Added seq sort key in ob_pq to preserve the queueing order if priorit is the same.
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@ -58,8 +58,12 @@ int spdylay_outbound_item_compar(const void *lhsx, const void *rhsx)
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const spdylay_outbound_item *lhs, *rhs;
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lhs = (const spdylay_outbound_item*)lhsx;
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rhs = (const spdylay_outbound_item*)rhsx;
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if(lhs->pri == rhs->pri) {
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return (lhs->seq < rhs->seq) ? -1 : ((lhs->seq > rhs->seq) ? 1 : 0);
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} else {
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return lhs->pri-rhs->pri;
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}
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}
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int spdylay_session_client_new(spdylay_session **session_ptr,
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const spdylay_session_callbacks *callbacks,
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@ -79,6 +83,8 @@ int spdylay_session_client_new(spdylay_session **session_ptr,
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(*session_ptr)->last_ping_unique_id = 0;
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(*session_ptr)->next_seq = 0;
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(*session_ptr)->goaway_flags = SPDYLAY_GOAWAY_NONE;
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(*session_ptr)->last_good_stream_id = 0;
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@ -192,6 +198,7 @@ int spdylay_session_add_frame(spdylay_session *session,
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item->frame_type = frame_type;
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item->frame = frame;
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item->aux_data = aux_data;
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item->seq = session->next_seq++;
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/* Set priority lowest at the moment. */
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item->pri = 3;
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switch(frame_type) {
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@ -41,6 +41,7 @@ typedef struct {
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spdylay_frame *frame;
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void *aux_data;
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int pri;
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int64_t seq;
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} spdylay_outbound_item;
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typedef struct {
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@ -94,6 +95,10 @@ struct spdylay_session {
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SPDYLAY_MAX_UNIQUE_ID */
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uint32_t next_unique_id;
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/* Sequence number of outbound frame to maintain the order of
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enqueue if priority is equal. */
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int64_t next_seq;
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spdylay_map /* <spdylay_stream*> */ streams;
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spdylay_pq /* <spdylay_outbound_item*> */ ob_pq;
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