doc: Reword some of the client tutorial.

The overall meaning of the tutorial is the same. I added text describing frame types where it helps explain the callbacks better, e.g. introducing the HEADERS frame before on_header_callback().

Also fixed a couple of typos:
- Fixed ``reacb`` typo to ``readcb``
- Added parens to some functions, e.g. ``on_frame_recv_callback`` => ``on_frame_recv_callback()``
This commit is contained in:
Tom Harwood 2015-08-03 23:36:00 +01:00
parent 0481d44c69
commit c50ea91a3f
1 changed files with 123 additions and 110 deletions

View File

@ -1,25 +1,25 @@
Tutorial: HTTP/2 client Tutorial: HTTP/2 client
========================= =========================
In this tutorial, we are going to write very primitive HTTP/2 In this tutorial, we are going to write a very primitive HTTP/2
client. The complete source code, `libevent-client.c`_, is attached at client. The complete source code, `libevent-client.c`_, is attached at
the end of this page. It also resides in examples directory in the the end of this page. It also resides in the examples directory in
archive or repository. the archive or repository.
This simple client takes 1 argument, HTTPS URI, and retrieves the This simple client takes a single HTTPS URI and retrieves the resource
resource denoted by the URI. Its synopsis is like this:: at the URI. The synopsis is::
$ libevent-client HTTPS_URI $ libevent-client HTTPS_URI
We use libevent in this tutorial to handle networking I/O. Please We use libevent in this tutorial to handle networking I/O. Please
note that nghttp2 itself does not depend on libevent. note that nghttp2 itself does not depend on libevent.
First we do some setup routine for libevent and OpenSSL library in The client starts with some libevent and OpenSSL setup in the
function ``main()`` and ``run()``, which is not so relevant to nghttp2 ``main()`` and ``run()`` functions. This setup isn't specific to
library use. The one thing you should look at is setup NPN callback. nghttp2, but one thing you should look at is setup of the NPN
The NPN callback is used for the client to select the next application callback. The NPN callback is used by the client to select the next
protocol over the SSL/TLS transport. In this tutorial, we use application protocol over TLS. In this tutorial, we use the
`nghttp2_select_next_protocol()` function to select the HTTP/2 `nghttp2_select_next_protocol()` helper function to select the HTTP/2
protocol the library supports:: protocol the library supports::
static int select_next_proto_cb(SSL *ssl _U_, unsigned char **out, static int select_next_proto_cb(SSL *ssl _U_, unsigned char **out,
@ -31,8 +31,8 @@ protocol the library supports::
return SSL_TLSEXT_ERR_OK; return SSL_TLSEXT_ERR_OK;
} }
The callback is set to the SSL_CTX object using The callback is added to the SSL_CTX object using
``SSL_CTX_set_next_proto_select_cb()`` function:: ``SSL_CTX_set_next_proto_select_cb()``::
static SSL_CTX *create_ssl_ctx(void) { static SSL_CTX *create_ssl_ctx(void) {
SSL_CTX *ssl_ctx; SSL_CTX *ssl_ctx;
@ -49,8 +49,10 @@ The callback is set to the SSL_CTX object using
return ssl_ctx; return ssl_ctx;
} }
We use ``http2_session_data`` structure to store the data related to The example client defines a couple of structs:
the HTTP/2 session::
We define and use a ``http2_session_data`` structure to store data
related to the HTTP/2 session::
typedef struct { typedef struct {
nghttp2_session *session; nghttp2_session *session;
@ -59,10 +61,10 @@ the HTTP/2 session::
http2_stream_data *stream_data; http2_stream_data *stream_data;
} http2_session_data; } http2_session_data;
Since this program only handles 1 URI, it uses only 1 stream. We store Since this program only handles one URI, it uses only one stream. We
its stream specific data in ``http2_stream_data`` structure and the store the single stream's data in a ``http2_stream_data`` structure
``stream_data`` points to it. The ``struct http2_stream_data`` is and the ``stream_data`` points to it. The ``http2_stream_data``
defined as follows:: structure is defined as follows::
typedef struct { typedef struct {
/* The NULL-terminated URI string to retrieve. */ /* The NULL-terminated URI string to retrieve. */
@ -82,12 +84,12 @@ defined as follows::
int32_t stream_id; int32_t stream_id;
} http2_stream_data; } http2_stream_data;
We creates and initializes these structures in We create and initialize these structures in
``create_http2_session_data()`` and ``create_http2_stream_data()`` ``create_http2_session_data()`` and ``create_http2_stream_data()``
respectively. respectively.
