lite/data/core/rootview.lua

505 lines
13 KiB
Lua

local core = require "core"
local common = require "core.common"
local style = require "core.style"
local keymap = require "core.keymap"
local Object = require "core.object"
local View = require "core.view"
local DocView = require "core.docview"
local EmptyView = View:extend()
local function draw_text(x, y, color)
local th = style.big_font:get_height()
local dh = th + style.padding.y * 2
x = renderer.draw_text(style.big_font, "lite", x, y + (dh - th) / 2, color)
x = x + style.padding.x
renderer.draw_rect(x, y, math.ceil(1 * SCALE), dh, color)
local lines = {
{ fmt = "%s to run a command", cmd = "core:find-command" },
{ fmt = "%s to open a file from the project", cmd = "core:find-file" },
}
th = style.font:get_height()
y = y + (dh - th * 2 - style.padding.y) / 2
local w = 0
for _, line in ipairs(lines) do
local text = string.format(line.fmt, keymap.get_binding(line.cmd))
w = math.max(w, renderer.draw_text(style.font, text, x + style.padding.x, y, color))
y = y + th + style.padding.y
end
return w, dh
end
function EmptyView:draw()
self:draw_background(style.background)
local w, h = draw_text(0, 0, { 0, 0, 0, 0 })
local x = self.position.x + math.max(style.padding.x, (self.size.x - w) / 2)
local y = self.position.y + (self.size.y - h) / 2
draw_text(x, y, style.dim)
end
local Node = Object:extend()
function Node:new(type)
self.type = type or "leaf"
self.position = { x = 0, y = 0 }
self.size = { x = 0, y = 0 }
self.views = {}
self.divider = 0.5
if self.type == "leaf" then
self:add_view(EmptyView())
end
end
function Node:propagate(fn, ...)
self.a[fn](self.a, ...)
self.b[fn](self.b, ...)
end
function Node:on_mouse_moved(x, y, ...)
self.hovered_tab = self:get_tab_overlapping_point(x, y)
if self.type == "leaf" then
self.active_view:on_mouse_moved(x, y, ...)
else
self:propagate("on_mouse_moved", x, y, ...)
end
end
function Node:on_mouse_released(...)
if self.type == "leaf" then
self.active_view:on_mouse_released(...)
else
self:propagate("on_mouse_released", ...)
end
end
function Node:consume(node)
for k, _ in pairs(self) do self[k] = nil end
for k, v in pairs(node) do self[k] = v end
end
local type_map = { up="vsplit", down="vsplit", left="hsplit", right="hsplit" }
function Node:split(dir, view, locked)
assert(self.type == "leaf", "Tried to split non-leaf node")
local type = assert(type_map[dir], "Invalid direction")
local last_active = core.active_view
local child = Node()
child:consume(self)
self:consume(Node(type))
self.a = child
self.b = Node()
if view then self.b:add_view(view) end
if locked then
self.b.locked = locked
core.set_active_view(last_active)
end
if dir == "up" or dir == "left" then
self.a, self.b = self.b, self.a
end
return child
end
function Node:close_active_view(root)
local do_close = function()
if #self.views > 1 then
local idx = self:get_view_idx(self.active_view)
table.remove(self.views, idx)
self:set_active_view(self.views[idx] or self.views[#self.views])
else
local parent = self:get_parent_node(root)
local is_a = (parent.a == self)
local other = parent[is_a and "b" or "a"]
if other:get_locked_size() then
self.views = {}
self:add_view(EmptyView())
else
parent:consume(other)
local p = parent
while p.type ~= "leaf" do
p = p[is_a and "a" or "b"]
end
p:set_active_view(p.active_view)
end
end
core.last_active_view = nil
end
self.active_view:try_close(do_close)
end
function Node:add_view(view)
assert(self.type == "leaf", "Tried to add view to non-leaf node")
assert(not self.locked, "Tried to add view to locked node")
if self.views[1] and self.views[1]:is(EmptyView) then
table.remove(self.views)
end
table.insert(self.views, view)
self:set_active_view(view)
end
function Node:set_active_view(view)
assert(self.type == "leaf", "Tried to set active view on non-leaf node")
self.active_view = view
core.set_active_view(view)
end
function Node:get_view_idx(view)
for i, v in ipairs(self.views) do
if v == view then return i end
end
end
function Node:get_node_for_view(view)
for _, v in ipairs(self.views) do
if v == view then return self end
