Since libev handles SIGCHLD, using waitpid in separate thread to wait
for the completion of fetch-ocsp-response script process is undefined.
This commit rewrite ocsp handling code so that it utilizes libev
ev_child watcher and perform ocsp update without thread.
Previously we send RST_STREAM when we send DATA with END_STREAM flag
set. With this commit, we also do this when we send HEADERS with
END_STREAM flag set.
The existing nghttp2_session_consume() affects both connection and
stream level flow control windows. The new functions only affects
either connection or stream. There is some interesting use cases.
For example, we may want to pause a stream by not sending
WINDOW_UPDATE, meanwhile we want to continue to process other streams.
In this case, we use nghttp2_session_consume_connection() to tell
library that only connection level window is recovered. The relevant
discussion: https://code.google.com/p/chromium/issues/detail?id=473259
This is same issue described in https://github.com/h2o/h2o/issues/268.
That is if SSL object has decrypted data buffered inside it, and
application does not read it for some reason (e.g., rate limit), we
have to check the existence of data using SSL_pending. This is
because buffered data inside SSL is not notified by io watcher. It is
obvious, but we totally missed it.
nghttpx code normally reads everything until SSL_read returns error
(want-read). But if rate limit is involved, we stop reading early.
Also in HTTP/1 code, while processing one request, we just read until
buffer is filled up. In these cases, we may suffer from this problem.
This commit fixes this problem, by performing SSL_pending() and if it
has buffered data and read io watcher is enabled, we feed event using
ev_feed_event().
Previously nghttp2_session_send() and nghttp2_session_mem_send() did
not send 24 bytes client magic byte string (MAGIC). We made
nghttp2_session_recv() and nghttp2_session_mem_recv() process MAGIC by
default, so it is natural to make library send MAGIC as well. This
commit makes nghttp2_session_send() and nghttp2_session_mem_send()
send MAGIC. This commit also replace "connection preface" with
"client magic", since we call MAGIC as "connection preface" but it is
just a part of connection preface. NGHTTP2_CLIENT_CONNECTION_PREFACE
macro was replaced with NGHTTP2_CLIENT_MAGIC. The already deprecated
NGHTTP2_CLIENT_CONNECTION_HEADER macro was removed permanently.
nghttp2_option_set_no_recv_client_preface() was renamed as
nghttp2_option_set_no_recv_client_magic(). NGHTTP2_ERR_BAD_PREFACE
was renamed as NGHTTP2_ERR_BAD_CLIENT_MAGIC.
Since HTTP/2 spec requires for client to send connection preface, it
is reasonable to make this option enabled by default. It is still a
use case to disable this, so replace this option with
nghttp2_option_set_no_recv_client_preface().
HTTP/2 and HPACK are going to be published as RFC, but ALTSVC is still
in draft state. To make our API stable, it would be better to remove
ALTSVC API for 1.0.0 release.
To avoid buffer copy in nghttp2_data_source_read_callback, this commit
introduces NGHTTP2_DATA_FLAG_NO_COPY and nghttp2_send_data_callback.
By using NGHTTP2_DATA_FLAG_NO_COPY in
nghttp2_data_source_read_callback, application can avoid to copy
application data to given buffer. Instead, application has to
implement nghttp2_send_data_callback to send complete DATA frame by
itself. We see noticeable performance increase in nghttpd and
tiny-nghttpd using this new feature. On the other hand, nghttpx does
not show such difference, probably because buffer copy is not
bottleneck. Using nghttp2_send_data_callback adds complexity, so it
is recommended to measure the performance to see whether this extra
complexity worth it.