This function sets the maximum length of header block (a set of header
fields per HEADERS frame) to send. The length of given set of header
fields is calculated using nghttp2_hd_deflate_bound(). Previously,
this is hard-coded, and is 64KiB.
after a call to nghttp2_session_mem_send_internal() which should
set it, however in nghttp2_session_mem_send_internal() it is
possible to return before setting the pointer.
This change initializes the variable to NULL where delcared and
sets the variable in nghttp2_session_mem_send_internal() to
NULL before possibly returning rather than after.
both options are not necessary but are both ideal practice
Fix Windows build by defining `ssize_t` when missing and adjusting the
install commands.
Add support for ENABLE_WERROR=1 while at it.
Tested with MSVC 2013 on Windows 7 x64.
The COMPILE_LANGUAGE generator expression is only supported since CMake
3.3. Moreover, it does not work with all generators (works with Makefile
and Ninja, but not with Visual Studio).
target_compile_options would only work if a target does not mix C and
C++ sources, since the flags are intended to be set for a specific
language, use set_source_files_properties instead. This approach is also
less repetitive.
Drop the idea of using lists and COMPILE_OPTIONS,
set_source_files_properties only understands COMPILE_FLAGS (a single
string, not a list).
This option prevents the nghttp2 library from sending PING frame with
ACK flag set in the reply to incoming PING frame. To allow the
application to send PING with ACK flag set, nghttp2_submit_ping() now
recognizes NGHTTP2_FLAG_PING in its flags parameter.
libnghttp2.so was missing -fvisibility=hidden. libnghttp2_asio.so on the
other hand had hidden visibility which resulted in no exported symbols
and a broken asio client examples.
Just build a static nghttp2 library to solve this issue.
Split the nghttp2 library into objects and a shared library from those
objects. This is needed because of symbol visibility. An advantage over
the autotools build is that there are no worries about static versus
static library builds.
Test:
cmake $srcdir
make nghttpx-unittest main failmalloc
make test
Disallow request from server, and response from client respectively.
When the violation is detected, return NGHTTP2_ERR_PROTO from
nghttp2_submit_request, nghttp2_submit_response,
nghttp2_submit_headers.
We also did some refactoring, and now self-dependency detection is
placed where it is only required.
Previously, we use session->next_stream_id to detect that given stream
ID was idle or not. But this was suboptimal, since it was updated
when stream ID was assigned, and it did not necessarily mean that it
actually has been sent to the peer. Now we introduced
session->sent_stream_id, which only updated when HEADERS/PUSH_PROMISE
has sent. Using sent_stream_id instead of next_stream_id tightens
idle stream detection, and misbehaved peer which sends frame with
stream ID that has not been generated.
This commit also overhauls test code which involves opening streams.
Now we have some wrapper functions for nghttp2_session_open_stream()
which also take care of updating next_stream_id and
last_recv_stream_id. They are crucial for some tests.
Return NGHTTP2_ERR_INVALID_ARGUMENT from nghttp2_submit_headers() if
given stream ID and pri_spec->stream_id are the same (thus trying to
depend on itself).
Also return NGHTTP2_ERR_INVALID_ARGUMENT from nghttp2_submit_request()
and nghttp2_submit_headers() with stream_id == 1, when new stream ID
equals to pri_spec->stream_id.
Previously, these cases are not checked, and just sent to peer.
With the presence of idle stream related API (e.g.,
nghttp2_create_idle_stream()), it is more predictable for client to
create idle streams with its dependency to another idle stream.
Previously, we didn't create complete parent idle stream in this case.
Now we create idle streams as we do on server side.
Previously we scheduled the transmission of response HEADERS using
priority tree in the belief that it allows more better utilization of
bandwidth for prioritized streams. But to reduce the overhead of
reconstruction of priority queue when connection level flow control
window is depleted, we just don't check priority tree in this case.
This means that response HEADERS frames are not sent even though they
are not flow controlled. This could waste bandwidth. To improve this
situation, we stop scheduling response HEADERS with priority tree for
now. Now they are just sent in the order they submitted. The
response body DATA continued to be scheduled with priority tree as
before.