end
if self.type ~= "leaf" then
return self.a:get_node_for_view(view) or self.b:get_node_for_view(view)
end
end
function Node:get_parent_node(root)
if root.a == self or root.b == self then
return root
elseif root.type ~= "leaf" then
return self:get_parent_node(root.a) or self:get_parent_node(root.b)
end
end
function Node:get_children(t)
t = t or {}
for _, view in ipairs(self.views) do
table.insert(t, view)
end
if self.a then self.a:get_children(t) end
if self.b then self.b:get_children(t) end
return t
end
function Node:get_divider_overlapping_point(px, py)
if self.type ~= "leaf" then
local p = 6
local x, y, w, h = self:get_divider_rect()
x, y = x - p, y - p
w, h = w + p * 2, h + p * 2
if px > x and py > y and px < x + w and py < y + h then
return self
end
return self.a:get_divider_overlapping_point(px, py)
or self.b:get_divider_overlapping_point(px, py)
end
end
function Node:get_tab_overlapping_point(px, py)
if #self.views == 1 then return nil end
local x, y, w, h = self:get_tab_rect(1)
if px >= x and py >= y and px < x + w * #self.views and py < y + h then
return math.floor((px - x) / w) + 1
end
end
function Node:get_child_overlapping_point(x, y)
local child
if self.type == "leaf" then
return self
elseif self.type == "hsplit" then
child = (x < self.b.position.x) and self.a or self.b
elseif self.type == "vsplit" then
child = (y < self.b.position.y) and self.a or self.b
end
return child:get_child_overlapping_point(x, y)
end
function Node:get_tab_rect(idx)
local tw = math.min(style.tab_width, math.ceil(self.size.x / #self.views))
local h = style.font:get_height() + style.padding.y * 2
return self.position.x + (idx-1) * tw, self.position.y, tw, h
end
function Node:get_divider_rect()
local x, y = self.position.x, self.position.y
if self.type == "hsplit" then
return x + self.a.size.x, y, style.divider_size, self.size.y
elseif self.type == "vsplit" then
return x, y + self.a.size.y, self.size.x, style.divider_size
end
end
function Node:get_locked_size()
if self.type == "leaf" then
if self.locked then
local size = self.active_view.size
return size.x, size.y
end
else
local x1, y1 = self.a:get_locked_size()
local x2, y2 = self.b:get_locked_size()
if x1 and x2 then
local dsx = (x1 < 1 or x2 < 1) and 0 or style.divider_size
local dsy = (y1 < 1 or y2 < 1) and 0 or style.divider_size
return x1 + x2 + dsx, y1 + y2 + dsy
end
end
end
local function copy_position_and_size(dst, src)
dst.position.x, dst.position.y = src.position.x, src.position.y
dst.size.x, dst.size.y = src.size.x, src.size.y
end
-- calculating the sizes is the same for hsplits and vsplits, except the x/y
-- axis are swapped; this function lets us use the same code for both
local function calc_split_sizes(self, x, y, x1, x2)
local n
local ds = (x1 and x1 < 1 or x2 and x2 < 1) and 0 or style.divider_size
if x1 then
n = x1 + ds
elseif x2 then
n = self.size[x] - x2
else
n = math.floor(self.size[x] * self.divider)
end
self.a.position[x] = self.position[x]
self.a.position[y] = self.position[y]
self.a.size[x] = n - ds
self.a.size[y] = self.size[y]
self.b.position[x] = self.position[x] + n
self.b.position[y] = self.position[y]
self.b.size[x] = self.size[x] - n
self.b.size[y] = self.size[y]
end
function Node:update_layout()
if self.type == "leaf" then
local av = self.active_view
if #self.views > 1 then
local _, _, _, th = self:get_tab_rect(1)
av.position.x, av.position.y = self.position.x, self.position.y + th
av.size.x, av.size.y = self.size.x, self.size.y - th
else
copy_position_and_size(av, self)
end
else
local x1, y1 = self.a:get_locked_size()
local x2, y2 = self.b:get_locked_size()
if self.type == "hsplit" then
calc_split_sizes(self, "x", "y", x1, x2)
elseif self.type == "vsplit" then
calc_split_sizes(self, "y", "x", y1, y2)
end
self.a:update_layout()
self.b:update_layout()
end
end
function Node:update()
if self.type == "leaf" then
for _, view in ipairs(self.views) do
view:update()
end
else
self.a:update()
self.b:update()
end
end
function Node:draw_tabs()
local x, y, _, h = self:get_tab_rect(1)
local ds = style.divider_size
