Workaround for light title bar in Windows

Use undocumented APIs to make Windows display title bar in dark mode
This commit is contained in:
Pratyush Nair 2021-05-17 16:16:52 +05:30
parent 38bd9b3326
commit bd8b525faa
1 changed files with 209 additions and 145 deletions

View File

@ -1,145 +1,209 @@
#include <stdio.h>
#include <SDL2/SDL.h>
#include "api/api.h"
#include "renderer.h"
#ifdef _WIN32
#include <windows.h>
#elif __linux__
#include <unistd.h>
#elif __APPLE__
#include <mach-o/dyld.h>
#endif
SDL_Window *window;
static double get_scale(void) {
float dpi;
SDL_GetDisplayDPI(0, NULL, &dpi, NULL);
#if _WIN32
return dpi / 96.0;
#else
return 1.0;
#endif
}
static void get_exe_filename(char *buf, int sz) {
#if _WIN32
int len = GetModuleFileName(NULL, buf, sz - 1);
buf[len] = '\0';
#elif __linux__
char path[512];
sprintf(path, "/proc/%d/exe", getpid());
int len = readlink(path, buf, sz - 1);
buf[len] = '\0';
#elif __APPLE__
unsigned size = sz;
_NSGetExecutablePath(buf, &size);
#else
strcpy(buf, "./lite");
#endif
}
static void init_window_icon(void) {
#ifndef _WIN32
#include "../icon.inl"
(void) icon_rgba_len; /* unused */
SDL_Surface *surf = SDL_CreateRGBSurfaceFrom(
icon_rgba, 64, 64,
32, 64 * 4,
0x000000ff,
0x0000ff00,
0x00ff0000,
0xff000000);
SDL_SetWindowIcon(window, surf);
SDL_FreeSurface(surf);
#endif
}
int main(int argc, char **argv) {
#ifdef _WIN32
HINSTANCE lib = LoadLibrary("user32.dll");
int (*SetProcessDPIAware)() = (void*) GetProcAddress(lib, "SetProcessDPIAware");
SetProcessDPIAware();
#endif
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS);
SDL_EnableScreenSaver();
SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
atexit(SDL_Quit);
#ifdef SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR /* Available since 2.0.8 */
SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0");
#endif
#if SDL_VERSION_ATLEAST(2, 0, 5)
SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1");
#endif
SDL_DisplayMode dm;
SDL_GetCurrentDisplayMode(0, &dm);
window = SDL_CreateWindow(
"", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, dm.w * 0.8, dm.h * 0.8,
SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_HIDDEN);
init_window_icon();
ren_init(window);
lua_State *L = luaL_newstate();
luaL_openlibs(L);
api_load_libs(L);
lua_newtable(L);
for (int i = 0; i < argc; i++) {
lua_pushstring(L, argv[i]);
lua_rawseti(L, -2, i + 1);
}
lua_setglobal(L, "ARGS");
lua_pushstring(L, "1.11");
lua_setglobal(L, "VERSION");
lua_pushstring(L, SDL_GetPlatform());
lua_setglobal(L, "PLATFORM");
lua_pushnumber(L, get_scale());
lua_setglobal(L, "SCALE");
char exename[2048];
get_exe_filename(exename, sizeof(exename));
lua_pushstring(L, exename);
lua_setglobal(L, "EXEFILE");
(void) luaL_dostring(L,
"local core\n"
"xpcall(function()\n"
" SCALE = tonumber(os.getenv(\"LITE_SCALE\")) or SCALE\n"
" PATHSEP = package.config:sub(1, 1)\n"
" EXEDIR = EXEFILE:match(\"^(.+)[/\\\\].*$\")\n"
" package.path = EXEDIR .. '/data/?.lua;' .. package.path\n"
" package.path = EXEDIR .. '/data/?/init.lua;' .. package.path\n"
" core = require('core')\n"
" core.init()\n"
" core.run()\n"
"end, function(err)\n"
" print('Error: ' .. tostring(err))\n"
" print(debug.traceback(nil, 2))\n"
" if core and core.on_error then\n"
" pcall(core.on_error, err)\n"
" end\n"
" os.exit(1)\n"
"end)");
lua_close(L);
SDL_DestroyWindow(window);
return EXIT_SUCCESS;
}
#include <stdio.h>
#include <SDL2/SDL.h>
#include "api/api.h"
#include "renderer.h"
#ifdef _WIN32
#include <windows.h>
#include <dwmapi.h>
#include <SDL2/SDL_syswm.h>
enum WINDOWCOMPOSITIONATTRIB {
WCA_USEDARKMODECOLORS = 26
};
struct WINDOWCOMPOSITIONATTRIBDATA {
enum WINDOWCOMPOSITIONATTRIB Attrib;
PVOID pvData;
SIZE_T cbData;
};
enum PreferredAppMode { Default, AllowDark, ForceDark, ForceLight, Max };
typedef BOOL(WINAPI *fnSetWindowCompositionAttribute)(
HWND hWnd, struct WINDOWCOMPOSITIONATTRIBDATA *);
typedef VOID(WINAPI *fnRefreshImmersiveColorPolicyState)(); // ordinal 104
typedef BOOL(WINAPI *fnShouldAppsUseDarkMode)(); // ordinal 132
typedef enum PreferredAppMode(WINAPI *fnSetPreferredAppMode)(
enum PreferredAppMode appMode); // ordinal 135
fnRefreshImmersiveColorPolicyState _RefreshImmersiveColorPolicyState = NULL;
fnSetWindowCompositionAttribute _SetWindowCompositionAttribute = NULL;
