Replaced `build.py/build.config.py` with `build.sh`
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18b7d70a91
commit
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@ -23,7 +23,7 @@ The editor can be customized by making changes to the
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[user module](data/user/init.lua).
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## Building
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You can build the project yourself on Linux using the provided `build.py`
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You can build the project yourself on Linux using the provided `build.sh`
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script. Note that the project does not need to be rebuilt if you are only making
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changes to the Lua portion of the code.
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@ -1,29 +0,0 @@
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import os
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cflags = [ "-Wall", "-O3", "-g", "-DLUA_USE_POPEN" ]
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lflags = [ "-lSDL2", "-lm" ]
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include = [ "src" ]
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output = "lite"
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if "sanitize" in opt:
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log("address sanitizer enabled")
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cflags += [ "-fsanitize=address" ]
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lflags += [ "-fsanitize=address" ]
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if "windows" in opt:
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compiler = "x86_64-w64-mingw32-gcc"
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output += ".exe"
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cflags += [ "-Iwinlib/SDL2-2.0.10/x86_64-w64-mingw32/include" ]
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lflags += [ "-Lwinlib/SDL2-2.0.10/x86_64-w64-mingw32/lib" ]
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lflags = [ "-lmingw32", "-lSDL2main" ] + lflags
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lflags += [ "-lwinmm" ]
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lflags += [ "-mwindows" ]
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lflags += [ "res.res" ]
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def pre():
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os.system("x86_64-w64-mingw32-windres res.rc -O coff -o res.res")
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def post():
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os.remove("res.res")
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307
build.py
307
build.py
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@ -1,307 +0,0 @@
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#!/usr/bin/python2.7
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import os, sys, platform, shutil
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import re, threading, time, json
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from os import path
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from hashlib import sha1
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from multiprocessing import cpu_count
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config_file = "build.config.py"
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cache_dir = ".buildcache"
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object_dir = path.join(cache_dir, "obj")
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cache_file = path.join(cache_dir, "cache.json")
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max_workers = cpu_count()
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config = {
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"compiler" : "gcc",
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"output" : "a.out",
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"source" : [ "src" ],
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"include" : [],
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"cflags" : [],
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"lflags" : [],
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"run" : "./{output}"
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}
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Hint, Warn, Error = range(3)
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log_prefix = {
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Hint: "\x1b[32mHint:\x1b[0m",
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Warn: "\x1b[33mWarn:\x1b[0m",
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Error: "\x1b[31;1mError:\x1b[0m"
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}
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log_lock = threading.Lock()
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def log(msg, mode=Hint):
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log_lock.acquire()
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print log_prefix[mode], msg
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sys.stdout.flush()
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log_lock.release()
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def error(msg):
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log(msg, mode=Error)
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os._exit(1)
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def load_config(filename):
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""" loads the given config file into the `config` global dict """
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if not path.exists(filename):
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error("config file does not exist: '%s'" % filename)
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d = {
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"opt": sys.argv,
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"platform": platform.system(),
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"error": error,
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"log": log,
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"Hint": Hint,
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"Warn": Warn,
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"Error": Error
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}
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execfile(filename, d)
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config.update(d)
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if len(config["source"]) == 0:
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error("no source directories specified in config")
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def load_cache(cache_file):
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if not path.exists(cache_file):
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return { "hashes": [], "cmd": "" }
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with open(cache_file) as fp:
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log("loaded cache")
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return json.load(fp)
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def update_cache(cache_file, obj):
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with open(cache_file, "wb") as fp:
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json.dump(obj, fp, indent=2)
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log("updated cache")
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def resolve_file(filename, dir):
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""" finds the actual location of an included file """
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f = path.join(dir, filename)
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if path.exists(f):
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return short_name(f)
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for dir in config["include"]:
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f = path.join(dir, filename)
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if path.exists(f):
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return short_name(f)
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file_info_cache = {}
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def get_file_info(filename):
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""" returns a dict of file info for the given file """
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if filename in file_info_cache:
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return file_info_cache[filename]
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hash = sha1()
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includes = []
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with open(filename) as fp:
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for line in fp.readlines():
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# get includes
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if "#include" in line:
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match = re.match('^\s*#include\s+"(.*?)"', line)
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if match:
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includes.append( match.group(1) )
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# update hash
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hash.update(line)
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hash.update("\n")
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res = { "hash": hash.hexdigest(), "includes": includes }
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file_info_cache[filename] = res
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return res
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def short_name(filename):
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""" returns the filename relative to the current path """
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n = len(path.abspath("."))
