The application should be responsible for the size of incoming header
block size. Framing layer just passes everything (we have size limit
for one header/field though) to application.
Reworked no automatic WINDOW_UPDATE feature. We added new API
nghttp2_session_consume() which tells the library how many bytes are
consumed by the application. Instead of submitting WINDOW_UPDATE by
the application, the library is now responsible to submit
WINDOW_UPDATE based on consumed bytes. This is more reliable method,
since it enables us to properly send WINDOW_UPDATE for stream and
connection individually. The previous implementation of nghttpx had
broken connection window management.
Previously we just assumed that if same settings ID is found in
SETTINGS, it is enough to process last seen entry. But it turns out
it is not enough for SETTINGS_HEADER_TABLE_SIZE. If we have 0 and
4096 for SETTINGS_HEADER_TABLE_SIZE in one SETTINGS, we must first
shrink dynamic table to 0 and then enlarge it to 4096. This means
that we have to remember the minimum value and last value.
Since we do not call on_data_chunk_recv_callback for ignored DATA
chunk, if nghttp2_option_set_no_auto_connection_window_update is used,
application may not have a chance to send connection WINDOW_UPDATE.
To fix this, we accumulate those received bytes, and if it exceeds
certain number, we automatically send connection-level WINDOW_UPDATE.
This commits changes the upper bound of one header field size (the sum
of the length of name and value) to 64KiB by default. We may add an
option to change this upper bound in the future.
Previously in inflater we reserve new ringbuffer when table size is
changed. This may be potentially a problem if new table size is very
large number. When inflater is not used directly by application, this
is not a problem because application can choose the buffer size. On
the other hand, if application uses inflater directly and it does not
have control of new buffer size (e.g., protocol dissector), then we
just fail to allocate large buffer in
nghttp2_hd_inflate_change_table_size() without actually use such huge
buffer. This change defers the actual allocation of buffer when it is
actually needed so that we will fail when it is absolutely needed.
Add last_stream_id parameter to nghttp2_submit_goaway(). To terminate
connection immediately with application chosen last stream ID,
nghttp2_session_terminate_session2() was added.
ALTSVC and BLOCKED frames are now extension frames. To add new
extension frame without modifying nghttp2_frame union, which causes so
name bump, we separated extension frames from core frames.
nghttp2_frame includes generic nghttp2_extension. The payload member
of nghttp2_extension will point to the structure of extension frame
payload. The frame types of extension frames are defined in
nghttp2_ext_frame_type.
Previously we have uint16_t as state member variable in
nghttp2_huff_decode structure to express -1 as failure. This is
because we have 256 valid states. However, we can express failed
state using flags member variable and make state uint8_t. This commit
does this and as a result the size of decoding table is reduced.
Previously we use 2 separate buffer for each name and value. The
problem is we would waste buffer space for name because it is usually
small. Also tuning buffer size for each buffer separately is not
elegant and current HTTP server practice is that one buffer for 1
name/value pair. This commit unifies 2 buffers into 1.
pending_local_max_concurrent_stream is, once local settings applied,
becomes NGHTTP2_INITIAL_MAX_CONCURRENT_STREAMS, which is very large
number. When adjusting number of streams, we have to take min of
local effective SETTINGS_MAX_CONCURRENT_STREAMS and pending one.