core.push_clip_rect(x, y, self.size.x, h)
renderer.draw_rect(x, y, self.size.x, h, style.background2)
renderer.draw_rect(x, y + h - ds, self.size.x, ds, style.divider)
for i, view in ipairs(self.views) do
local x, y, w, h = self:get_tab_rect(i)
local text = view:get_name()
local color = style.dim
if view == self.active_view then
color = style.text
renderer.draw_rect(x, y, w, h, style.background)
renderer.draw_rect(x + w, y, ds, h, style.divider)
renderer.draw_rect(x - ds, y, ds, h, style.divider)
end
if i == self.hovered_tab then
color = style.text
end
core.push_clip_rect(x, y, w, h)
x, w = x + style.padding.x, w - style.padding.x * 2
local align = style.font:get_width(text) > w and "left" or "center"
common.draw_text(style.font, color, text, align, x, y, w, h)
core.pop_clip_rect()
end
core.pop_clip_rect()
end
function Node:draw()
if self.type == "leaf" then
if #self.views > 1 then
self:draw_tabs()
end
local pos, size = self.active_view.position, self.active_view.size
core.push_clip_rect(pos.x, pos.y, size.x + pos.x % 1, size.y + pos.y % 1)
self.active_view:draw()
core.pop_clip_rect()
else
local x, y, w, h = self:get_divider_rect()
renderer.draw_rect(x, y, w, h, style.divider)
self:propagate("draw")
end
end
local RootView = View:extend()
function RootView:new()
RootView.super.new(self)
self.root_node = Node()
self.deferred_draws = {}
self.mouse = { x = 0, y = 0 }
end
function RootView:defer_draw(fn, ...)
table.insert(self.deferred_draws, 1, { fn = fn, ... })
end
function RootView:get_active_node()
return self.root_node:get_node_for_view(core.active_view)
end
function RootView:open_doc(doc)
local node = self:get_active_node()
if node.locked and core.last_active_view then
core.set_active_view(core.last_active_view)
node = self:get_active_node()
end
assert(not node.locked, "Cannot open doc on locked node")
for i, view in ipairs(node.views) do
if view.doc == doc then
node:set_active_view(node.views[i])
return view
end
end
local view = DocView(doc)
node:add_view(view)
self.root_node:update_layout()
view:scroll_to_line(view.doc:get_selection(), true, true)
return view
end
function RootView:on_mouse_pressed(button, x, y, clicks)
local div = self.root_node:get_divider_overlapping_point(x, y)
if div then
self.dragged_divider = div
return
end
local node = self.root_node:get_child_overlapping_point(x, y)
local idx = node:get_tab_overlapping_point(x, y)
if idx then
node:set_active_view(node.views[idx])
if button == "middle" then
node:close_active_view(self.root_node)
end
else
core.set_active_view(node.active_view)
node.active_view:on_mouse_pressed(button, x, y, clicks)
end
end
function RootView:on_mouse_released(...)
if self.dragged_divider then
self.dragged_divider = nil
end
self.root_node:on_mouse_released(...)
end
function RootView:on_mouse_moved(x, y, dx, dy)
if self.dragged_divider then
local node = self.dragged_divider
if node.type == "hsplit" then
node.divider = node.divider + dx / node.size.x
else
node.divider = node.divider + dy / node.size.y
end
node.divider = common.clamp(node.divider, 0.01, 0.99)
return
end
self.mouse.x, self.mouse.y = x, y
self.root_node:on_mouse_moved(x, y, dx, dy)
local node = self.root_node:get_child_overlapping_point(x, y)
local div = self.root_node:get_divider_overlapping_point(x, y)
if div then
system.set_cursor(div.type == "hsplit" and "sizeh" or "sizev")
elseif node:get_tab_overlapping_point(x, y) then
system.set_cursor("arrow")
else
system.set_cursor(node.active_view.cursor)
end
end
function RootView:on_mouse_wheel(...)
local x, y = self.mouse.x, self.mouse.y
local node = self.root_node:get_child_overlapping_point(x, y)
node.active_view:on_mouse_wheel(...)
end
function RootView:on_text_input(...)
core.active_view:on_text_input(...)
end
function RootView:update()
copy_position_and_size(self.root_node, self)
self.root_node:update()
self.root_node:update_layout()
end
function RootView:draw()
self.root_node:draw()
while #self.deferred_draws > 0 do
local t = table.remove(self.deferred_draws)
t.fn(table.unpack(t))
end
end
return RootView