tutorial-server.rst: language
I went through and fixed the English and grammar somwhat
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@ -3,29 +3,28 @@ Tutorial: HTTP/2 server
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In this tutorial, we are going to write single-threaded, event-based
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HTTP/2 web server, which supports HTTPS only. It can handle
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concurrent multiple requests, but only GET method is supported. The
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concurrent multiple requests, but only the GET method is supported. The
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complete source code, `libevent-server.c`_, is attached at the end of
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this page. It also resides in examples directory in the archive or
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repository.
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This simple server takes 3 arguments, a port number to listen to, a
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path to SSL/TLS private key file and certificate file. Its synopsis
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is like this::
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This simple server takes 3 arguments, a port number to listen to, a path to
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your SSL/TLS private key file and a path to your certificate file. Its
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synopsis is like this::
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$ libevent-server PORT /path/to/server.key /path/to/server.crt
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We use libevent in this tutorial to handle networking I/O. Please
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note that nghttp2 itself does not depend on libevent.
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First we do some setup routine for libevent and OpenSSL library in
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function ``main()`` and ``run()``, which is not so relevant to nghttp2
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library use. The one thing you should look at is setup NPN callback.
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The NPN callback is used for the server to advertise the application
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protocols the server supports to a client. In this example program,
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when creating ``SSL_CTX`` object, we stores the application protocol
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name in the wire format of NPN in statically allocated buffer. This is
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safe because we only create 1 ``SSL_CTX`` object in the entire program
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life time::
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First we create a setup routine for libevent and OpenSSL in the functions
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``main()`` and ``run()``. One thing in there you should look at, is the setup
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of the NPN callback. The NPN callback is used for the server to advertise
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which application protocols the server supports to a client. In this example
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program, when creating ``SSL_CTX`` object, we store the application protocol
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name in the wire format of NPN in a statically allocated buffer. This is safe
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because we only create one ``SSL_CTX`` object in the program's entire life
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time::
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static unsigned char next_proto_list[256];
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static size_t next_proto_list_len;
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@ -54,25 +53,25 @@ life time::
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return ssl_ctx;
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}
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The wire format of NPN is a sequence of length prefixed string. The
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exactly one byte is used to specify the length of each protocol
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identifier. In this tutorial, we advertise the HTTP/2 protocol the
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nghttp2 library supports. The nghttp2 library exports its identifier
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in :macro:`NGHTTP2_PROTO_VERSION_ID`. The ``next_proto_cb()`` function
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is the server-side NPN callback. In OpenSSL implementation, we just
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assign the pointer to the NPN buffers we filled earlier. The NPN
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callback function is set to ``SSL_CTX`` object using
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The wire format of NPN is a sequence of length prefixed string. Exactly one
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byte is used to specify the length of each protocol identifier. In this
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tutorial, we advertise the specific HTTP/2 protocol version the current
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nghttp2 library supports. The nghttp2 library exports its identifier in
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:macro:`NGHTTP2_PROTO_VERSION_ID`. The ``next_proto_cb()`` function is the
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server-side NPN callback. In the OpenSSL implementation, we just assign the
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pointer to the NPN buffers we filled in earlier. The NPN callback function is
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set to the ``SSL_CTX`` object using
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``SSL_CTX_set_next_protos_advertised_cb()``.
