Fixed the color problem of the editor
This commit is contained in:
parent
3a5cadc116
commit
1abca0d4c7
18
Makefile
18
Makefile
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@ -4,7 +4,7 @@
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#
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#
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# Project: lite
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# Project: lite
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#
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#
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# Created on: 14-12-2021 20:40:46
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# Created on: 15-12-2021 22:58:23
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#
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#
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#
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#
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@ -28,9 +28,9 @@ lite_OBJ := \
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CC := gcc:bin/gcc
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CC := gcc:bin/gcc
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INCPATH := -I.
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INCPATH := -I. -Isrc
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CFLAGS := $(INCPATH) -D__USE_INLINE__ -Wall -Werror -Wwrite-strings -Isrc
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CFLAGS := $(INCPATH) -D__USE_INLINE__ -Wall -Werror -Wwrite-strings
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###################################################################
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###################################################################
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@ -66,7 +66,7 @@ realclean:
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lite: $(lite_OBJ)
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lite: $(lite_OBJ)
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@echo "Linking lite"
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@echo "Linking lite"
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@gcc:bin/gcc -o lite $(lite_OBJ) -llua -lSDL2 -lfreetype -lpthread -lauto
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@gcc:bin/gcc -o lite $(lite_OBJ) -llua -lSDL2 -lpthread -lauto
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@echo "Removing stale debug target: lite"
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@echo "Removing stale debug target: lite"
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@rm -f lite.debug
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@rm -f lite.debug
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@ -86,16 +86,18 @@ lite: $(lite_OBJ)
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src/api/api.o: src/api/api.c
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src/api/api.o: src/api/api.c
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src/api/renderer.o: src/api/renderer.c
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src/api/renderer.o: src/api/renderer.c src/api/api.h src/renderer.h \
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src/api/renderer_font.o: src/api/renderer_font.c
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src/api/renderer_font.o: src/api/renderer_font.c src/api/api.h src/renderer.h \
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src/api/system.o: src/api/system.c
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src/api/system.o: src/api/system.c src/api/api.h
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src/main.o: src/main.c src/api/api.h src/renderer.h \
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src/main.o: src/main.c src/api/api.h src/renderer.h \
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src/rencache.o: src/rencache.c src/rencache.h
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src/rencache.o: src/rencache.c
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src/renderer.o: src/renderer.c src/lib/stb/stb_truetype.h
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src/renderer.o: src/renderer.c src/lib/stb/stb_truetype.h
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15
lite.cbp
15
lite.cbp
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@ -1,10 +1,10 @@
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<?xml version="1.0" ?>
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<?xml version="1.0" ?>
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<CodeBench_Project name="lite" path="Applications:Programming/workspace/OtherProjects/lite/lite.cbp" created="1387049720" lastmodified="1387055061">
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<CodeBench_Project name="lite" path="SDH3:Programming/workspace/MyProjects/lite/lite.cbp" created="1387049720" lastmodified="1387152257">
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<plugin name="PROGDIR:Plugins/AmigaOS4SDK.CCPlugin" flags="0"/>
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<plugin name="PROGDIR:Plugins/AmigaOS4SDK.CCPlugin" flags="0"/>
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<target/>
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<target/>
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<homedir name="Applications:Programming/workspace/OtherProjects/lite"/>
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<homedir name="SDH3:Programming/workspace/MyProjects/lite"/>
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<includedir name="Applications:Programming/workspace/OtherProjects/lite/src"/>
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<includedir name="Applications:Programming/workspace/OtherProjects/lite/src"/>
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<compiler name="gcc:bin/gcc" switches="-D__USE_INLINE__ -Wall -Werror -Wwrite-strings -Isrc" stack="131072"/>
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<compiler name="gcc:bin/gcc" switches="-D__USE_INLINE__ -Wall -Werror -Wwrite-strings" stack="131072"/>
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<linker switches="-lauto"/>
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<linker switches="-lauto"/>
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<debugger name="SDK:c/gdb"/>
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<debugger name="SDK:c/gdb"/>
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<builder name="SDK:c/make -f"/>
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<builder name="SDK:c/make -f"/>
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@ -20,7 +20,7 @@
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<file name="src/api/renderer.c" open="0"/>
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<file name="src/api/renderer.c" open="0"/>
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<file name="src/api/renderer_font.c" open="0"/>
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<file name="src/api/renderer_font.c" open="0"/>
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<file name="src/api/system.c" open="0"/>
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<file name="src/api/system.c" open="0"/>
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<file name="src/main.c" open="1" current="1" top="0" left="0" line="119" row="25"/>
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<file name="src/main.c" open="1" current="1" top="75" left="0" line="97" row="16"/>
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<file name="src/rencache.c" open="0"/>
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<file name="src/rencache.c" open="0"/>
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<file name="src/renderer.c" open="0"/>
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<file name="src/renderer.c" open="0"/>
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<file name="src/lib/stb/stb_truetype.c" open="0"/>
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<file name="src/lib/stb/stb_truetype.c" open="0"/>
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@ -28,9 +28,9 @@
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<flags value="0x0000000000078005"/>
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<flags value="0x0000000000078005"/>