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return path.abspath(filename)[n+1:]
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def get_deep_hash(filename):
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""" creates a hash from the file and all its includes """
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h = sha1()
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processed = set()
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files = [ resolve_file(filename, ".") ]
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while len(files) > 0:
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f = files.pop()
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info = get_file_info(f)
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processed.add(f)
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# update hash
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h.update(info["hash"])
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# add includes
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for x in info["includes"]:
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resolved = resolve_file(x, path.dirname(f))
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if resolved:
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if resolved not in processed:
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files.append(resolved)
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else:
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log("could not resolve file '%s'" % x, mode=Warn)
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return h.hexdigest()
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def build_deep_hash_dict(cfiles):
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""" returns a dict mapping each cfile to its hash """
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res = {}
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for f in cfiles:
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res[f] = get_deep_hash(f)
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return res
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def get_cfiles():
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""" returns all .h and .c files in source directories """
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res = []
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for dir in config["source"]:
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for root, dirs, files in os.walk(dir):
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for file in files:
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if file.endswith((".c", ".h")):
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f = path.join(root, file)
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res.append( short_name(f) )
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return res
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def build_compile_cmd():
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""" creates the command used to compile files """
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lst = [
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config["compiler"],
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" ".join(map(lambda x: "-I" + x, config["include"])),
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" ".join(config["cflags"]),
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"-c", "{infile}", "-o", "{outfile}"
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]
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return " ".join(lst)
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def obj_name(filename):
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""" creates the object file name for a given filename """
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filename = re.sub("[^\w]+", "_", filename)
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return filename[:-2] + "_" + sha1(filename).hexdigest()[:8] + ".o"
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def compile(cmd, filename):
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""" compiles the given file into an object file using the cmd """
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log("compiling '%s'" % filename)
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outfile = path.join(object_dir, obj_name(filename))
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res = os.system(cmd.format(infile=filename, outfile=outfile))
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if res != 0:
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error("failed to compile '%s'" % filename)
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def link():
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""" links objects and outputs the final binary """
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log("linking")
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lst = [
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config["compiler"],
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"-o", config["output"],
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path.join(object_dir, "*"),
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" ".join(config["lflags"])
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]
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cmd = " ".join(lst)
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res = os.system(cmd)
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if res != 0:
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error("failed to link")
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def parallel(func, workers=4):
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""" runs func on multiple threads and waits for them all to finish """
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threads = []
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for i in range(workers):
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t = threading.Thread(target=func)
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threads.append(t)
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t.start()
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for t in threads:
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t.join()
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if __name__ == "__main__":
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start_time = time.time()
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load_config(config_file)
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run_at_exit = False
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output_dir = path.join(".", path.dirname(config["output"]))
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cache = load_cache(cache_file)
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cmd = build_compile_cmd()
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if "run" in sys.argv:
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run_at_exit = True
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if cache["cmd"] != cmd:
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sys.argv.append("clean")
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if "clean" in sys.argv:
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log("performing clean build")
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shutil.rmtree(cache_dir, ignore_errors=True)
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cache = load_cache(cache_file)
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if not path.exists(object_dir):
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os.makedirs(object_dir)
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if not path.exists(output_dir):
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os.makedirs(output_dir)
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if "pre" in config:
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config["pre"]()
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cfiles = get_cfiles()
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hashes = build_deep_hash_dict(cfiles)
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# delete object files for cfiles that no longer exist
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obj_files = set(map(obj_name, cfiles))
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for f in os.listdir(object_dir):
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if f not in obj_files:
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os.remove(path.join(object_dir, f))
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# build list of all .c files that need compiling
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pending = []
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for f in cfiles:
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if f.endswith(".c"):
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if f not in cache["hashes"] or cache["hashes"][f] != hashes[f]:
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pending.append(f)
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# compile files until there are none left
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def worker():
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while True:
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try:
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f = pending.pop()
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except:
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break
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compile(cmd, f)
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parallel(worker, workers=max_workers)
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link()
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update_cache(cache_file, { "hashes": hashes, "cmd": cmd })
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if "post" in config:
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config["post"]()
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log("done [%.2fs]" % (time.time() - start_time))
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if run_at_exit:
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log("running")
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cmd = config["run"].format(output=config["output"])
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os.system(cmd)
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@ -0,0 +1,42 @@
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#!/bin/bash
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cflags="-Wall -O3 -g -std=gnu11 -Isrc -DLUA_USE_POPEN"
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lflags="-lSDL2 -lm"
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if [[ $* == *windows* ]]; then
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platform="windows"
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outfile="lite.exe"
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compiler="x86_64-w64-mingw32-gcc"
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cflags="$cflags -Iwinlib/SDL2-2.0.10/x86_64-w64-mingw32/include"
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lflags="$lflags -Lwinlib/SDL2-2.0.10/x86_64-w64-mingw32/lib"
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lflags="-lmingw32 -lSDL2main $lflags -mwindows -o $outfile res.res"
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x86_64-w64-mingw32-windres res.rc -O coff -o res.res
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else
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platform="unix"
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outfile="lite"
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compiler="gcc"
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lflags="$lflags -o $outfile"
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fi
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if command -v ccache >/dev/null; then
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compiler="ccache $compiler"
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fi
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echo "compiling ($platform)..."
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for f in `find src -name "*.c"`; do
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$compiler -c $cflags $f -o "${f//\//_}.o"
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if [[ $? -ne 0 ]]; then
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got_error=true
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fi
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done
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if [[ ! $got_error ]]; then
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echo "linking..."
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$compiler *.o $lflags
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fi
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echo "cleaning up..."
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rm *.o
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rm res.res 2>/dev/null
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echo "done"
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@ -1,6 +1,6 @@
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#!/bin/bash
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./build.py release windows
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./build.py release
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./build.sh release windows
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./build.sh release
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rm lite.zip 2>/dev/null
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cp winlib/SDL2-2.0.10/x86_64-w64-mingw32/bin/SDL2.dll SDL2.dll
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strip lite
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