text = string.format("\"%s\" has unsaved changes. Quit anyway?", dirty_name)
else
text = string.format("%d docs have unsaved changes. Quit anyway?", dirty_count)
end
local confirm = system.show_confirm_dialog("Unsaved Changes", text)
if not confirm then return end
end
core.quit(true)
end
function core.load_plugins()
local no_errors = true
local files = system.list_dir(DATADIR .. "/plugins")
for _, filename in ipairs(files) do
local modname = "plugins." .. filename:gsub(".lua$", "")
local ok = core.try(require, modname)
if ok then
core.log_quiet("Loaded plugin %q", modname)
else
no_errors = false
end
end
return no_errors
end
function core.load_project_module()
local filename = ".lite_project.lua"
if system.get_file_info(filename) then
return core.try(function()
local fn, err = loadfile(filename)
if not fn then error("Error when loading project module:\n\t" .. err) end
fn()
core.log_quiet("Loaded project module")
end)
end
return true
end
function core.reload_module(name)
local old = package.loaded[name]
package.loaded[name] = nil
local new = require(name)
if type(old) == "table" then
for k, v in pairs(new) do old[k] = v end
package.loaded[name] = old
end
end
function core.set_visited(filename)
for i = 1, #core.visited_files do
if core.visited_files[i] == filename then
table.remove(core.visited_files, i)
break
end
end
table.insert(core.visited_files, 1, filename)
end
function core.set_active_view(view)
assert(view, "Tried to set active view to nil")
if view ~= core.active_view then
if view.doc and view.doc.filename then
core.set_visited(view.doc.filename)
end
core.last_active_view = core.active_view
core.active_view = view
end
end
function core.add_thread(f, weak_ref)
local key = weak_ref or #core.threads + 1
local fn = function() return core.try(f) end
core.threads[key] = { cr = coroutine.create(fn), wake = 0 }
end
function core.push_clip_rect(x, y, w, h)
local x2, y2, w2, h2 = table.unpack(core.clip_rect_stack[#core.clip_rect_stack])
local r, b, r2, b2 = x+w, y+h, x2+w2, y2+h2
x, y = math.max(x, x2), math.max(y, y2)
b, r = math.min(b, b2), math.min(r, r2)
w, h = r-x, b-y
table.insert(core.clip_rect_stack, { x, y, w, h })
renderer.set_clip_rect(x, y, w, h)
end
function core.pop_clip_rect()
table.remove(core.clip_rect_stack)
local x, y, w, h = table.unpack(core.clip_rect_stack[#core.clip_rect_stack])
renderer.set_clip_rect(x, y, w, h)
end
function core.open_doc(filename)
if filename then
-- try to find existing doc for filename
local abs_filename = system.absolute_path(filename)
for _, doc in ipairs(core.docs) do
if doc.filename
and abs_filename == system.absolute_path(doc.filename) then
return doc
end
end
end
-- no existing doc for filename; create new
local doc = Doc(filename)
table.insert(core.docs, doc)
core.log_quiet(filename and "Opened doc \"%s\"" or "Opened new doc", filename)
return doc
end
function core.get_views_referencing_doc(doc)
local res = {}
local views = core.root_view.root_node:get_children()
for _, view in ipairs(views) do
if view.doc == doc then table.insert(res, view) end
end
return res
end
local function log(icon, icon_color, fmt, ...)
local text = string.format(fmt, ...)
if icon then
core.status_view:show_message(icon, icon_color, text)
end
local info = debug.getinfo(2, "Sl")
local at = string.format("%s:%d", info.short_src, info.currentline)
local item = { text = text, time = os.time(), at = at }
table.insert(core.log_items, item)
if #core.log_items > config.max_log_items then
table.remove(core.log_items, 1)
end
return item
end
function core.log(...)
return log("i", style.text, ...)
end
function core.log_quiet(...)
return log(nil, nil, ...)
end
function core.error(...)
return log("!", style.accent, ...)
end
function core.try(fn, ...)
local err
local ok, res = xpcall(fn, function(msg)
local item = core.error("%s", msg)
item.info = debug.traceback(nil, 2):gsub("\t", "")
err = msg
end, ...)
if ok then
return true, res
end
return false, err
end
function core.on_event(type, ...)
local did_keymap = false
if type == "textinput" then
core.root_view:on_text_input(...)
elseif type == "keypressed" then
did_keymap = keymap.on_key_pressed(...)