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<buildscript name="Makefile" depth="3" open="0"/>
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<buildscript name="Makefile" depth="3" open="0"/>
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<projectnotes open="0"/>
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<projectnotes open="0"/>
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<buildwindow open="1"/>
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<buildwindow open="0"/>
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<targets>
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<targets>
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<target name="lite" linker="gcc:bin/gcc" switches="-llua -lSDL2 -lfreetype -lpthread -lauto" flags="0x00000002">
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<target name="lite" linker="gcc:bin/gcc" switches="-llua -lSDL2 -lpthread -lauto" flags="0x00000002">
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<file name="src/lib/stb/stb_truetype.c"/>
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<file name="src/lib/stb/stb_truetype.c"/>
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<file name="src/api/renderer.c"/>
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<file name="src/api/renderer.c"/>
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<file name="src/api/renderer_font.c"/>
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<file name="src/api/renderer_font.c"/>
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@ -41,6 +41,9 @@
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<file name="src/renderer.c"/>
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<file name="src/renderer.c"/>
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</target>
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</target>
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</targets>
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</targets>
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<includepath>
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<include path="src"/>
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</includepath>
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<logfile name="RAM Disk:Build.log"/>
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<logfile name="RAM Disk:Build.log"/>
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<search lastsearch="stbtt_Scale" sensecase="1" replace_state="0"/>
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<search lastsearch="stbtt_Scale" sensecase="1" replace_state="0"/>
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</CodeBench_Project>
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</CodeBench_Project>
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@ -1,15 +1,9 @@
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#ifndef API_H
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#ifndef API_H
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#define API_H
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#define API_H
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#if __amigaos4__
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#include "lua.h"
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#include "lauxlib.h"
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#include "lualib.h"
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#else
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#include "lib/lua52/lua.h"
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#include "lib/lua52/lua.h"
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#include "lib/lua52/lauxlib.h"
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#include "lib/lua52/lauxlib.h"
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#include "lib/lua52/lualib.h"
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#include "lib/lua52/lualib.h"
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#endif
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#define API_TYPE_FONT "Font"
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#define API_TYPE_FONT "Font"
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@ -270,7 +270,7 @@ static inline RenColor blend_pixel2(RenColor dst, RenColor src, RenColor color)
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for (int j = y1; j < y2; j++) { \
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for (int j = y1; j < y2; j++) { \
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for (int i = x1; i < x2; i++) { \
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for (int i = x1; i < x2; i++) { \
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*d = expr; \
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*d = expr; \
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d++; \
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d++; \
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} \
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} \
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d += dr; \
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d += dr; \
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}
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}
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@ -284,17 +284,22 @@ void ren_draw_rect(RenRect rect, RenColor color) {
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int y2 = rect.y + rect.height;
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int y2 = rect.y + rect.height;
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x2 = x2 > clip.right ? clip.right : x2;
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x2 = x2 > clip.right ? clip.right : x2;
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y2 = y2 > clip.bottom ? clip.bottom : y2;
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y2 = y2 > clip.bottom ? clip.bottom : y2;
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printf("DBG: rect\tx1: %d\ty1: %d\tx2:%d\ty2:%d\n", x1, y1, x2, y2);
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SDL_Surface *surf = SDL_GetWindowSurface(window);
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SDL_Surface *surf = SDL_GetWindowSurface(window);
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RenColor *d = (RenColor*) surf->pixels;
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RenColor *d = (RenColor*) surf->pixels;
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d += x1 + y1 * surf->w;
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printf("DBG: surf\tr: %d\tg: %d\tb:%d\ta:%d\tw: %d\n", d->r, d->g, d->b, d->a, surf->w);
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int dr = surf->w - (x2 - x1);
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d += x1 + y1 * (surf->pitch / 4);
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//printf("DBG: surf\tr: %d\tg: %d\tb:%d\ta:%d\n", d->r, d->g, d->b, d->a);
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int dr = (surf->pitch / 4) - (x2 - x1);
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printf("DBG: r: %d\tg: %d\tb:%d\ta:%d\n", color.r, color.g, color.b, color.a);
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if (color.a == 0xff) {
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if (color.a == 0xff) {
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rect_draw_loop(color);
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//rect_draw_loop(color);
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SDL_Rect rect = { x1, y1, x2 - x1, y2 - y1 };
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SDL_FillRect(surf, &rect, SDL_MapRGBA(surf->format, color.r, color.g, color.b, color.a));
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} else {
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} else {
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rect_draw_loop(blend_pixel(*d, color));
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rect_draw_loop(blend_pixel(*d, color));
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}
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}
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printf("======================\n");
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}
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}
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