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We use ``app_content`` structure to store the application-wide data::
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We use the ``app_content`` structure to store application-wide data::
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struct app_context {
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SSL_CTX *ssl_ctx;
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struct event_base *evbase;
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};
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We use ``http2_session_data`` structure to store the session-level
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(which corresponds to 1 HTTP/2 connection) data::
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We use the ``http2_session_data`` structure to store session-level
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(which corresponds to one HTTP/2 connection) data::
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typedef struct http2_session_data {
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struct http2_stream_data root;
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@ -83,8 +82,7 @@ We use ``http2_session_data`` structure to store the session-level
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size_t handshake_leftlen;
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} http2_session_data;
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We use ``http2_stream_data`` structure to store the stream-level
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data::
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We use the ``http2_stream_data`` structure to store stream-level data::
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typedef struct http2_stream_data {
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struct http2_stream_data *prev, *next;
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@ -93,23 +91,20 @@ data::
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int fd;
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} http2_stream_data;
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1 HTTP/2 session can have multiple streams. We manage these multiple
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streams by intrusive doubly linked list to add and remove the object
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in O(1). The first element of this list is pointed by the
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``root->next`` in ``http2_session_data``. Initially, ``root->next``
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is ``NULL``. The ``handshake_leftlen`` member of
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``http2_session_data`` is used to track the number of bytes remaining
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when receiving first client connection preface
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(:macro:`NGHTTP2_CLIENT_CONNECTION_PREFACE`), which is 24 bytes magic
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byte string, from the client. We use libevent's bufferevent structure
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to perform network I/O. Notice that bufferevent object is in
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``http2_session_data`` and not in ``http2_stream_data``. This is
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because ``http2_stream_data`` is just a logical stream multiplexed
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over the single connection managed by bufferevent in
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``http2_session_data``.
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A single HTTP/2 session can have multiple streams. We manage these multiple
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streams with a doubly linked list. The first element of this list is pointed
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to by the ``root->next`` in ``http2_session_data``. Initially, ``root->next``
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is ``NULL``. The ``handshake_leftlen`` member of ``http2_session_data`` is
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used to track the number of bytes remaining when receiving the first client
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connection preface (:macro:`NGHTTP2_CLIENT_CONNECTION_PREFACE`), which is a 24
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bytes long magic string from the client. We use libevent's bufferevent
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structure to perform network I/O. Note that the bufferevent object is kept in
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``http2_session_data`` and not in ``http2_stream_data``. This is because
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``http2_stream_data`` is just a logical stream multiplexed over the single
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connection managed by bufferevent in ``http2_session_data``.
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We first create listener object to accept incoming connections.
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We use libevent's ``struct evconnlistener`` for this purpose::
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We first create a listener object to accept incoming connections. We use
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libevent's ``struct evconnlistener`` for this purpose::
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static void start_listen(struct event_base *evbase, const char *service,
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app_context *app_ctx)
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@ -143,8 +138,8 @@ We use libevent's ``struct evconnlistener`` for this purpose::
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errx(1, "Could not start listener");
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}
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We specify ``acceptcb`` callback which is called when a new connection
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is accepted::
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We specify the ``acceptcb`` callback which is called when a new connection is
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accepted::
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static void acceptcb(struct evconnlistener *listener, int fd,
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struct sockaddr *addr, int addrlen, void *arg)
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@ -157,11 +152,11 @@ is accepted::
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session_data);
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}
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Here we create ``http2_session_data`` object. The bufferevent for this
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connection is also initialized at this time. We specify 2 callbacks
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for the bufferevent: ``handshake_readcb`` and ``eventcb``.
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Here we create the ``http2_session_data`` object. The bufferevent for this
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connection is also initialized at this time. We specify two callbacks for the
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bufferevent: ``handshake_readcb`` and ``eventcb``.
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The ``eventcb()`` is invoked by libevent event loop when an event
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The ``eventcb()`` callback is invoked by the libevent event loop when an event
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(e.g., connection has been established, timeout, etc) happens on the
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underlying network socket::
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delete_http2_session_data(session_data);
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}
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For ``BEV_EVENT_EOF``, ``BEV_EVENT_ERROR`` and ``BEV_EVENT_TIMEOUT``
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event, we just simply tear down the connection. The
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``delete_http2_session_data()`` function destroys
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``http2_session_data`` object and thus its bufferevent member. As a
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result, the underlying connection is closed. The
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``BEV_EVENT_CONNECTED`` event is invoked when SSL/TLS handshake is
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finished successfully.
