doc: Update tutorials
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@ -156,15 +156,30 @@ finished successfully. We first initialize nghttp2 session object in
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static void initialize_nghttp2_session(http2_session_data *session_data)
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{
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nghttp2_session_callbacks callbacks = {0};
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nghttp2_session_callbacks *callbacks;
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callbacks.send_callback = send_callback;
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callbacks.on_frame_recv_callback = on_frame_recv_callback;
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callbacks.on_data_chunk_recv_callback = on_data_chunk_recv_callback;
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callbacks.on_stream_close_callback = on_stream_close_callback;
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callbacks.on_header_callback = on_header_callback;
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callbacks.on_begin_headers_callback = on_begin_headers_callback;
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nghttp2_session_client_new(&session_data->session, &callbacks, session_data);
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nghttp2_session_callbacks_new(&callbacks);
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nghttp2_session_callbacks_set_send_callback(callbacks, send_callback);
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nghttp2_session_callbacks_set_on_frame_recv_callback
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(callbacks, on_frame_recv_callback);
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nghttp2_session_callbacks_set_on_data_chunk_recv_callback
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(callbacks, on_data_chunk_recv_callback);
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nghttp2_session_callbacks_set_on_stream_close_callback
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(callbacks, on_stream_close_callback);
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nghttp2_session_callbacks_set_on_header_callback
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(callbacks, on_header_callback);
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nghttp2_session_callbacks_set_on_begin_headers_callback
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(callbacks, on_begin_headers_callback);
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nghttp2_session_client_new(&session_data->session, callbacks, session_data);
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nghttp2_session_callbacks_del(callbacks);
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}
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Since we are creating client, we use `nghttp2_session_client_new()` to
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@ -291,11 +306,9 @@ frames. The ``session_send()`` function is defined as follows::
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}
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The `nghttp2_session_send()` function serializes the frame into wire
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format and call :member:`nghttp2_session_callbacks.send_callback` with
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it. We set ``send_callback()`` function to
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:member:`nghttp2_session_callbacks.send_callback` in
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``initialize_nghttp2_session()`` function described earlier. It is
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defined as follows::
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format and call ``send_callback()`` function of type
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:type:`nghttp2_send_callback`. The ``send_callback()`` is defined as
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follows::
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static ssize_t send_callback(nghttp2_session *session,
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const uint8_t *data, size_t length,
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@ -311,15 +324,14 @@ Since we use bufferevent to abstract network I/O, we just write the
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data to the bufferevent object. Note that `nghttp2_session_send()`
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continues to write all frames queued so far. If we were writing the
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data to the non-blocking socket directly using ``write()`` system call
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in the :member:`nghttp2_session_callbacks.send_callback`, we will
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surely get ``EAGAIN`` or ``EWOULDBLOCK`` since the socket has limited
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send buffer. If that happens, we can return
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:macro:`NGHTTP2_ERR_WOULDBLOCK` to signal the nghttp2 library to stop
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sending further data. But writing to the bufferevent, we have to
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regulate the amount data to be buffered by ourselves to avoid possible
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huge memory consumption. In this example client, we do not limit
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anything. To see how to regulate the amount of buffered data, see the
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``send_callback()`` in the server tutorial.
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in the ``send_callback()``, we will surely get ``EAGAIN`` or
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``EWOULDBLOCK`` since the socket has limited send buffer. If that
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happens, we can return :macro:`NGHTTP2_ERR_WOULDBLOCK` to signal the
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nghttp2 library to stop sending further data. But writing to the
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bufferevent, we have to regulate the amount data to be buffered by
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ourselves to avoid possible huge memory consumption. In this example
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client, we do not limit anything. To see how to regulate the amount of
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buffered data, see the ``send_callback()`` in the server tutorial.
