/* * nghttp2 - HTTP/2 C Library * * Copyright (c) 2014 Tatsuhiro Tsujikawa * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef H2LOAD_H #define H2LOAD_H #include "nghttp2_config.h" #include #ifdef HAVE_SYS_SOCKET_H #include #endif // HAVE_SYS_SOCKET_H #ifdef HAVE_NETDB_H #include #endif // HAVE_NETDB_H #include #include #include #include #include #include #include #include #include #include #include "http2.h" #include "buffer.h" #include "template.h" using namespace nghttp2; namespace h2load { class Session; struct Worker; struct Config { std::vector> nva; std::vector> nv; std::vector h1reqs; std::vector timings; nghttp2::Headers custom_headers; std::string scheme; std::string host; std::string ifile; std::string ciphers; // length of upload data int64_t data_length; addrinfo *addrs; size_t nreqs; size_t nclients; size_t nthreads; // The maximum number of concurrent streams per session. ssize_t max_concurrent_streams; size_t window_bits; size_t connection_window_bits; // rate at which connections should be made size_t rate; ev_tstamp rate_period; // amount of time to wait for activity on a given connection ev_tstamp conn_active_timeout; // amount of time to wait after the last request is made on a connection ev_tstamp conn_inactivity_timeout; enum { PROTO_HTTP2, PROTO_SPDY2, PROTO_SPDY3, PROTO_SPDY3_1, PROTO_HTTP1_1 } no_tls_proto; // file descriptor for upload data int data_fd; uint16_t port; uint16_t default_port; bool verbose; bool timing_script; std::string base_uri; // true if UNIX domain socket is used. In this case, base_uri is // not used in usual way. bool base_uri_unix; // used when UNIX domain socket is used (base_uri_unix is true). sockaddr_un unix_addr; // list of supported NPN/ALPN protocol strings in the order of // preference. std::vector npn_list; Config(); ~Config(); bool is_rate_mode() const; bool has_base_uri() const; }; struct RequestStat { // time point when request was sent std::chrono::steady_clock::time_point request_time; // time point when stream was closed std::chrono::steady_clock::time_point stream_close_time; // upload data length sent so far int64_t data_offset; // true if stream was successfully closed. This means stream was // not reset, but it does not mean HTTP level error (e.g., 404). bool completed; }; struct ClientStat { // time client started (i.e., first connect starts) std::chrono::steady_clock::time_point client_start_time; // time client end (i.e., client somehow processed all requests it // is responsible for, and disconnected) std::chrono::steady_clock::time_point client_end_time; // The number of requests completed successfull, but not necessarily // means successful HTTP status code. size_t req_success; // The following 3 numbers are overwritten each time when connection // is made. // time connect starts std::chrono::steady_clock::time_point connect_start_time; // time to connect std::chrono::steady_clock::time_point connect_time; // time to first byte (TTFB) std::chrono::steady_clock::time_point ttfb; }; struct SDStat { // min, max, mean and sd (standard deviation) double min, max, mean, sd; // percentage of samples inside mean -/+ sd double within_sd; }; struct SDStats { // time for request SDStat request; // time for connect SDStat connect; // time to first byte (TTFB) SDStat ttfb; // request per second for each client SDStat rps; }; struct Stats { Stats(size_t req_todo, size_t nclients); // The total number of requests size_t req_todo; // The number of requests issued so far size_t req_started; // The number of requests finished size_t req_done; // The number of requests completed successfull, but not necessarily // means successful HTTP status code. size_t req_success; // The number of requests marked as success. HTTP status code is // also considered as success. This is subset of req_done. size_t req_status_success; // The number of requests failed. This is subset of req_done. size_t req_failed; // The number of requests failed due to network errors. This is // subset of req_failed. size_t req_error; // The number of requests that failed due to timeout. size_t req_timedout; // The number of bytes received on the "wire". If SSL/TLS is used, // this is the number of decrypted bytes the application received. int64_t bytes_total; // The number of bytes received for header fields. This is // compressed version. int64_t bytes_head; // The number of bytes received for header fields after they are // decompressed. int64_t bytes_head_decomp; // The number of bytes received in DATA frame. int64_t bytes_body; // The number