asio: Fix bug that server event loop breaks with exception
This can happen when we call throwing version of basic_stream_socket::remote_endpoint() call while client disconnected.
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2d6211c455
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@ -79,8 +79,10 @@ public:
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/// Start the first asynchronous operation for the connection.
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/// Start the first asynchronous operation for the connection.
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void start() {
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void start() {
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boost::system::error_code ec;
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handler_ = std::make_shared<http2_handler>(
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handler_ = std::make_shared<http2_handler>(
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socket_.get_io_service(), socket_.lowest_layer().remote_endpoint(),
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socket_.get_io_service(), socket_.lowest_layer().remote_endpoint(ec),
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[this]() { do_write(); }, mux_);
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[this]() { do_write(); }, mux_);
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if (handler_->start() != 0) {
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if (handler_->start() != 0) {
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stop();
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stop();
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