Then we call function ``initiate_connection()`` to start connecting to ``initiate_connection()`` is called to start the connection to the
the remote server:: remote server. It's defined as::
static void initiate_connection(struct event_base *evbase, SSL_CTX *ssl_ctx, static void initiate_connection(struct event_base *evbase, SSL_CTX *ssl_ctx,
const char *host, uint16_t port, const char *host, uint16_t port,
@ -110,11 +112,11 @@ the remote server::
session_data->bev = bev; session_data->bev = bev;
} }
We set 3 callbacks for the bufferevent: ``reacb``, ``writecb`` and ``initiate_connection()`` creates a bufferevent for the connection and
``eventcb``. sets up three callbacks: ``readcb``, ``writecb``, and ``eventcb``.
The ``eventcb()`` is invoked by libevent event loop when an event The ``eventcb()`` is invoked by the libevent event loop when an event
(e.g., connection has been established, timeout, etc) happens on the (e.g. connection has been established, timeout, etc.) occurs on the
underlying network socket:: underlying network socket::
static void eventcb(struct bufferevent *bev, short events, void *ptr) { static void eventcb(struct bufferevent *bev, short events, void *ptr) {
@ -142,11 +144,15 @@ underlying network socket::
delete_http2_session_data(session_data); delete_http2_session_data(session_data);
} }
For ``BEV_EVENT_EOF``, ``BEV_EVENT_ERROR`` and ``BEV_EVENT_TIMEOUT`` For ``BEV_EVENT_EOF``, ``BEV_EVENT_ERROR``, and ``BEV_EVENT_TIMEOUT``
event, we just simply tear down the connection. The events, we just simply tear down the connection.
``BEV_EVENT_CONNECTED`` event is invoked when SSL/TLS handshake is
finished successfully. We first initialize nghttp2 session object in The ``BEV_EVENT_CONNECTED`` event is invoked when the SSL/TLS
``initialize_nghttp2_session()`` function:: handshake has completed successfully. After this we're ready to begin
communicating via HTTP/2.
The ``initialize_nghttp2_session()`` function initializes the nghttp2
session object and several callbacks::
static void initialize_nghttp2_session(http2_session_data *session_data) { static void initialize_nghttp2_session(http2_session_data *session_data) {
nghttp2_session_callbacks *callbacks; nghttp2_session_callbacks *callbacks;
@ -175,18 +181,19 @@ finished successfully. We first initialize nghttp2 session object in
nghttp2_session_callbacks_del(callbacks); nghttp2_session_callbacks_del(callbacks);
} }
Since we are creating client, we use `nghttp2_session_client_new()` to Since we are creating a client, we use `nghttp2_session_client_new()`
initialize nghttp2 session object. We setup 7 callbacks for the to initialize the nghttp2 session object. The callbacks setup are
nghttp2 session. We'll explain these callbacks later. explained later.
The `delete_http2_session_data()` destroys ``session_data`` and frees The `delete_http2_session_data()` function destroys ``session_data``
its bufferevent, so it closes underlying connection as well. It also and frees its bufferevent, so the underlying connection is closed. It
calls `nghttp2_session_del()` to delete nghttp2 session object. also calls `nghttp2_session_del()` to delete the nghttp2 session
object.