of each HTTP status category, status[i] is status code // in the range [i*100, (i+1)*100). std::array status; // The statistics per request std::vector req_stats; // THe statistics per client std::vector client_stats; }; enum ClientState { CLIENT_IDLE, CLIENT_CONNECTED }; struct Client; // We use systematic sampling method struct Sampling { // sampling interval double interval; // cumulative value of interval, and the next point is the integer // rounded up from this value. double point; // number of samples seen, including discarded samples. size_t n; }; struct Worker { Stats stats; Sampling request_times_smp; Sampling client_smp; struct ev_loop *loop; SSL_CTX *ssl_ctx; Config *config; size_t progress_interval; uint32_t id; bool tls_info_report_done; bool app_info_report_done; size_t nconns_made; // number of clients this worker handles size_t nclients; // number of requests each client issues size_t nreqs_per_client; // at most nreqs_rem clients get an extra request size_t nreqs_rem; size_t rate; // maximum number of samples in this worker thread size_t max_samples; ev_timer timeout_watcher; // The next client ID this worker assigns uint32_t next_client_id; Worker(uint32_t id, SSL_CTX *ssl_ctx, size_t nreq_todo, size_t nclients, size_t rate, size_t max_samples, Config *config); ~Worker(); Worker(Worker &&o) = default; void run(); void sample_req_stat(RequestStat *req_stat); void sample_client_stat(ClientStat *cstat); void report_progress(); void report_rate_progress(); }; struct Stream { RequestStat req_stat; int status_success; Stream(); }; struct Client { std::unordered_map streams; ClientStat cstat; std::unique_ptr session; ev_io wev; ev_io rev; std::function readfn, writefn; Worker *worker; SSL *ssl; ev_timer request_timeout_watcher; addrinfo *next_addr; // Address for the current address. When try_new_connection() is // used and current_addr is not nullptr, it is used instead of // trying next address though next_addr. To try new address, set // nullptr to current_addr before calling connect(). addrinfo *current_addr; size_t reqidx; ClientState state; // The number of requests this client has to issue. size_t req_todo; // The number of requests this client has issued so far. size_t req_started; // The number of requests this client has done so far. size_t req_done; // The client id per worker uint32_t id; int fd; Buffer<64_k> wb; ev_timer conn_active_watcher; ev_timer conn_inactivity_watcher; std::string selected_proto; bool new_connection_requested; enum { ERR_CONNECT_FAIL = -100 }; Client(uint32_t id, Worker *worker, size_t req_todo); ~Client(); int make_socket(addrinfo *addr); int connect(); void disconnect(); void fail(); // Call this function when do_read() returns -1. This function // tries to connect to the remote host again if it is requested. If // so, this function returns 0, and this object should be retained. // Otherwise, this function returns -1, and this object should be // deleted. int try_again_or_fail(); void timeout(); void restart_timeout(); int submit_request(); void process_request_failure(); void process_timedout_streams(); void process_abandoned_streams(); void report_tls_info(); void report_app_info(); void terminate_session(); // Asks client to create new connection, instead of just fail. void try_new_connection(); int do_read(); int do_write(); // low-level I/O callback functions called by do_read/do_write int connected(); int read_clear(); int write_clear(); int tls_handshake(); int read_tls(); int write_tls(); int on_read(const uint8_t *data, size_t len); int on_write(); int connection_made(); void on_request(int32_t stream_id); void on_header(int32_t stream_id, const uint8_t *name, size_t namelen, const uint8_t *value, size_t valuelen); void on_status_code(int32_t stream_id, uint16_t status); // |success| == true means that the request/response was exchanged // |successfully, but it does not mean response carried successful // |HTTP status code. void on_stream_close(int32_t stream_id, bool success, bool final = false); // Returns RequestStat for |stream_id|. This function must be // called after on_request(stream_id), and before // on_stream_close(stream_id, ...). Otherwise, this will return // nullptr. RequestStat *get_req_stat(int32_t stream_id); void record_request_time(RequestStat *req_stat); void record_connect_start_time(); void record_connect_time(); void record_ttfb(); void clear_connect_times(); void record_client_start_time(); void record_client_end_time(); void signal_write(); }; } // namespace h2load #endif // H2LOAD_H