fnShouldAppsUseDarkMode _ShouldAppsUseDarkMode = NULL;
fnSetPreferredAppMode _SetPreferredAppMode = NULL;
HWND getWinHandle(SDL_Window *win) {
SDL_SysWMinfo infoWindow;
SDL_VERSION(&infoWindow.version);
SDL_GetWindowWMInfo(win, &infoWindow);
return (infoWindow.info.win.window);
}
void get_dark_titlebar(SDL_Window *window, int dark) {
HWND hwnd;
hwnd = getWinHandle(window);
HMODULE hUxtheme =
LoadLibraryExW(L"uxtheme.dll", NULL, LOAD_LIBRARY_SEARCH_SYSTEM32);
if (hUxtheme) {
_SetWindowCompositionAttribute =
(fnSetWindowCompositionAttribute)(GetProcAddress(
GetModuleHandleW(L"user32.dll"), "SetWindowCompositionAttribute"));
_RefreshImmersiveColorPolicyState = (fnRefreshImmersiveColorPolicyState)(
GetProcAddress(hUxtheme, MAKEINTRESOURCEA(104)));
_ShouldAppsUseDarkMode = (fnShouldAppsUseDarkMode)(
GetProcAddress(hUxtheme, MAKEINTRESOURCEA(132)));
_SetPreferredAppMode = (fnSetPreferredAppMode)(
GetProcAddress(hUxtheme, MAKEINTRESOURCEA(135)));
if (_RefreshImmersiveColorPolicyState && _ShouldAppsUseDarkMode &&
_SetPreferredAppMode) {
_SetPreferredAppMode(AllowDark);
_RefreshImmersiveColorPolicyState();
LONG ldark = dark;
struct WINDOWCOMPOSITIONATTRIBDATA data = {WCA_USEDARKMODECOLORS, &ldark,
sizeof ldark};
_SetWindowCompositionAttribute(hwnd, &data);
}
}
}
#elif __linux__
#include <unistd.h>
#elif __APPLE__
#include <mach-o/dyld.h>
#endif
SDL_Window *window;
static double get_scale(void) {
float dpi;
SDL_GetDisplayDPI(0, NULL, &dpi, NULL);
#if _WIN32
return dpi / 96.0;
#else
return 1.0;
#endif
}
static void get_exe_filename(char *buf, int sz) {
#if _WIN32
int len = GetModuleFileName(NULL, buf, sz - 1);
buf[len] = '\0';
#elif __linux__
char path[512];
sprintf(path, "/proc/%d/exe", getpid());
int len = readlink(path, buf, sz - 1);
buf[len] = '\0';
#elif __APPLE__
unsigned size = sz;
_NSGetExecutablePath(buf, &size);
#else
strcpy(buf, "./lite");
#endif
}
static void init_window_icon(void) {
#ifndef _WIN32
#include "../icon.inl"
(void) icon_rgba_len; /* unused */
SDL_Surface *surf = SDL_CreateRGBSurfaceFrom(
icon_rgba, 64, 64,
32, 64 * 4,
0x000000ff,
0x0000ff00,
0x00ff0000,
0xff000000);
SDL_SetWindowIcon(window, surf);
SDL_FreeSurface(surf);
#endif
}
int main(int argc, char **argv) {
#ifdef _WIN32
HINSTANCE lib = LoadLibrary("user32.dll");
int (*SetProcessDPIAware)() = (void*) GetProcAddress(lib, "SetProcessDPIAware");
SetProcessDPIAware();
#endif
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS);
SDL_EnableScreenSaver();
SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
atexit(SDL_Quit);
#ifdef SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR /* Available since 2.0.8 */
SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0");
#endif
#if SDL_VERSION_ATLEAST(2, 0, 5)
SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1");
#endif
SDL_DisplayMode dm;
SDL_GetCurrentDisplayMode(0, &dm);
window = SDL_CreateWindow(
"", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, dm.w * 0.8, dm.h * 0.8,
SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_HIDDEN);
#if _WIN32
get_dark_titlebar(window, 1);
#endif
init_window_icon();
ren_init(window);
lua_State *L = luaL_newstate();
luaL_openlibs(L);
api_load_libs(L);
lua_newtable(L);
for (int i = 0; i < argc; i++) {
lua_pushstring(L, argv[i]);
lua_rawseti(L, -2, i + 1);
}
lua_setglobal(L, "ARGS");
lua_pushstring(L, "1.11");
lua_setglobal(L, "VERSION");
lua_pushstring(L, SDL_GetPlatform());
lua_setglobal(L, "PLATFORM");
lua_pushnumber(L, get_scale());
lua_setglobal(L, "SCALE");
char exename[2048];
get_exe_filename(exename, sizeof(exename));
lua_pushstring(L, exename);
lua_setglobal(L, "EXEFILE");
(void) luaL_dostring(L,
"local core\n"
"xpcall(function()\n"
" SCALE = tonumber(os.getenv(\"LITE_SCALE\")) or SCALE\n"
" PATHSEP = package.config:sub(1, 1)\n"
" EXEDIR = EXEFILE:match(\"^(.+)[/\\\\].*$\")\n"
" package.path = EXEDIR .. '/data/?.lua;' .. package.path\n"
" package.path = EXEDIR .. '/data/?/init.lua;' .. package.path\n"
" core = require('core')\n"
" core.init()\n"
" core.run()\n"
"end, function(err)\n"
" print('Error: ' .. tostring(err))\n"
" print(debug.traceback(nil, 2))\n"
" if core and core.on_error then\n"
" pcall(core.on_error, err)\n"
" end\n"
" os.exit(1)\n"
"end)");
lua_close(L);
SDL_DestroyWindow(window);
return EXIT_SUCCESS;
}