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The third bufferevent callback is ``writecb()``, which is invoked when
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all data written in the bufferevent output buffer have been sent::
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@ -229,14 +229,27 @@ We initialize a nghttp2 session object which is done in
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static void initialize_nghttp2_session(http2_session_data *session_data)
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{
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nghttp2_session_callbacks callbacks = {0};
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nghttp2_session_callbacks *callbacks;
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callbacks.send_callback = send_callback;
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callbacks.on_frame_recv_callback = on_frame_recv_callback;
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callbacks.on_stream_close_callback = on_stream_close_callback;
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callbacks.on_header_callback = on_header_callback;
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callbacks.on_begin_headers_callback = on_begin_headers_callback;
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nghttp2_session_server_new(&session_data->session, &callbacks, session_data);
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nghttp2_session_callbacks_new(&callbacks);
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nghttp2_session_callbacks_set_send_callback(callbacks, send_callback);
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nghttp2_session_callbacks_set_on_frame_recv_callback
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(callbacks, on_frame_recv_callback);
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nghttp2_session_callbacks_set_on_stream_close_callback
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(callbacks, on_stream_close_callback);
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nghttp2_session_callbacks_set_on_header_callback
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(callbacks, on_header_callback);
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nghttp2_session_callbacks_set_on_begin_headers_callback
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(callbacks, on_begin_headers_callback);
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nghttp2_session_server_new(&session_data->session, callbacks, session_data);
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nghttp2_session_callbacks_del(callbacks);
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}
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Since we are creating a server, the nghttp2 session object is created using
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@ -317,11 +330,9 @@ frames. The ``session_send()`` function is defined as follows::
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}
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The `nghttp2_session_send()` function serializes the frame into wire
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format and calls :member:`nghttp2_session_callbacks.send_callback` with
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it. We set the ``send_callback()`` function to
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:member:`nghttp2_session_callbacks.send_callback` in
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``initialize_nghttp2_session()`` function described earlier. It is
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defined as follows::
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format and calls ``send_callback()`` of type
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:type:`nghttp2_send_callback`. The ``send_callback()`` is defined as
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follows::
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static ssize_t send_callback(nghttp2_session *session,
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const uint8_t *data, size_t length,
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@ -338,20 +349,20 @@ defined as follows::
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return length;
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}
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Since we use bufferevent to abstract network I/O, we just write the data to
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the bufferevent object. Note that `nghttp2_session_send()` continues to write
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all frames queued so far. If we were writing the data to a non-blocking socket
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directly using ``write()`` system call in the
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:member:`nghttp2_session_callbacks.send_callback`, we would surely get
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``EAGAIN`` or ``EWOULDBLOCK`` back since the socket has limited send
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buffer. If that happens, we can return :macro:`NGHTTP2_ERR_WOULDBLOCK` to
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signal the nghttp2 library to stop sending further data. But when writing to
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the bufferevent, we have to regulate the amount data to get buffered ourselves
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to avoid using huge amounts of memory. To achieve this, we check the size of
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the output buffer and if it reaches more than or equal to
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``OUTPUT_WOULDBLOCK_THRESHOLD`` bytes, we stop writing data and return
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:macro:`NGHTTP2_ERR_WOULDBLOCK` to tell the library to stop calling
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send_callback.
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Since we use bufferevent to abstract network I/O, we just write the
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data to the bufferevent object. Note that `nghttp2_session_send()`
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continues to write all frames queued so far. If we were writing the
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data to a non-blocking socket directly using ``write()`` system call
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in the ``send_callback()``, we would surely get ``EAGAIN`` or
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``EWOULDBLOCK`` back since the socket has limited send buffer. If that
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happens, we can return :macro:`NGHTTP2_ERR_WOULDBLOCK` to signal the
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nghttp2 library to stop sending further data. But when writing to the
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bufferevent, we have to regulate the amount data to get buffered
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ourselves to avoid using huge amounts of memory. To achieve this, we
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check the size of the output buffer and if it reaches more than or
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equal to ``OUTPUT_WOULDBLOCK_THRESHOLD`` bytes, we stop writing data
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and return :macro:`NGHTTP2_ERR_WOULDBLOCK` to tell the library to stop
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calling send_callback.
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The next bufferevent callback is ``readcb()``, which is invoked when
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data is available to read in the bufferevent input buffer::
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