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For the ``BEV_EVENT_EOF``, ``BEV_EVENT_ERROR`` and ``BEV_EVENT_TIMEOUT``
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events, we just simply tear down the connection. The
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``delete_http2_session_data()`` function destroys the ``http2_session_data``
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object and thus also its bufferevent member. As a result, the underlying
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connection is closed. The ``BEV_EVENT_CONNECTED`` event is invoked when
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SSL/TLS handshake is finished successfully.
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The ``handshake_readcb()`` is a callback function to handle 24 bytes
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magic byte string from a client, since nghttp2 library does not handle
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it::
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``handshake_readcb()`` is a callback function to handle a 24 bytes magic byte
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string coming from a client, since the nghttp2 library does not handle it::
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static void handshake_readcb(struct bufferevent *bev, void *ptr)
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{
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@ -225,14 +218,13 @@ it::
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}
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We check that the received byte string matches
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:macro:`NGHTTP2_CLIENT_CONNECTION_PREFACE`. When they match, the
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connection state is ready for starting HTTP/2 communication. First
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we change the callback functions for the bufferevent object. We use
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same ``eventcb`` as before. But we specify new ``readcb`` and
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``writecb`` function to handle HTTP/2 communication. We describe
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these 2 functions later.
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:macro:`NGHTTP2_CLIENT_CONNECTION_PREFACE`. When they match, the connection
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state is ready to start the HTTP/2 communication. First we change the callback
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functions for the bufferevent object. We use the same ``eventcb`` callback as
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before, but we specify new ``readcb`` and ``writecb`` functions to handle the
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HTTP/2 communication. These two functions are described later.
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We initialize nghttp2 session object which is done in
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We initialize a nghttp2 session object which is done in
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``initialize_nghttp2_session()``::
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static void initialize_nghttp2_session(http2_session_data *session_data)
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nghttp2_session_server_new(&session_data->session, &callbacks, session_data);
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}
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Since we are creating server, nghttp2 session object is created using
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`nghttp2_session_server_new()` function. We registers 5 callbacks to
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Since we are creating a server, the nghttp2 session object is created using
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`nghttp2_session_server_new()` function. We registers five callbacks for
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nghttp2 session object. We'll talk about these callbacks later.
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After initialization of nghttp2 session object, we are going to send
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server connection header in ``send_server_connection_header()``::
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After initialization of the nghttp2 session object, we are going to send
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a server connection header in ``send_server_connection_header()``::
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static int send_server_connection_header(http2_session_data *session_data)
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{
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return 0;
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}
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The server connection header is SETTINGS frame. We specify
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SETTINGS_MAX_CONCURRENT_STREAMS to 100 in SETTINGS frame. To queue
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The server connection header is a SETTINGS frame. We specify
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SETTINGS_MAX_CONCURRENT_STREAMS to 100 in the SETTINGS frame. To queue
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the SETTINGS frame for the transmission, we use
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`nghttp2_submit_settings()`. Note that `nghttp2_submit_settings()`
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function only queues the frame and not actually send it. All
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``nghttp2_submit_*()`` family functions have this property. To
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actually send the frame, `nghttp2_session_send()` is used, which is
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described about later.
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function only queues the frame and it does not actually send it. All
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functions in the ``nghttp2_submit_*()`` family have this property. To
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actually send the frame, `nghttp2_session_send()` should be used, as
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described later.
