Added system.set_fullscreen() and core:toggle-fullscreen command
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@ -7,6 +7,8 @@ local DocView = require "core.docview"
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local LogView = require "core.logview"
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local fullscreen = false
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command.add(nil, {
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["core:quit"] = function()
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core.quit()
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@ -16,6 +18,11 @@ command.add(nil, {
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core.quit(true)
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end,
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["core:toggle-fullscreen"] = function()
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fullscreen = not fullscreen
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system.set_fullscreen(fullscreen)
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end,
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["core:reload-module"] = function()
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core.command_view:enter("Reload Module", function(text, item)
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local text = item and item.text or text
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@ -88,6 +88,7 @@ keymap.add {
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["ctrl+p"] = "core:open-project-file",
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["ctrl+o"] = "core:open-file",
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["ctrl+n"] = "core:new-doc",
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["alt+return"] = "core:toggle-fullscreen",
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["alt+shift+j"] = "root:split-left",
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["alt+shift+l"] = "root:split-right",
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@ -1,6 +1,7 @@
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#include <SDL2/SDL.h>
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#include <ctype.h>
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#include <dirent.h>
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#include <stdbool.h>
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#include <sys/stat.h>
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#include "api.h"
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#ifdef _WIN32
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@ -160,6 +161,14 @@ static int f_set_window_title(lua_State *L) {
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}
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static int f_set_fullscreen(lua_State *L) {
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luaL_checkany(L, 1);
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bool b = lua_toboolean(L, 1);
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SDL_SetWindowFullscreen(window, b ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
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return 0;
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}
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static int f_window_has_focus(lua_State *L) {
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unsigned flags = SDL_GetWindowFlags(window);
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lua_pushboolean(L, flags & SDL_WINDOW_INPUT_FOCUS);
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@ -318,6 +327,7 @@ static const luaL_Reg lib[] = {
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{ "poll_event", f_poll_event },
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{ "set_cursor", f_set_cursor },
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{ "set_window_title", f_set_window_title },
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{ "set_fullscreen", f_set_fullscreen },
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{ "window_has_focus", f_window_has_focus },
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{ "show_confirm_dialog", f_show_confirm_dialog },
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{ "list_dir", f_list_dir },
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