We begin HTTP/2 communication by sending client connection preface, A HTTP/2 connection begins by sending the client connection preface,
which is 24 bytes magic byte string (:macro:`NGHTTP2_CLIENT_MAGIC`) which is a 24 byte magic byte string (:macro:`NGHTTP2_CLIENT_MAGIC`),
followed by SETTINGS frame. First 24 bytes magic string is followed by a SETTINGS frame. The 24 byte magic string is sent
automatically sent by nghttp2 library. We send SETTINGS frame in automatically by nghttp2. We send the SETTINGS frame in
``send_client_connection_header()``:: ``send_client_connection_header()``::
static void send_client_connection_header(http2_session_data *session_data) { static void send_client_connection_header(http2_session_data *session_data) {
@ -202,17 +209,17 @@ automatically sent by nghttp2 library. We send SETTINGS frame in
} }
} }
Here we specify SETTINGS_MAX_CONCURRENT_STREAMS to 100, which is Here we specify SETTINGS_MAX_CONCURRENT_STREAMS as 100. This is not
really not needed for this tiny example program, but we are needed for this tiny example program, it just demonstrates use of the
demonstrating the use of SETTINGS frame. To queue the SETTINGS frame SETTINGS frame. To queue the SETTINGS frame for transmission, we call
for the transmission, we use `nghttp2_submit_settings()`. Note that `nghttp2_submit_settings()`. Note that `nghttp2_submit_settings()`
`nghttp2_submit_settings()` function only queues the frame and not only queues the frame for transmission, and doesn't actually send it.
actually send it. All ``nghttp2_submit_*()`` family functions have All ``nghttp2_submit_*()`` family functions have this property. To
this property. To actually send the frame, `nghttp2_session_send()` is actually send the frame, `nghttp2_session_send()` has to be called,
used, which is described about later. which is described (and called) later.
After the transmission of client connection header, we enqueue HTTP After the transmission of the client connection header, we enqueue the
request in ``submit_request()`` function:: HTTP request in the ``submit_request()`` function::
static void submit_request(http2_session_data *session_data) { static void submit_request(http2_session_data *session_data) {
int32_t stream_id; int32_t stream_id;
@ -236,17 +243,18 @@ request in ``submit_request()`` function::
stream_data->stream_id = stream_id; stream_data->stream_id = stream_id;
} }
We build HTTP request header fields in ``hdrs`` which is an array of We build the HTTP request header fields in ``hdrs``, which is an array
:type:`nghttp2_nv`. There are 4 header fields to be sent: ``:method``, of :type:`nghttp2_nv`. There are four header fields to be sent:
``:scheme``, ``:authority`` and ``:path``. To queue this HTTP request, ``:method``, ``:scheme``, ``:authority``, and ``:path``. To queue the
we use `nghttp2_submit_request()` function. The `stream_data` is HTTP request, we call `nghttp2_submit_request()`. The ``stream_data``
passed in *stream_user_data* parameter. It is used in nghttp2 is passed via the *stream_user_data* parameter, which is helpfully
callbacks which we'll describe about later. later passed back to callback functions.
`nghttp2_submit_request()` returns the newly assigned stream ID for `nghttp2_submit_request()` returns the newly assigned stream ID for
this request. the request.
The next bufferevent callback is ``readcb()``, which is invoked when The next bufferevent callback is ``readcb()``, which is invoked when
data is available to read in the bufferevent input buffer:: data is available to read from the bufferevent input buffer::
static void readcb(struct bufferevent *bev, void *ptr) { static void readcb(struct bufferevent *bev, void *ptr) {
http2_session_data *session_data = (http2_session_data *)ptr; http2_session_data *session_data = (http2_session_data *)ptr;
@ -272,12 +280,13 @@ data is available to read in the bufferevent input buffer::
} }
} }
In this function, we feed all unprocessed, received data to nghttp2 In this function we feed all unprocessed, received data to the nghttp2
session object using `nghttp2_session_mem_recv()` function. The session object using the `nghttp2_session_mem_recv()` function.
