Fixed the color problem of the editor

This commit is contained in:
George Sokianos 2021-12-19 22:24:44 +00:00
parent 3a5cadc116
commit 1abca0d4c7
4 changed files with 31 additions and 27 deletions

View File

@ -4,7 +4,7 @@
#
# Project: lite
#
# Created on: 14-12-2021 20:40:46
# Created on: 15-12-2021 22:58:23
#
#
@ -28,9 +28,9 @@ lite_OBJ := \
CC := gcc:bin/gcc
INCPATH := -I.
INCPATH := -I. -Isrc
CFLAGS := $(INCPATH) -D__USE_INLINE__ -Wall -Werror -Wwrite-strings -Isrc
CFLAGS := $(INCPATH) -D__USE_INLINE__ -Wall -Werror -Wwrite-strings
###################################################################
@ -66,7 +66,7 @@ realclean:
lite: $(lite_OBJ)
@echo "Linking lite"
@gcc:bin/gcc -o lite $(lite_OBJ) -llua -lSDL2 -lfreetype -lpthread -lauto
@gcc:bin/gcc -o lite $(lite_OBJ) -llua -lSDL2 -lpthread -lauto
@echo "Removing stale debug target: lite"
@rm -f lite.debug
@ -86,16 +86,18 @@ lite: $(lite_OBJ)
src/api/api.o: src/api/api.c
src/api/renderer.o: src/api/renderer.c
src/api/renderer.o: src/api/renderer.c src/api/api.h src/renderer.h \
src/api/renderer_font.o: src/api/renderer_font.c
src/api/system.o: src/api/system.c
src/api/renderer_font.o: src/api/renderer_font.c src/api/api.h src/renderer.h \
src/api/system.o: src/api/system.c src/api/api.h
src/main.o: src/main.c src/api/api.h src/renderer.h \
src/rencache.o: src/rencache.c src/rencache.h
src/rencache.o: src/rencache.c
src/renderer.o: src/renderer.c src/lib/stb/stb_truetype.h

View File

@ -1,10 +1,10 @@
<?xml version="1.0" ?>
<CodeBench_Project name="lite" path="Applications:Programming&#047;workspace&#047;OtherProjects&#047;lite&#047;lite.cbp" created="1387049720" lastmodified="1387055061">
<CodeBench_Project name="lite" path="SDH3:Programming&#047;workspace&#047;MyProjects&#047;lite&#047;lite.cbp" created="1387049720" lastmodified="1387152257">
<plugin name="PROGDIR:Plugins&#047;AmigaOS4SDK.CCPlugin" flags="0"/>
<target/>
<homedir name="Applications:Programming&#047;workspace&#047;OtherProjects&#047;lite"/>
<homedir name="SDH3:Programming&#047;workspace&#047;MyProjects&#047;lite"/>
<includedir name="Applications:Programming&#047;workspace&#047;OtherProjects&#047;lite&#047;src"/>
<compiler name="gcc:bin&#047;gcc" switches="-D__USE_INLINE__ -Wall -Werror -Wwrite-strings -Isrc" stack="131072"/>
<compiler name="gcc:bin&#047;gcc" switches="-D__USE_INLINE__ -Wall -Werror -Wwrite-strings" stack="131072"/>
<linker switches="-lauto"/>
<debugger name="SDK:c&#047;gdb"/>
<builder name="SDK:c&#047;make -f"/>
@ -20,7 +20,7 @@
<file name="src&#047;api&#047;renderer.c" open="0"/>
<file name="src&#047;api&#047;renderer_font.c" open="0"/>
<file name="src&#047;api&#047;system.c" open="0"/>
<file name="src&#047;main.c" open="1" current="1" top="0" left="0" line="119" row="25"/>
<file name="src&#047;main.c" open="1" current="1" top="75" left="0" line="97" row="16"/>
<file name="src&#047;rencache.c" open="0"/>
<file name="src&#047;renderer.c" open="0"/>
<file name="src&#047;lib&#047;stb&#047;stb_truetype.c" open="0"/>
@ -28,9 +28,9 @@
<flags value="0x0000000000078005"/>
<buildscript name="Makefile" depth="3" open="0"/>
<projectnotes open="0"/>
<buildwindow open="1"/>
<buildwindow open="0"/>
<targets>
<target name="lite" linker="gcc:bin&#047;gcc" switches="-llua -lSDL2 -lfreetype -lpthread -lauto" flags="0x00000002">
<target name="lite" linker="gcc:bin&#047;gcc" switches="-llua -lSDL2 -lpthread -lauto" flags="0x00000002">
<file name="src&#047;lib&#047;stb&#047;stb_truetype.c"/>
<file name="src&#047;api&#047;renderer.c"/>
<file name="src&#047;api&#047;renderer_font.c"/>
@ -41,6 +41,9 @@
<file name="src&#047;renderer.c"/>
</target>
</targets>
<includepath>
<include path="src"/>
</includepath>
<logfile name="RAM Disk:Build.log"/>
<search lastsearch="stbtt_Scale" sensecase="1" replace_state="0"/>
</CodeBench_Project>

View File

@ -1,15 +1,9 @@
#ifndef API_H
#define API_H
#if __amigaos4__
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
#else
#include "lib/lua52/lua.h"
#include "lib/lua52/lauxlib.h"
#include "lib/lua52/lualib.h"
#endif
#define API_TYPE_FONT "Font"

View File

@ -284,17 +284,22 @@ void ren_draw_rect(RenRect rect, RenColor color) {
int y2 = rect.y + rect.height;
x2 = x2 > clip.right ? clip.right : x2;
y2 = y2 > clip.bottom ? clip.bottom : y2;
printf("DBG: rect\tx1: %d\ty1: %d\tx2:%d\ty2:%d\n", x1, y1, x2, y2);
SDL_Surface *surf = SDL_GetWindowSurface(window);
RenColor *d = (RenColor*) surf->pixels;
d += x1 + y1 * surf->w;
int dr = surf->w - (x2 - x1);
printf("DBG: surf\tr: %d\tg: %d\tb:%d\ta:%d\tw: %d\n", d->r, d->g, d->b, d->a, surf->w);
d += x1 + y1 * (surf->pitch / 4);
//printf("DBG: surf\tr: %d\tg: %d\tb:%d\ta:%d\n", d->r, d->g, d->b, d->a);
int dr = (surf->pitch / 4) - (x2 - x1);
printf("DBG: r: %d\tg: %d\tb:%d\ta:%d\n", color.r, color.g, color.b, color.a);
if (color.a == 0xff) {
rect_draw_loop(color);
//rect_draw_loop(color);
SDL_Rect rect = { x1, y1, x2 - x1, y2 - y1 };
SDL_FillRect(surf, &rect, SDL_MapRGBA(surf->format, color.r, color.g, color.b, color.a));
} else {
rect_draw_loop(blend_pixel(*d, color));
}
printf("======================\n");
}