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Since bufferevent may buffer more than first 24 bytes from the client,
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we have to process them here since libevent won't invoke callback
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functions for these pending data. To process received data, we call
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Since bufferevent may buffer more than the first 24 bytes from the client, we
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have to process them here since libevent won't invoke callback functions for
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this pending data. To process the received data, we call the
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``session_recv()`` function::
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static int session_recv(http2_session_data *session_data)
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@ -306,12 +298,12 @@ functions for these pending data. To process received data, we call
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return 0;
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}
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In this function, we feed all unprocessed, received data to nghttp2
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session object using `nghttp2_session_mem_recv()` function. The
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`nghttp2_session_mem_recv()` processes the received data and may
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invoke nghttp2 callbacks and also queue outgoing frames. Since there
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may be pending frames, we call ``session_send()`` function to send
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those frames. The ``session_send()`` function is defined as follows::
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In this function, we feed all unprocessed but already received data to the
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nghttp2 session object using the `nghttp2_session_mem_recv()` function. The
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`nghttp2_session_mem_recv()` function processes the data and may invoke the
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nghttp2 callbacks and also queue outgoing frames. Since there may be pending
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outgoing frames, we call ``session_send()`` function to send off those
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frames. The ``session_send()`` function is defined as follows::
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static int session_send(http2_session_data *session_data)
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{
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@ -325,8 +317,8 @@ those frames. The ``session_send()`` function is defined as follows::
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}
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The `nghttp2_session_send()` function serializes the frame into wire
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format and call :member:`nghttp2_session_callbacks.send_callback` with
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it. We set ``send_callback()`` function to
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format and calls :member:`nghttp2_session_callbacks.send_callback` with
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it. We set the ``send_callback()`` function to
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:member:`nghttp2_session_callbacks.send_callback` in
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``initialize_nghttp2_session()`` function described earlier. It is
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defined as follows::
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@ -346,18 +338,17 @@ defined as follows::
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return length;
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}
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Since we use bufferevent to abstract network I/O, we just write the
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data to the bufferevent object. Note that `nghttp2_session_send()`
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continues to write all frames queued so far. If we were writing the
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data to the non-blocking socket directly using ``write()`` system call
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in the :member:`nghttp2_session_callbacks.send_callback`, we will
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surely get ``EAGAIN`` or ``EWOULDBLOCK`` since the socket has limited
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send buffer. If that happens, we can return
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:macro:`NGHTTP2_ERR_WOULDBLOCK` to signal the nghttp2 library to stop
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sending further data. But writing to the bufferevent, we have to
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regulate the amount data to be buffered by ourselves to avoid possible
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huge memory consumption. To achieve this, we check the size of output
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buffer and if it is more than or equal to
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Since we use bufferevent to abstract network I/O, we just write the data to
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the bufferevent object. Note that `nghttp2_session_send()` continues to write
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all frames queued so far. If we were writing the data to a non-blocking socket
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directly using ``write()`` system call in the
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:member:`nghttp2_session_callbacks.send_callback`, we would surely get
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``EAGAIN`` or ``EWOULDBLOCK`` back since the socket has limited send
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buffer. If that happens, we can return :macro:`NGHTTP2_ERR_WOULDBLOCK` to
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signal the nghttp2 library to stop sending further data. But when writing to
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the bufferevent, we have to regulate the amount data to get buffered ourselves
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to avoid using huge amounts of memory. To achieve this, we check the size of
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the output buffer and if it reaches more than or equal to
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``OUTPUT_WOULDBLOCK_THRESHOLD`` bytes, we stop writing data and return
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:macro:`NGHTTP2_ERR_WOULDBLOCK` to tell the library to stop calling
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send_callback.
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@ -377,8 +368,8 @@ data is available to read in the bufferevent input buffer::
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In this function, we just call ``session_recv()`` to process incoming
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data.
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The third bufferevent callback is ``writecb()``, which is invoked when
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all data written in the bufferevent output buffer have been sent::
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The third bufferevent callback is ``writecb()``, which is invoked when all
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data in the bufferevent output buffer has been sent::
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static void writecb(struct bufferevent *bev, void *ptr)
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{
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@ -397,29 +388,28 @@ all data written in the bufferevent output buffer have been sent::
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}
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}
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First we check whether we should drop connection or not. The nghttp2
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session object keeps track of reception and transmission of GOAWAY
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frame and other error conditions as well. Using these information,
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nghttp2 session object will tell whether the connection should be
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dropped or not. More specifically, both `nghttp2_session_want_read()`
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and `nghttp2_session_want_write()` return 0, we have no business in
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the connection. But since we are using bufferevent and its deferred
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callback option, the bufferevent output buffer may contain the pending
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data when the ``writecb()`` is called. To handle this situation, we
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also check whether the output buffer is empty or not. If these
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conditions are met, we drop connection.