elseif type == "keyreleased" then
keymap.on_key_released(...)
elseif type == "mousemoved" then
core.root_view:on_mouse_moved(...)
elseif type == "mousepressed" then
core.root_view:on_mouse_pressed(...)
elseif type == "mousereleased" then
core.root_view:on_mouse_released(...)
elseif type == "mousewheel" then
core.root_view:on_mouse_wheel(...)
elseif type == "filedropped" then
local filename, mx, my = ...
local info = system.get_file_info(filename)
if info and info.type == "dir" then
system.exec(string.format("%q %q", EXEFILE, filename))
else
local ok, doc = core.try(core.open_doc, filename)
if ok then
local node = core.root_view.root_node:get_child_overlapping_point(mx, my)
node:set_active_view(node.active_view)
core.root_view:open_doc(doc)
end
end
elseif type == "focuslost" then
core.root_view:on_focus_lost(...)
elseif type == "quit" then
core.quit()
end
return did_keymap
end
function core.step()
-- handle events
local did_keymap = false
local mouse_moved = false
local mouse = { x = 0, y = 0, dx = 0, dy = 0 }
for type, a,b,c,d in system.poll_event do
if type == "mousemoved" then
mouse_moved = true
mouse.x, mouse.y = a, b
mouse.dx, mouse.dy = mouse.dx + c, mouse.dy + d
elseif type == "textinput" and did_keymap then
did_keymap = false
else
local _, res = core.try(core.on_event, type, a, b, c, d)
did_keymap = res or did_keymap
end
core.redraw = true
end
if mouse_moved then
core.try(core.on_event, "mousemoved", mouse.x, mouse.y, mouse.dx, mouse.dy)
end
local width, height = renderer.get_size()
-- update
core.root_view.size.x, core.root_view.size.y = width, height
core.root_view:update()
if not core.redraw then return false end
core.redraw = false
-- close unreferenced docs
for i = #core.docs, 1, -1 do
local doc = core.docs[i]
if #core.get_views_referencing_doc(doc) == 0 then
table.remove(core.docs, i)
core.log_quiet("Closed doc \"%s\"", doc:get_name())
end
end
-- update window title
local name = core.active_view:get_name()
local title = (name ~= "---") and (name .. " - lite") or "lite"
if title ~= core.window_title then
system.set_window_title(title)
core.window_title = title
end
-- draw
renderer.begin_frame()
core.clip_rect_stack[1] = { 0, 0, width, height }
renderer.set_clip_rect(table.unpack(core.clip_rect_stack[1]))
core.root_view:draw()
renderer.end_frame()
return true
end
local run_threads = coroutine.wrap(function()
while true do
local max_time = 1 / config.fps - 0.004
local need_more_work = false
for k, thread in pairs(core.threads) do
-- run thread
if thread.wake < system.get_time() then
local _, wait = assert(coroutine.resume(thread.cr))
if coroutine.status(thread.cr) == "dead" then
if type(k) == "number" then
table.remove(core.threads, k)
else
core.threads[k] = nil
end
elseif wait then
thread.wake = system.get_time() + wait
else
need_more_work = true
end
end
-- stop running threads if we're about to hit the end of frame
if system.get_time() - core.frame_start > max_time then
coroutine.yield(true)
end
end
if not need_more_work then coroutine.yield(false) end
end
end)
function core.run()
local idle_iterations = 0
while true do
core.frame_start = system.get_time()
local did_redraw = core.step()
local need_more_work = run_threads()
if not did_redraw and not need_more_work then
idle_iterations = idle_iterations + 1
-- do not wait of events at idle_iterations = 1 to give a chance at core.step to run
-- and set "redraw" flag.
if idle_iterations > 1 then
if system.window_has_focus() then
-- keep running even with no events to make the cursor blinks
system.wait_event(1 / config.fps)
else
system.wait_event()
end
end
else
idle_iterations = 0
end
local elapsed = system.get_time() - core.frame_start
system.sleep(math.max(0, 1 / config.fps - elapsed))
end
end
function core.on_error(err)
-- write error to file
local fp = io.open(EXEDIR .. "/error.txt", "wb")
fp:write("Error: " .. tostring(err) .. "\n")
fp:write(debug.traceback(nil, 4))
fp:close()
-- save copy of all unsaved documents
for _, doc in ipairs(core.docs) do
if doc:is_dirty() and doc.filename then
doc:save(doc.filename .. "~")
end
end
end
return core