`nghttp2_session_mem_recv()` processes the received data and may `nghttp2_session_mem_recv()` processes the received data and may
invoke nghttp2 callbacks and also queue frames. Since there may be invoke nghttp2 callbacks and queue frames for transmission. Since
pending frames, we call ``session_send()`` function to send those there may be pending frames for transmission, we call immediately
frames. The ``session_send()`` function is defined as follows:: ``session_send()`` to send them. ``session_send()`` is defined as
follows::
static int session_send(http2_session_data *session_data) { static int session_send(http2_session_data *session_data) {
int rv; int rv;
@ -290,10 +299,10 @@ frames. The ``session_send()`` function is defined as follows::
return 0; return 0;
} }
The `nghttp2_session_send()` function serializes the frame into wire The `nghttp2_session_send()` function serializes pending frames into
format and call ``send_callback()`` function of type wire format and calls the ``send_callback()`` function to send them.
:type:`nghttp2_send_callback`. The ``send_callback()`` is defined as ``send_callback()`` has type :type:`nghttp2_send_callback` and is
follows:: defined as::
static ssize_t send_callback(nghttp2_session *session _U_, const uint8_t *data, static ssize_t send_callback(nghttp2_session *session _U_, const uint8_t *data,
size_t length, int flags _U_, void *user_data) { size_t length, int flags _U_, void *user_data) {
@ -306,18 +315,18 @@ follows::
Since we use bufferevent to abstract network I/O, we just write the Since we use bufferevent to abstract network I/O, we just write the
data to the bufferevent object. Note that `nghttp2_session_send()` data to the bufferevent object. Note that `nghttp2_session_send()`
continues to write all frames queued so far. If we were writing the continues to write all frames queued so far. If we were writing the
data to the non-blocking socket directly using ``write()`` system call data to the non-blocking socket directly using the ``write()`` system
in the ``send_callback()``, we will surely get ``EAGAIN`` or call, we'd soon receive an ``EAGAIN`` or ``EWOULDBLOCK`` error, since
``EWOULDBLOCK`` since the socket has limited send buffer. If that sockets have a limited send buffer. If that happens, it's possible to
happens, we can return :macro:`NGHTTP2_ERR_WOULDBLOCK` to signal the return :macro:`NGHTTP2_ERR_WOULDBLOCK` to signal the nghttp2 library
nghttp2 library to stop sending further data. But writing to the to stop sending further data. When writing to a bufferevent, you
bufferevent, we have to regulate the amount data to be buffered by should regulate the amount of data written, to avoid possible huge
ourselves to avoid possible huge memory consumption. In this example memory consumption. In this example client however we don't implement
client, we do not limit anything. To see how to regulate the amount of a limit. To see how to regulate the amount of buffered data, see the
buffered data, see the ``send_callback()`` in the server tutorial. ``send_callback()`` in the server tutorial.
The third bufferevent callback is ``writecb()``, which is invoked when The third bufferevent callback is ``writecb()``, which is invoked when
all data written in the bufferevent output buffer have been sent:: all data written in the bufferevent output buffer has been sent::
static void writecb(struct bufferevent *bev _U_, void *ptr) { static void writecb(struct bufferevent *bev _U_, void *ptr) {
http2_session_data *session_data = (http2_session_data *)ptr; http2_session_data *session_data = (http2_session_data *)ptr;
@ -329,25 +338,25 @@ all data written in the bufferevent output buffer have been sent::
} }
As described earlier, we just write off all data in `send_callback()`, As described earlier, we just write off all data in `send_callback()`,
we have no data to write in this function. All we have to do is check so there is no data to write in this function. All we have to do is
we have to drop connection or not. The nghttp2 session object keeps check if the connection should be dropped or not. The nghttp2 session
track of reception and transmission of GOAWAY frame and other error object keeps track of reception and transmission of GOAWAY frames and
conditions as well. Using these information, nghttp2 session object other error conditions. Using this information, the nghttp2 session
will tell whether the connection should be dropped or not. More object can state whether the connection should be dropped or not.
specifically, both `nghttp2_session_want_read()` and More specifically, when both `nghttp2_session_want_read()` and
`nghttp2_session_want_write()` return 0, we have no business in the `nghttp2_session_want_write()` return 0, the connection is no-longer
connection. But since we are using bufferevent and its deferred required and can be closed. Since we're using bufferevent and its
callback option, the bufferevent output buffer may contain the pending deferred callback option, the bufferevent output buffer may still
data when the ``writecb()`` is called. To handle this situation, we contain pending data when the ``writecb()`` is called. To handle this
also check whether the output buffer is empty or not. If these situation, we also check whether the output buffer is empty or not. If
conditions are met, we drop connection. all of these conditions are met, then we drop the connection.