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First we check whether we should drop the connection or not. The nghttp2
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session object keeps track of reception and transmission of GOAWAY frames and
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other error conditions as well. Using this information, the nghttp2 session
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object will tell whether the connection should be dropped or not. More
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specifically, if both `nghttp2_session_want_read()` and
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`nghttp2_session_want_write()` return 0, we have no business left in the
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connection. But since we are using bufferevent and its deferred callback
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option, the bufferevent output buffer may contain pending data when the
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``writecb()`` is called. To handle this, we check whether the output buffer is
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empty or not. If all these conditions are met, we drop connection.
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Otherwise, we call ``session_send()`` to process pending output
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data. Remember that in ``send_callback()``, we may not write all data
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to bufferevent to avoid excessive buffering. We continue process
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pending data when output buffer becomes empty.
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Otherwise, we call ``session_send()`` to process the pending output
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data. Remember that in ``send_callback()``, we must not write all data to
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bufferevent to avoid excessive buffering. We continue processing pending data
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when the output buffer becomes empty.
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We have already described about nghttp2 callback ``send_callback()``.
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Let's describe remaining nghttp2 callbacks we setup in
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We have already described the nghttp2 callback ``send_callback()``. Let's
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learn about the remaining nghttp2 callbacks we setup in
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``initialize_nghttp2_setup()`` function.
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The ``on_begin_headers_callback()`` function is invoked when reception
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of header block in HEADERS or PUSH_PROMISE frame is started::
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The ``on_begin_headers_callback()`` function is invoked when the reception of
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a header block in HEADERS or PUSH_PROMISE frame is started::
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static int on_begin_headers_callback(nghttp2_session *session,
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const nghttp2_frame *frame,
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@ -438,17 +428,17 @@ of header block in HEADERS or PUSH_PROMISE frame is started::
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return 0;
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}
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We only interested in HEADERS frame in this function. Since HEADERS
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frame has several roles in HTTP/2 protocol, we check that it is a
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request HEADERS, which opens new stream. If frame is request HEADERS,
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then we create ``http2_stream_data`` object to store stream related
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data. We associate created ``http2_stream_data`` object to the stream
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in nghttp2 session object using `nghttp2_set_stream_user_data()` in
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order to get the object without searching through doubly linked list.
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We are only interested in the HEADERS frame in this function. Since the
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HEADERS frame has several roles in the HTTP/2 protocol, we check that it is a
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request HEADERS, which opens new stream. If the frame is a request HEADERS, we
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create a ``http2_stream_data`` object to store the stream related data. We
|
||||
associate the created ``http2_stream_data`` object with the stream in the
|
||||
nghttp2 session object using `nghttp2_set_stream_user_data()` to get the
|
||||
object without searching through the doubly linked list.
|
||||
|
||||
In this example server, we want to serve files relative to the current
|
||||
working directory the program was invoked. Each header name/value pair
|
||||
is emitted via ``on_header_callback`` function, which is called after
|
||||
In this example server, we want to serve files relative to the current working
|
||||
directory in which the program was invoked. Each header name/value pair is
|
||||
emitted via ``on_header_callback`` function, which is called after
|
||||
``on_begin_headers_callback()``::
|
||||
|
||||
static int on_header_callback(nghttp2_session *session,
|
||||
|
@ -479,10 +469,10 @@ is emitted via ``on_header_callback`` function, which is called after
|
|||
return 0;
|
||||
}
|
||||
|
||||
We search ``:path`` header field in request headers and keep the
|
||||
requested path in ``http2_stream_data`` object. In this example
|
||||
program, we ignore ``:method`` header field and always treat the
|
||||
request as GET request.
|
||||
We search for the ``:path`` header field among the request headers and store
|
||||
the requested path in the ``http2_stream_data`` object. In this example
|
||||
program, we ignore ``:method`` header field and always treat the request as a
|
||||
GET request.
|
||||
|
||||
The ``on_frame_recv_callback()`` function is invoked when a frame is
|
||||
fully received::
|
||||
|
@ -513,15 +503,15 @@ fully received::
|
|||
return 0;
|
||||
}
|
||||
|
||||
First we retrieve ``http2_stream_data`` object associated to the
|
||||
stream in ``on_begin_headers_callback()``. It is done using
|
||||
`nghttp2_session_get_stream_user_data()`. If the requested path cannot
|
||||
be served for some reasons (e.g., file is not found), we send 404
|
||||
response, which is done in ``error_reply()``. Otherwise, we open
|
||||
requested file and send its content. We send 1 header field
|
||||
``:status`` as a response header.
|
||||
First we retrieve the ``http2_stream_data`` object associated with the stream
|
||||
in ``on_begin_headers_callback()``. It is done using
|
||||
`nghttp2_session_get_stream_user_data()`. If the requested path cannot be
|
||||
served for some reason (e.g., file is not found), we send a 404 response,
|
||||
which is done in ``error_reply()``. Otherwise, we open the requested file and
|
||||
send its content. We send the header field ``:status`` as a single response
|
||||
header.
|
||||
|
||||
Sending content of a file is done in ``send_response()`` function::
|
||||
Sending the content of the file is done in ``send_response()`` function::
|
||||
|
||||
static int send_response(nghttp2_session *session, int32_t stream_id,
|
||||
nghttp2_nv *nva, size_t nvlen, int fd)
|
||||
|
@ -539,12 +529,12 @@ Sending content of a file is done in ``send_response()`` function::
|
|||
return 0;
|
||||
}
|
||||
|
||||
The nghttp2 library uses :type:`nghttp2_data_provider` structure to
|
||||
The nghttp2 library uses the :type:`nghttp2_data_provider` structure to
|
||||
send entity body to the remote peer. The ``source`` member of this
|
||||
structure is a union and it can be either void pointer or int which is
|
||||
intended to be used as file descriptor. In this example server, we use
|
||||
file descriptor. We also set ``file_read_callback()`` callback
|
||||
function to read content of the file::
|
||||
the file descriptor. We also set the ``file_read_callback()`` callback
|
||||
function to read the contents of the file::
|
||||
|
||||
static ssize_t file_read_callback
|
||||
(nghttp2_session *session, int32_t stream_id,
|
||||
|
@ -563,14 +553,14 @@ function to read content of the file::
|
|||
return r;
|
||||
}
|
||||
|
||||
If error happens while reading file, we return
|
||||
If an error happens while reading the file, we return
|
||||
:macro:`NGHTTP2_ERR_TEMPORAL_CALLBACK_FAILURE`. This tells the
|
||||
library to send RST_STREAM to the stream. When all data are read, set
|
||||
:macro:`NGHTTP2_DATA_FLAG_EOF` flag to ``*data_flags`` to tell the
|
||||
nghttp2 library that we have finished reading file.
|
||||
library to send RST_STREAM to the stream. When all data has been read, set
|
||||
the :macro:`NGHTTP2_DATA_FLAG_EOF` flag to ``*data_flags`` to tell the
|
||||
nghttp2 library that we have finished reading the file.
|
||||
|
||||
The `nghttp2_submit_response()` is used to send response to the remote
|
||||
peer.
|
||||
The `nghttp2_submit_response()` function is used to send the response to the
|
||||
remote peer.
|
||||
|
||||
The ``on_stream_close_callback()`` function is invoked when the stream
|
||||
is about to close::
|
||||
|
@ -592,5 +582,5 @@ is about to close::
|
|||
return 0;
|
||||
}
|
||||
|
||||
We destroy ``http2_stream_data`` object in this function since the
|
||||
stream is about to close and we no longer use that object.
|
||||
We destroy the ``http2_stream_data`` object in this function since the stream
|
||||
is about to close and we no longer use that object.
|
||||
|
|
Loading…
Reference in New Issue