We have already described about nghttp2 callback ``send_callback()``. Now let's look at the remaining nghttp2 callbacks setup in the
Let's describe remaining nghttp2 callbacks we setup in
``initialize_nghttp2_setup()`` function. ``initialize_nghttp2_setup()`` function.
Each request header name/value pair is emitted via A server responds to the request by first sending a HEADERS frame.
``on_header_callback`` function:: The HEADERS frame consists of response header name/value pairs, and
the ``on_header_callback()`` is called for each name/value pair::
static int on_header_callback(nghttp2_session *session _U_, static int on_header_callback(nghttp2_session *session _U_,
const nghttp2_frame *frame, const uint8_t *name, const nghttp2_frame *frame, const uint8_t *name,
@ -367,10 +376,11 @@ Each request header name/value pair is emitted via
return 0; return 0;
} }
In this tutorial, we just print the name/value pair. In this tutorial, we just print the name/value pairs on stdout.
After all name/value pairs are emitted for a frame, After the HEADERS frame has been fully received (and thus all response
``on_frame_recv_callback`` function is called:: header name/value pairs have been received), the
``on_frame_recv_callback()`` function is called::
static int on_frame_recv_callback(nghttp2_session *session _U_, static int on_frame_recv_callback(nghttp2_session *session _U_,
const nghttp2_frame *frame, void *user_data) { const nghttp2_frame *frame, void *user_data) {
@ -386,13 +396,16 @@ After all name/value pairs are emitted for a frame,
return 0; return 0;
} }
In this tutorial, we are just interested in the HTTP response ``on_frame_recv_callback()`` is called for other frame types too.
HEADERS. We check the frame type and its category (it should be
:macro:`NGHTTP2_HCAT_RESPONSE` for HTTP response HEADERS). Also check
its stream ID.
The ``on_data_chunk_recv_callback()`` function is invoked when a chunk In this tutorial, we are just interested in the HTTP response HEADERS
of data is received from the remote peer:: frame. We check the frame type and its category (it should be
:macro:`NGHTTP2_HCAT_RESPONSE` for HTTP response HEADERS). We also
check its stream ID.
Next, zero or more DATA frames can be received. The
``on_data_chunk_recv_callback()`` function is invoked when a chunk of
data is received from the remote peer::
static int on_data_chunk_recv_callback(nghttp2_session *session _U_, static int on_data_chunk_recv_callback(nghttp2_session *session _U_,
uint8_t flags _U_, int32_t stream_id, uint8_t flags _U_, int32_t stream_id,
@ -405,10 +418,10 @@ of data is received from the remote peer::
return 0; return 0;
} }
In our case, a chunk of data is response body. After checking stream In our case, a chunk of data is HTTP response body. After checking the
ID, we just write the received data to the stdout. Note that the stream ID, we just write the received data to stdout. Note the output
output in the terminal may be corrupted if the response body contains in the terminal may be corrupted if the response body contains some
some binary data. binary data.
The ``on_stream_close_callback()`` function is invoked when the stream The ``on_stream_close_callback()`` function is invoked when the stream
is about to close:: is about to close::
@ -431,9 +444,9 @@ is about to close::
} }
If the stream ID matches the one we initiated, it means that its If the stream ID matches the one we initiated, it means that its
stream is going to be closed. Since we have finished to get the stream is going to be closed. Since we have finished receiving
resource we want (or the stream was reset by RST_STREAM from the resource we wanted (or the stream was reset by RST_STREAM from the
remote peer), we call `nghttp2_session_terminate_session()` to remote peer), we call `nghttp2_session_terminate_session()` to
commencing the closure of the HTTP/2 session gracefully. If you have commence closure of the HTTP/2 session gracefully. If you have
some data associated for the stream to be closed, you may delete it some data associated for the stream to be closed, you may delete it
here. here.